Balance Issues

Balance Issues

in WvW

Posted by: Dynnen.6405

Dynnen.6405

Not only is fighting in WvW balanced towards zergs, now culling is too. I know that Anet wants to have the ‘big helms deep’ style fights and that is fine. But maybe it should be like the siege of Minas Tirith, where a smaller group can wipe a larger group (uncap aoe).

WvW is where the pvp really happens in Guild Wars 2, lets see more focus put on that. Heres to the February patch, hopefully it brings some really balanced upgrades and changes.

Balance Issues

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Posted by: Pendragon.8735

Pendragon.8735

Should be interesting to see what the February patch brings. Most likely more tweaking regarding sPVP and no thought to WvW.

On a recent chat, Anet bragged that all the classes are nearly evenly represented in the game, problem was they were talking about PvE. Where they did a pretty decent job. But its definitely not the case once you go into WvW or PvP, and they need to be asking why is that the case.

The players that impress me are usually ones not playing one of the ‘big three’.

Balance Issues

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Posted by: DivineBeing.2086

DivineBeing.2086

Should be interesting to see what the February patch brings. Most likely more tweaking regarding sPVP and no thought to WvW.

On a recent chat, Anet bragged that all the classes are nearly evenly represented in the game, problem was they were talking about PvE. Where they did a pretty decent job. But its definitely not the case once you go into WvW or PvP, and they need to be asking why is that the case.

The players that impress me are usually ones not playing one of the ‘big three’.

Honestly, the classes are pretty balanced. I have even seen rangers that are ridiculously strong and that is usually the most complained about class.

Each class brings something to the table.

The reason why it seems like X class is better than Y class is because of how attractive Y class is to the casual or the “auto attack FTW” type of players.

I mean there is a reason why my coworkers at work picked a Ranger and a Guardian to play. They tried an Elementalist and a Mesmer, but didn’t like how it felt.

Let’s just say….they have a hard time operating the map too….if you know what I mean.

Blackgate
Lightdivinity – Level 80 Bunker Elementalist
Reshaos – Level 80 Power Necromancer

Balance Issues

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Posted by: Oozo.7856

Oozo.7856

None of the classes are difficult to play on a fundamental level as long as you know how to properly bind your abilities. Would an elementalist be harder to play for someone who clicks all of their abilities. Yes, that would be much more difficult for a clicker. But, for someone with proper binds? No, sorry.

But that is completely besides the point, since Dynnen was not talking about class balance.

[Anonymous Defender] on Youtube
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Posted by: MattyP.6954

MattyP.6954

Uncapping AoE would be interesting, but then you would definitely see a rise in elementalists and nade-spamming engineers.

When they balanced the classes (and nerfed AoE), they made zerging more essential to WvWvW dominance.

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

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Posted by: Pendragon.8735

Pendragon.8735

When they balanced the classes (and nerfed AoE), they made zerging more essential to WvWvW dominance.

Which is exactly what they want, it’s no accidental result, can’t believe how people haven’t figured this out yet.

They would have to throw out the downed system altogether to reduce the effectiveness of zergs, and its not going to happen.

Balance Issues

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Posted by: DivineBeing.2086

DivineBeing.2086

None of the classes are difficult to play on a fundamental level as long as you know how to properly bind your abilities. Would an elementalist be harder to play for someone who clicks all of their abilities. Yes, that would be much more difficult for a clicker. But, for someone with proper binds? No, sorry.

But that is completely besides the point, since Dynnen was not talking about class balance.

It is exactly the point though. Everyones perception is “I have no problems against X class, so they must suck”. When in reality, it is usually the person playing the class that isn’t too well.

For example, thiefs are suppose to be OP. Go to the elemental forums and look at the amount of crying they do about it. Does that mean Thiefs are better than an Elementalist? Not at all. They just do not know how to counter them.

What does a typical FTW thief do? They are running towards you, and BOOM teleport behind you and try to get a “Backstab” on you. What should you do? Literally, just stand there with your elementalist in Lightning attunement and your finger on the #3 key. As soon as you see them disappear, you hit #3. That thief is now stunned. Bye bye thief. You updraft, hes on his back. You switch to fire, burning speed over him, drop a ring of fire, and a fireblast in his face. As he is about to get up and run way, you switch to earth, you earthquake him back down intot he ground. You magnetic grasp him to keep him in place, and finally you do #2 earth for the finishing blow.

That cycle kills 95% of the thiefs I encounter.

Now, your next argument is….“well, well well,…. of course you killed him you were on a ele, duh”. Which makes me VERY tempted to post a video of a hammer warrior, rofl stomping TWO D/D ele’s AT THE SAME TIME! AND dominating other classes, completey solo.

So yes, it is about the skill of the user. The classes are in fact balance. The image of these “noob” classes are just skewed because of the amount of casual and carebear users that play them.

Blackgate
Lightdivinity – Level 80 Bunker Elementalist
Reshaos – Level 80 Power Necromancer

Balance Issues

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Posted by: Oozo.7856

Oozo.7856

None of the classes are difficult to play on a fundamental level as long as you know how to properly bind your abilities. Would an elementalist be harder to play for someone who clicks all of their abilities. Yes, that would be much more difficult for a clicker. But, for someone with proper binds? No, sorry.

