Badges should be awarded as Honor Points

Badges should be awarded as Honor Points

in WvW

Posted by: Abri Charnel.4093

Abri Charnel.4093

As you all know, the Badge of Honor token system is problematic as it requires players (who want to acquire badges) to focus on looting in the middle of fights. This is disruptive at times, and not viable at others.

Others have previously suggested that loot be immediately available in one’s inventory, thus eliminating the need to stop to loot. The Devs have stated elsewhere on these forums (in relation to loot) that there are difficulties in implementing such a system.

These issues apply equally to Badges of Honor, which are picked up as loot.

Perhaps one of the easiest ways to eliminate this problem would be to convert the entire badge system to an account-wide fame (see: http://wiki.guildwars.com/wiki/Fame#Acquisition) or glory system (see: http://wiki.guildwars2.com/wiki/Glory). This is easy to implement, since it would award points on a on-kill basis (like experience points), rather than a on-loot basis.

Let us just call it, most aptly, “Honor”.

The benefits of an Honor points system are clear.

First, players will no longer need to actively loot in order to acquire their rewards. (I am aware that this does not solve the WvW loot issue, but that is another problem altogether).

Second, it serves as a tracking system whereby Anet can award recognition to players.

In GW1, Heroes Ascent (“HA”) players would grind rank titles from Mighty Hero -> Deadly Hero -> Terrifying Hero and so on (special emotes were awarded every 3 ranks). In sPvP, we have Deer -> Dolyak -> Wolf -> Tiger etc. In WvW, players have nothing to show for their efforts.

This will go some way to remedy the situation. I do realise that I am advocating a rank structure, but I cannot think of any better way to implement this.

Third, Honor is still meant to serve as currency to purchase items (siege, Invader equipment, and so on). While the total Honor points will be cumulative, the currency portion may be diminished when spent (just like Glory). The rewards should also be account bound.

Fourth, unlike Badges, Honor points will not take up space in the inventory.

The mechanics as to how these points are to be awarded is a whole other topic in itself.

One way is to use RNG (as per the current Badge system).

However, my view is that RNG is a poor system. Assuming the Rank system referred to above is adopted, one possible alternative would be to award points on a fixed range. Fewer Honor points should be awarded for killing lower ranked players (and/or underlevelled players). Conversely, more points should be awarded for killing higher ranked players (and players of a higher level). Even more points could be awarded for killing players which have a commander icon.

Honor points could also be awarded for defending a Guild-claimed keep, or taking over one (subject to certain conditions). On the other hand, if keeps are not claimed, no honor will be awarded. This hopefully promotes guild-based play and reduces flipping, and would go some way to bringing the guilds back into Guild Wars.

The possibilities are endless.

I look forward to reading your (hopefully) constructive criticism / discussion below.

Badges should be awarded as Honor Points

in WvW

Posted by: Samhayn.2385

Samhayn.2385

I have been advocating for a change like this since beta.

I would be careful with the honor for keeps it may encourage people not to clam easily contested keeps.

But yes something needs to change because spamming your f key is not really a viable option for badge collection. It nothing is more frustrating then being served over when you trying to collect your bags. Losing the loot is bothersome enough but losing the badges is infuriating.


It was 2 vs 20 but its ok we got’em both!

Badges should be awarded as Honor Points

in WvW

Posted by: Abri Charnel.4093

Abri Charnel.4093

I agree with your view on honor points for keeps. Implementation is tricky, but it may be that if done properly, it will inject a greater motivation for players to join WvW.

The other suggestions however, should not be hard to implement. Pre-existing badges can easily be converted into Honor Points via a click-to-consume system (see: Karma Jugs).

Badges should be awarded as Honor Points

in WvW

Posted by: Vorpal.4683

Vorpal.4683

Absolutely agree. Badges are just a currency. Make it an account wide currency like gems and have it automatically added to your wallet when you kill people.

I want to focus on fighting people while I’m doing WvW, not playing ‘spot the bag’.

Badges should be awarded as Honor Points

in WvW

Posted by: Rake.7169

Rake.7169

why not go full karma.
everything you do in GW2 should award karma. there is no better incentive to play the game than rewards for – you know – actually playing the game…
ofc that does imply everything/almost everything you can buy in GW2 should be available through karma.
the karma valuve to be somewhere near the ratio one gets for DEs (XXXkarma XXXs >> YYYkarma = 1s)

Badges should be awarded as Honor Points

in WvW

Posted by: Drakmon.3412

Drakmon.3412

Yes, please. If “Honor” could be a point system like Glory or Karma, I would love it. I mean, granted, there’s always autoloot…

This wouldn’t drastically affect things, save that people would always get the honor they deserve (instead of having to “loot” honor).

Badges should be awarded as Honor Points

in WvW

Posted by: moirweyn.9872

moirweyn.9872

The only problem with making Karma the only currency for WvW is that you can play PvE and get all the Karma you need for top WvW gear. So, right after stepping foot into WvW one could have the best gear for WvW. Adding a separate, slower building currency like Honor or Glory would be better than the current badge nightmare. It would give everyone, regardless of playing DPS or Defense, a decent reward system.

“There are two types of people in the world…and I don’t like them.”

Badges should be awarded as Honor Points

in WvW

Posted by: Rake.7169

Rake.7169

well to be honest there should be standard gear for every PVP- (even with ANET trying to mimic WVW as “PVE”) just like there is in tPVP & sPVP.
more time spend (aka more honor points in your case) does not necessarily make you a better WVW/PVP player therefore you should not get better gear purely due to more time spend in WVW.
another aspect: it is very likely a player with alot of karma to spend did contribute to the overall quality of gameplay on your server (DEs, playing with other players).
so even whilst not being active in WVW there should have been a significat positive impact for the server – just as there would have been in WVW.

(edited by Rake.7169)