Balancing Conditions for the Next Expansion

Balancing Conditions for the Next Expansion

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Posted by: Namer.9750

Namer.9750

Hi, I had a few ideas on how to make Condition-damage based gameplay more interesting and innovative. These ideas could be implemented with the next expansion, as they make use of new mechanics that would refresh the current stale “boonshare” meta of WvW.

> A new type of Condition, or maybe a trait that makes all Condis “Virulent Conditions” that are uncleansable.

> A new type of Conditions, “Plague Conditions” that tick for damage, not on one target, but in an AoE. (literally, passive Epi). This could be a trait or a specific new condition.

> “Cascading Conditions” where the Condition Damage per tick per stack scales up with higher stacks of the condi. Say, every stack of bleed you have increases the damage of your individual bleed ticks by 10%. So 10 stacks of bleed do a lot more than 10 times the damage of a single stack of bleed.

> A new condition, “Malice” (or something like that) that, like Torment and Confusion, does damage based on your actions. More specifically, it does damage based on how many boons+condis you have, and whenever it ticks it corrupts one boon, with Resistance being corrupted first and stability second.

> A new condition, “Broken Bones”, that deals additional damage if you’re CCed, and each stack of Broken Bones increases the duration of any stun, knockback or knockdown by 20%

These are only a few possible ideas out of a vast universe of possibilities. I hope ANet takes a look at some of these suggestions!

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Posted by: Offair.2563

Offair.2563

So all you want is more conditions on top of the existing ones and some arent cleansable? Anet should hire you.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: StrawHat.2639

StrawHat.2639

That’s not balancing that’s just breaking wvw even more…theres enough condis in WvW as it is…uncleansable condies you serious?…cascading conditions…have you ever been hit yet with 10 stacks of bleed its not peanuts you know and you want to increase the stacks….when you fight large grps this will be instant killers before you can even cleanse the condi stacks seeing as the stacks of all types can go well over 10. Plus you add uncleansable to your mix that you want perma-death…100% gamemode broke…

Why a post like this when already most of the wvw player base is running bunkerish condi….too much of it…

If you add the 2 above condi suggestions….only playable class in wvw will be necro where ev1 just transfers back the conditions to each other like somekind of desease.

Anyways this isn’t balance. Balance is lowering the condi caps…so the reversal of this post sorry.

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Posted by: Strider Pj.2193

Strider Pj.2193

Reduce the caps for each condition, and shorten resistance.

Don’t add more condis, Please…. no more…

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Posted by: Sigmoid.7082

Sigmoid.7082

Reduce the caps for each condition, and shorten resistance.

Don’t add more condis, Please…. no more…

If there is a cap for condition damage there needs to be a cap for normal damage.

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Posted by: coro.3176

coro.3176

These suggestions would only exacerbate the condi arms-race between builds with constant condi application (thief, mesmer, necro, etc) and builds with lots of resistance/cleanse (warrior, ele, etc).

We need less spammable condi and less spammable cleanse.

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Posted by: Dane.9480

Dane.9480

Hi, I had a few ideas on how to make Condition-damage based gameplay more interesting and innovative. These ideas could be implemented with the next expansion, as they make use of new mechanics that would refresh the current stale “boonshare” meta of WvW.

> A new type of Condition, or maybe a trait that makes all Condis “Virulent Conditions” that are uncleansable.

> A new type of Conditions, “Plague Conditions” that tick for damage, not on one target, but in an AoE. (literally, passive Epi). This could be a trait or a specific new condition.

> “Cascading Conditions” where the Condition Damage per tick per stack scales up with higher stacks of the condi. Say, every stack of bleed you have increases the damage of your individual bleed ticks by 10%. So 10 stacks of bleed do a lot more than 10 times the damage of a single stack of bleed.

> A new condition, “Malice” (or something like that) that, like Torment and Confusion, does damage based on your actions. More specifically, it does damage based on how many boons+condis you have, and whenever it ticks it corrupts one boon, with Resistance being corrupted first and stability second.

> A new condition, “Broken Bones”, that deals additional damage if you’re CCed, and each stack of Broken Bones increases the duration of any stun, knockback or knockdown by 20%

These are only a few possible ideas out of a vast universe of possibilities. I hope ANet takes a look at some of these suggestions!

And make all of them 1200+ range
There might be some sarcasm in both post I hope :p

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Posted by: Caedmon.6798

Caedmon.6798

A new condition that cant be cleansed,blocked or resisted that deals 10k dmg on impact and applying a boon on target that cant be removed and lasts 1min also removing any boon applied from target on self and adding 25 stacks of bleed 25 stacks of confusion 25 stacks of poison which are all uncleansabaelelelee.

(edited by Caedmon.6798)

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Posted by: Odokuro.5049

Odokuro.5049

Next expansion idea:

Add in a condition, that when applied, Alt+F4’s your PC.

Done.

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

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Posted by: Sarrs.4831

Sarrs.4831

No thankyou. Condi coverage is already plenty fine as it is.

Nalhadia – Kaineng

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Posted by: cobbah.3102

cobbah.3102

Well what should actually happen reduce range of condi to say 900 , increase the range of siege to 3000 for AC give it cleansing arrows ,get rid of perma stealth ,this will make the likes of toons that have this use actual skill ,they are toxic enough without the invisibility, give toons without condi , massive condi cleanse attributes and stealth reveal, lets balance it properly cleanse the condi and increase the reveal , ANET just has to get with the program ,highly unlikely ,lets release more Gem Store toys that clear condi and stealth. way to make money boys & girls .

