(edited by Ginko Biloba.3487)
Badges vs Supporters
I wasn’t aware this was a thing.
As far as I’m concerned, tagging someone should be good enough. Supporters are important, too.
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
Not much reward for support . Even Ur allies don’t seam to be grateful most of the time
Darkwood Legion [DARK]
Yak’s Bend
Tagging is sufficient as far as I know. But OP’s argument still stands, as he’ll be mid-line or back-lining with his support role and less focused on tagging enemies. Even if he tags some, he tags significantly less than the DPS focused players, thus less rewards.
The whole reward system is bias towards DPS and large groups. The last major WvW updates had some changes to help with the defenders and supporters, but those rewards are scraps compared to what the DPS-zerging players get.
The support players should get rewards based on what the players they are healing / buffing are getting. Loot sharing, but not actually sharing.
Gandara
As far as I know tagging someone is enough and even in very heavy support builds 2 or 3 auto-attacks will do to get you the credit for the kill. Not all kills drop loot. In my experience it ranges from 1 in 3 to 1 in 5.
There is no dedicated healer in this game nor a class that only buffs others. Everyone has a means to do enough damage to tag players and get the rewards.
I would not be against a system that rewards players that have buffed or healed players who did the actual damage for a kill but I am a little suspicious of possible ways to abuse such a system. Also I see no real need for it as it is not hard at all to get credit for kills.
This is just anecdotal and we do play in a pretty profitable matchup but as a heavy support guardian I got 159 (119 from player and npc kills (very few npc’s) and 40 from chests) badges tonight in just 2 hours of play. Getting credit and rewards is not hard.
7.2k+ hours played on Minesweeper
Doing dedicated support is like cutting your right arm off and complaining you are less effective than someone with two arms.
You should never do pure support, you should always participate in the fight. There are times when your support abilities are on cooldown you need to be doing something that window to maximize your impact on the battlefield.
Apathy Inc [Ai]
You should never do pure support, you should always participate in the fight.
I agree, but if this is true, so also the full dps builds shall be forced to get some support abilities.
In fact this does not happens.
I have a dps-thief, wearing Berserker’s gear wich has Zero support skills, and helps party members in no ways. But, he deals tons of damage.
On the other hand I use a supportive Warrior in Cleric’s gear. During the combat I jump among the combat area planting banners, converting conditions and ressing downed players. If I find time to deal damage, I deal a so low amount of that, that I’m barely able to get the kill. I need at least 2-3 hits to get the kill.
The result is: pressing basic attack mindlessly with my Thief I get many bags of loot and Badges
Istead, I get minimal amount of bags and Badges with my Warrior. I made the same job. The DpSes of my party are alive also because of my support.
But the system only rewards my full-dps, not my full-support.
I think anyone should be able to play as he wants. This is one of the main targets of Guild Wars 2 right?
I once did Claw of Jormag and had my thief do blast finishers on the water fields under one of the player mobs all day long. I must have done 100k in healing. When event finished I didn’t get credit for it. I lol’d so hard through my tears.
You should never do pure support, you should always participate in the fight.
I agree, but if this is true, so also the full dps builds shall be forced to get some support abilities.
In fact this does not happens.
I have a dps-thief, wearing Berserker’s gear wich has Zero support skills, and helps party members in no ways. But, he deals tons of damage.
On the other hand I use a supportive Warrior in Cleric’s gear. During the combat I jump among the combat area planting banners, converting conditions and ressing downed players. If I find time to deal damage, I deal a so low amount of that, that I’m barely able to get the kill. I need at least 2-3 hits to get the kill.
The result is: pressing basic attack mindlessly with my Thief I get many bags of loot and Badges
Istead, I get minimal amount of bags and Badges with my Warrior. I made the same job. The DpSes of my party are alive also because of my support.
But the system only rewards my full-dps, not my full-support.I think anyone should be able to play as he wants. This is one of the main targets of Guild Wars 2 right?
Equip bow, throw fire field and blast finish for might stacks between ressing and when your wh is on cd, and you can hit people with it.
The full berserker spec does have self support skills, they have to bring them. Just like they do contribute to their own survival you should contribute in some level to doing damage to the enemy.
Apathy Inc [Ai]