Badges of Honor earnning

Badges of Honor earnning

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Posted by: Kenage Achalarus.4276

Kenage Achalarus.4276

ok i have noticed that there is not really any way of obtaining badges only by killing the clamming lord or by killing players or by doing jump puzzles. if Im correct a badge of honor is a prof that you have honor. what about defending a keep or a castle by repairing walls or resing players or even capturing a fort castle or camp. i find the badges of honor are well not obtanible unless you do one of the methads of kill players kill claimers or run fast in a JP. here is an idea for people like me who actually repare walls or help build while pushing back enemies who are attacking.

the Keep
Defend
wall repare to more than half from destroyed 1BoH
repelling enimie attackers 1BoH
Attack
destroying the sege equipment 1BoH
destroying a wall 1BoH
keep takeover 5BoH

The Towers
Defend
Wall repare to more than half from destroyed 1BoH
repelling enime attackers 1BoH
Attack
Destroying sege equipment 1 Boh
Destroying a wall 1BoH
Tower take over 2BoH

Camps
Defend
repell enimie attackers 1BoH
Attack
Camp take over 1BoH
Im not crying about badges of honor i just want maybe a better way for people like me who repare or actually succeed in repelling enemies to have a few Bages of honor. its an idea and feel free to comment

a Mesmer with a Greatsword [Confusion], your mind has been [Mind Wrack]

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Posted by: Kenage Achalarus.4276

Kenage Achalarus.4276

Castle
Attack
Destroy walls 1BoH
Destroy gate 1BoH
Take over 10BoH

Defend
Repare walls 2BoH
successfully repel enimies attackers 1BoH

Sorry forgot to add castle

a Mesmer with a Greatsword [Confusion], your mind has been [Mind Wrack]

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Posted by: Anatolian Turk.4057

Anatolian Turk.4057

resurrecting dead NPCs, 10 BoH

Honourable Guardian | Desolation
Arenanet killed WvW
R.I.P. WvW 2012 – 2015

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Posted by: Kenage Achalarus.4276

Kenage Achalarus.4276

its just to encourage more people to help rather than kill kill kill lol

a Mesmer with a Greatsword [Confusion], your mind has been [Mind Wrack]

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Posted by: Ascii.9726

Ascii.9726

They are re-assessing the rewards given in WvW during the February-March update, I’m sure increasing the Badge of Honor drop rate will be included in this overhaul.

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Posted by: silverfire.2547

silverfire.2547

That’s a lot of rewarding people for not killing players in a PvP mode.

I’m all for sorting out the arcane hand-waving that determines who earns a badge and who doesn’t off of a kill, but letting PvE objectives dictate a badge that was meant to signify a PvP trophy cheapens its value.

Correct me if I’m wrong, but I’d always been under the impression that the badges were a slightly more tasteful euphemism for ‘ears’ and spikes/barbs/needles were fingers that were ‘collected’ from kills as trophies.

Under that logic, if they actually told us that each kill would earn up to 2 badges total among all people who ‘tagged’ that kill and everyone else had a % chance at a spike, I’d be OK just knowing how it happens. Just randomly giving deterministic opportunities to earn badges off of PvE objectives stinks of putting a band-aid on a gunshot wound to the head.

You don’t find ears and fingers from walls. You find them from people.

Mira Alluvion (Me) | Hanna Bulwark (W) | Sophie Dusthaven (Th)
[CoSA]/[WWGD] // Sorrow’s Furnace (since August 2012) US West Evening Shift

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Posted by: Kimbald.2697

Kimbald.2697

That’s a lot of rewarding people for not killing players in a PvP mode.

I’m all for sorting out the arcane hand-waving that determines who earns a badge and who doesn’t off of a kill, but letting PvE objectives dictate a badge that was meant to signify a PvP trophy cheapens its value.

Correct me if I’m wrong, but I’d always been under the impression that the badges were a slightly more tasteful euphemism for ‘ears’ and spikes/barbs/needles were fingers that were ‘collected’ from kills as trophies.

Under that logic, if they actually told us that each kill would earn up to 2 badges total among all people who ‘tagged’ that kill and everyone else had a % chance at a spike, I’d be OK just knowing how it happens. Just randomly giving deterministic opportunities to earn badges off of PvE objectives stinks of putting a band-aid on a gunshot wound to the head.