But that is completely besides the point, since Dynnen was not talking about class balance.

It is exactly the point though. Everyones perception is “I have no problems against X class, so they must suck”. When in reality, it is usually the person playing the class that isn’t too well.

For example, thiefs are suppose to be OP. Go to the elemental forums and look at the amount of crying they do about it. Does that mean Thiefs are better than an Elementalist? Not at all. They just do not know how to counter them.

What does a typical FTW thief do? They are running towards you, and BOOM teleport behind you and try to get a “Backstab” on you. What should you do? Literally, just stand there with your elementalist in Lightning attunement and your finger on the #3 key. As soon as you see them disappear, you hit #3. That thief is now stunned. Bye bye thief. You updraft, hes on his back. You switch to fire, burning speed over him, drop a ring of fire, and a fireblast in his face. As he is about to get up and run way, you switch to earth, you earthquake him back down intot he ground. You magnetic grasp him to keep him in place, and finally you do #2 earth for the finishing blow.

That cycle kills 95% of the thiefs I encounter.

Now, your next argument is….“well, well well,…. of course you killed him you were on a ele, duh”. Which makes me VERY tempted to post a video of a hammer warrior, rofl stomping TWO D/D ele’s AT THE SAME TIME! AND dominating other classes, completey solo.

So yes, it is about the skill of the user. The classes are in fact balance. The image of these “noob” classes are just skewed because of the amount of casual and carebear users that play them.

The classes are not balanced for 1v1s. A properly built thief or elem never has to lose since they can get away to reset the fight, get out of combat, and heal to full against a class with less mobility.

The question is: Does that matter when it comes down to 5v5, 10v10, 20v20? Not really. All it means is that the elem and the thief have a better chance at getting away and surviving if their team loses the fight.

And if you are wanting to compare how classes matchup against each other, you really shouldn’t use an example of a hammer warrior beating two D/D elems because that would only happen if the D/D elems were horrible. Always assume equal skill when comparing class matchups. An equally skilled hammer warrior does not beat an equally skilled elementalist unless the elem makes some kind of horrendous mistake (which does happen at times even with people who are skilled).

Does a person win fights simply because they are playing a D/D Elem? No. Does a skilled D/D Elem have advantages over skilled players of most other classes? Yes.

[Anonymous Defender] on Youtube
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(edited by Oozo.7856)

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Posted by: DivineBeing.2086

DivineBeing.2086

The classes are not balanced for 1v1s. A properly built thief or elem never has to lose since they can get away to reset the fight, get out of combat, and heal to full against a class with less mobility.

The question is: Does that matter when it comes down to 5v5, 10v10, 20v20? Not really. All it means is that the elem and the thief have a better chance at getting away and surviving if their team loses the fight.

Ok, I am having a hard time deciphering if you’re agreeing with me or disagreeing with me. Lol.

I agree that classes shine more in certain situations. A D/D Elementalist does absolutely nothing for their team that is ramming the door at a tower/keep. Nor does he bring as much to the table at a choke point in a zerg vs zerg battle.

A hammer warrior, will shine in all of the above situations. But does that make hammer warriors OP? I would disagree.

Thiefs in the above situations still play an important part. You get a part of 5 thiefs ganking the enemy zerg from behind where all the glass cannon built range classes are, than you’re sure to wipe that zerg.

And in a 1v1 situation? They are all pretty balanced. I really don’t want to explain how each class can counter another class as that would be a 2-page essay. Can you just throw two classes that you think would stomp the other one?

Blackgate
Lightdivinity – Level 80 Bunker Elementalist
Reshaos – Level 80 Power Necromancer

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Posted by: Oozo.7856

Oozo.7856

I’ve already said it. A thief or elem with high mobility should never lose a fight to a class with low mobility. Now… if they are stuck in a steel cage match where both sides agree not to flee or reset the fight that is a different story. BUT, that is not the reality of WvW fights.

For me, personally, thieves are easier to kill than D/D Elems and Mesmers.

But, none of that matters to me. It only matters to people who roll those classes to have an advantage in 1v1s so they can puff out their chest and state how good they are to everyone.

There aren’t a lot of dagger power necros running around as solo champions posting on the forums for a reason. And, that is because they can’t pick and choose their fights. When they make a mistake they die. When a d/d elem or a thief makes a mistake they run away, reset the fight, and reengage.

[Anonymous Defender] on Youtube
Solo & Roaming Group WvW Movies

(edited by Oozo.7856)

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Posted by: ErlendR.6107

ErlendR.6107

It seems that wvw doesnt matter at all. When is the patch?

Proud ex-Kaineng T8 best server ever vs DR & FC
FC
Retired

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Posted by: Pendragon.8735

Pendragon.8735

I’ve already said it. A thief or elem with high mobility should never lose a fight to a class with low mobility.

Pretty much. They lose fights, they just don’t die, unless they are bad. I’ve run off so many eles and theives in WvW but often don’t get a badge for my effort as they are 50 yards away looking for an easier mark or planning a 2nd or 3rd attempt.

This is a big advantage in WvW since for everyone else its a long run if you lose a fight. The only place it isn’t such a big advantage is when you actually have to hold your ground to capture something, such as a camp or lord’s room, etc.

Thankfully the whole gist of WvW involves just those very things. Doesn’t mean Anet is done balancing of course.