Badges of Honor earnning
Castle
Attack
Destroy walls 1BoH
Destroy gate 1BoH
Take over 10BoH
Defend
Repare walls 2BoH
successfully repel enimies attackers 1BoH
Sorry forgot to add castle
resurrecting dead NPCs, 10 BoH
Arenanet killed WvW
R.I.P. WvW 2012 – 2015
its just to encourage more people to help rather than kill kill kill lol
They are re-assessing the rewards given in WvW during the February-March update, I’m sure increasing the Badge of Honor drop rate will be included in this overhaul.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
That’s a lot of rewarding people for not killing players in a PvP mode.
I’m all for sorting out the arcane hand-waving that determines who earns a badge and who doesn’t off of a kill, but letting PvE objectives dictate a badge that was meant to signify a PvP trophy cheapens its value.
Correct me if I’m wrong, but I’d always been under the impression that the badges were a slightly more tasteful euphemism for ‘ears’ and spikes/barbs/needles were fingers that were ‘collected’ from kills as trophies.
Under that logic, if they actually told us that each kill would earn up to 2 badges total among all people who ‘tagged’ that kill and everyone else had a % chance at a spike, I’d be OK just knowing how it happens. Just randomly giving deterministic opportunities to earn badges off of PvE objectives stinks of putting a band-aid on a gunshot wound to the head.
You don’t find ears and fingers from walls. You find them from people.
[CoSA]/[WWGD] // Sorrow’s Furnace (since August 2012) US West Evening Shift
That’s a lot of rewarding people for not killing players in a PvP mode.
I’m all for sorting out the arcane hand-waving that determines who earns a badge and who doesn’t off of a kill, but letting PvE objectives dictate a badge that was meant to signify a PvP trophy cheapens its value.
Correct me if I’m wrong, but I’d always been under the impression that the badges were a slightly more tasteful euphemism for ‘ears’ and spikes/barbs/needles were fingers that were ‘collected’ from kills as trophies.
Under that logic, if they actually told us that each kill would earn up to 2 badges total among all people who ‘tagged’ that kill and everyone else had a % chance at a spike, I’d be OK just knowing how it happens. Just randomly giving deterministic opportunities to earn badges off of PvE objectives stinks of putting a band-aid on a gunshot wound to the head.
You don’t find ears and fingers from walls. You find them from people.
Yet you get the highest ammount of badges in one go from Jumping Puzzles and killing Champion npc’s?
I understand your point, but I do think the system needs a lot of work.
The OP has valid points, even if he might get carried away a little too much on the examples.
As in spvp the game rewards the individual player too little for defending in WvW.
The reasoning is: your team wins if you defend, that is your reward.
Yet for offense the reasoning is: you get more badges even if you help your team win less by fighting in the wrong places.
There is something wrong in this system.
And the general idea of the OP’s suggestion could be a good direction to solve this issue.
Without taking away the current more offensive ways to get badges.
This is related to another issue: an aoe damage specc gets 4 or 5 times the ammount of badges a supportive tanking specc gets in a zerg (ymmv).
Both speccs need each other, but any raid guild knows you can’t survive without the support speccs. Yet they get the least badges for what is often the most important role.
I got 100 badges tonight from killing people. Sure, the exotic armor you buy for badges should probably cost less since it doesn’t convert very well to the effort needed to get the same stats from dungeon tokens(HotW or AC), but I think it is bad enough that there is a jumping puzzle where people can get a gift of battle without ever killing a single player in WvW.
For the record, I have 4500 badges of honor. They aren’t hard to get. If people could get them without having to fight other than the jumping puzzle, you’d have even more players in WvW “repairing” walls. I put that in quotes because we all know they would just go to SM and waste all the supply just for the badges. Making them drop from players only makes you actually fight in PvP, imagine that. The other things you mentioned are mostly a way to just farm them, and I don’t think that was ever the intent. If you want farming, go to AC, it has anything that you could ever get from WvW with badges and will give you plenty of money to buy whatever siege you want.
I do agree that support classes need to get a better loot table, though. Not sure how to do it exactly, but if you heal and give a ton of boons, you are just as important as the damage dealers.
Riven – [KnT] GM – http://KnightGaming.enjin.com
Commander – Grand General of Blackgate
Why do you care about badges anyway? They aren’t useful for anything. In the most optimal situation 1badge = 1silver…
(edited by Master of Timespace.2548)
Just fight the endless zergs from JQ and you will get like 200 badges in a weekend, they are like zerglings when fighting archons
Yet you get the highest ammount of badges in one go from Jumping Puzzles and killing Champion npc’s?
Well, the devil’s in the details, and I forgot to mention that I was a proponent of removing the badges from the jump puzzle and champion NPCs entirely so long as the method of earning badges is more clearly stated (even if it doesn’t change otherwise).
[CoSA]/[WWGD] // Sorrow’s Furnace (since August 2012) US West Evening Shift
Yet you get the highest ammount of badges in one go from Jumping Puzzles and killing Champion npc’s?
Well, the devil’s in the details, and I forgot to mention that I was a proponent of removing the badges from the jump puzzle and champion NPCs entirely so long as the method of earning badges is more clearly stated (even if it doesn’t change otherwise).
Jumping puzzle is just odd with its rewards. Can be fun, but always seems out of place.
As for the Champions: just give them a strategic advantage like Dredge, Quagans and what not…
Killing them buffs the server that killed them or something. A usefull buff if possible, but that might be asking too much.
I’ve had badges of honour for capping camps, often 2 of them. Not all the time though, so I’m unsure how the criteria varies for getting them.
I’ve had badges of honour for capping camps, often 2 of them. Not all the time though, so I’m unsure how the criteria varies for getting them.
wouldn’t that be the npc’s dropping them?
Which is enough as reward for camps for me.
But I doubt the ‘capping’ itself rewards any badges.
Maybe… but killing npcs is part of the capping.