You don’t find ears and fingers from walls. You find them from people.

Yet you get the highest ammount of badges in one go from Jumping Puzzles and killing Champion npc’s?

I understand your point, but I do think the system needs a lot of work.

The OP has valid points, even if he might get carried away a little too much on the examples.

As in spvp the game rewards the individual player too little for defending in WvW.

The reasoning is: your team wins if you defend, that is your reward.
Yet for offense the reasoning is: you get more badges even if you help your team win less by fighting in the wrong places.

There is something wrong in this system.
And the general idea of the OP’s suggestion could be a good direction to solve this issue.
Without taking away the current more offensive ways to get badges.

This is related to another issue: an aoe damage specc gets 4 or 5 times the ammount of badges a supportive tanking specc gets in a zerg (ymmv).
Both speccs need each other, but any raid guild knows you can’t survive without the support speccs. Yet they get the least badges for what is often the most important role.

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: Esoteric.5490

Esoteric.5490

I got 100 badges tonight from killing people. Sure, the exotic armor you buy for badges should probably cost less since it doesn’t convert very well to the effort needed to get the same stats from dungeon tokens(HotW or AC), but I think it is bad enough that there is a jumping puzzle where people can get a gift of battle without ever killing a single player in WvW.

For the record, I have 4500 badges of honor. They aren’t hard to get. If people could get them without having to fight other than the jumping puzzle, you’d have even more players in WvW “repairing” walls. I put that in quotes because we all know they would just go to SM and waste all the supply just for the badges. Making them drop from players only makes you actually fight in PvP, imagine that. The other things you mentioned are mostly a way to just farm them, and I don’t think that was ever the intent. If you want farming, go to AC, it has anything that you could ever get from WvW with badges and will give you plenty of money to buy whatever siege you want.

I do agree that support classes need to get a better loot table, though. Not sure how to do it exactly, but if you heal and give a ton of boons, you are just as important as the damage dealers.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Why do you care about badges anyway? They aren’t useful for anything. In the most optimal situation 1badge = 1silver…

? <(^-^><)>^-^)> <(^-^)> ?

(edited by Master of Timespace.2548)

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Posted by: kefro.9312

kefro.9312

Just fight the endless zergs from JQ and you will get like 200 badges in a weekend, they are like zerglings when fighting archons

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Posted by: silverfire.2547

silverfire.2547

Yet you get the highest ammount of badges in one go from Jumping Puzzles and killing Champion npc’s?

Well, the devil’s in the details, and I forgot to mention that I was a proponent of removing the badges from the jump puzzle and champion NPCs entirely so long as the method of earning badges is more clearly stated (even if it doesn’t change otherwise).

Mira Alluvion (Me) | Hanna Bulwark (W) | Sophie Dusthaven (Th)
[CoSA]/[WWGD] // Sorrow’s Furnace (since August 2012) US West Evening Shift

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Posted by: Kimbald.2697

Kimbald.2697

Yet you get the highest ammount of badges in one go from Jumping Puzzles and killing Champion npc’s?

Well, the devil’s in the details, and I forgot to mention that I was a proponent of removing the badges from the jump puzzle and champion NPCs entirely so long as the method of earning badges is more clearly stated (even if it doesn’t change otherwise).

Jumping puzzle is just odd with its rewards. Can be fun, but always seems out of place.

As for the Champions: just give them a strategic advantage like Dredge, Quagans and what not…
Killing them buffs the server that killed them or something. A usefull buff if possible, but that might be asking too much.

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: quickthorn.4918

quickthorn.4918

I’ve had badges of honour for capping camps, often 2 of them. Not all the time though, so I’m unsure how the criteria varies for getting them.

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Posted by: Kimbald.2697

Kimbald.2697

I’ve had badges of honour for capping camps, often 2 of them. Not all the time though, so I’m unsure how the criteria varies for getting them.

wouldn’t that be the npc’s dropping them?
Which is enough as reward for camps for me.

But I doubt the ‘capping’ itself rewards any badges.

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: quickthorn.4918

quickthorn.4918

Maybe… but killing npcs is part of the capping.