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Posted by: zealex.9410

zealex.9410

Reduce the caps for each condition, and shorten resistance.

Don’t add more condis, Please…. no more…

If there is a cap for condition damage there needs to be a cap for normal damage.

Not really a power class cant deal 6k dmg er sec for 10-15 sec. Neither do condis get countered by block or aegis. The power gameplay is kore skillbased and easier to see and counter paly it. Did i mentions its not dot dmg as well?

As for pve co di builds are already better.

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Posted by: coro.3176

coro.3176

Condis do get blocked if the skills that apply them are blocked.

IMO, the problem is when those skills are unblockable, spammy or apply too much condi too easily. It’s a problem with a few broken, unfun builds. Fix those and people would stop complaining so much.

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Posted by: atheria.2837

atheria.2837

So all you want is more conditions on top of the existing ones and some arent cleansable? Anet should hire you.

No kidding! I’ve never seen such a dry spell of any real balance – one in which healing (rewards for) as well as power are equally dangerous to a condition build.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: Phantom.8130

Phantom.8130

To be honest, I would much rather see 5% diminishing returns against players instead. Make each stack of a condition 5% less effective than the previous stack. So, 100%, 95%, 90%, etc. That would give it a soft cap of 20 stacks, and (working off the math of 100 damage per stack) rather than those 20 stacks doing 2k per tick, they would do 1050 per tick.

Either that, or a flat 50% nerf of condi effectiveness against players.

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Posted by: Elementalist Owner.7802

Elementalist Owner.7802

Yo dawg I heard you like condis, so I got you some condis to put on your condis so you can apply more condis.

The Art of Roaming [gank]

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Posted by: Namer.9750

Namer.9750

And make all of them 1200+ range
There might be some sarcasm in both post I hope :p

;D

After all, people say “Condis couldn’t get worse!”

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Posted by: shadowpass.4236

shadowpass.4236

This is not balance.

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: XenesisII.1540

XenesisII.1540

yay….
more conditions…
make them uncleanseable…
yay…
in case you didn’t hear my excitement over more irremovable conditions…
yay…

just what the game needs, more condition kitten…
I welcome the condition overlords, because I wouldn’t be playing in that game, barely want to play in the current edition of kitten balance.
also…
yay…

P.S I think you meant unbalancing conditions for the next expansion.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

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Posted by: Feanor.2358

Feanor.2358

These suggestions would only exacerbate the condi arms-race between builds with constant condi application (thief, mesmer, necro, etc) and builds with lots of resistance/cleanse (warrior, ele, etc).

We need less spammable condi and less spammable cleanse.

The problem with having less of both is condi might get irrelevant. And if it doesn’t, then it wouldn’t really change the arms race. You’ll still have people spamming condis and other spamming resistance/cleanses. It might give these people a bit more time to spam other things, but this doesn’t really matter in a large-scale fight, as whatever they would spam is already spammed by others. So why bother? It’s already in a kind of balance, there’s no point risking to trivialize one of the combat mechanics of the game.

P.S. OP, no. Just… no.

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Posted by: Korgov.7645

Korgov.7645

Condition damage in large fights does not work because groups have too many AoE cleanses and shared Resistance. Conditions only work in small scale fights. I would like to see power, condition and hybrid viable choices for both fights.

If you take cleanses and Resistance away by adding the suggested condition mechanisms, new defensive tools are needed.

What kind of defensive tools would you add not to trivialize zerg combat and still keep small scale condition builds viable?

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Junkpile.7439

Junkpile.7439

Condis do get blocked if the skills that apply them are blocked.

IMO, the problem is when those skills are unblockable, spammy or apply too much condi too easily. It’s a problem with a few broken, unfun builds. Fix those and people would stop complaining so much.

I heard rumor that some players actually use dodge when they fight against condi specs. Of course some players just stand in one place take 8 skill combo, Wonder why they have big condi stacks and come whine forums.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: XenesisII.1540

XenesisII.1540

Condition damage in large fights does not work because groups have too many AoE cleanses and shared Resistance. Conditions only work in small scale fights. I would like to see power, condition and hybrid viable choices for both fights.

Yup, they really should have made cleanses more of an individual use than aoe blasting.

But all they did was just add on more layers to make the system bloated, aoe condition cleanse existed from the beginning, so they up the condition damage and stacks to make it on par with power builds without really balancing individual cleanses, added even more conditions and applications, then had to add resistance to help balance it, but then boon sharing took over, and even more boon corruption was needed, then boon sharing was nerfed, and corruption got out of hand which needed a nerf too, and added blasting light fields to aoe cleanse.

Still a stupid amount of critical damage coming from the other side on some classes too these days. I just really liked the ole simple power build with conditions on the side for extra pressure.

Do we really need more conditions and untouchable ones at that? Certainly not, because then we’ll need the superduperultra resistance boon to counter that.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

(edited by XenesisII.1540)

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Posted by: Jski.6180

Jski.6180

Changes how resicenst works makeing it more of a blunt dmg -% taken for condi dmg and add in means of target condi clear.
So you do not need to clear all the cover condis to deal with what you want to clear. Right now its the ability of condi classes coving over there strong condis that makes the ability of players to clear not a true counter. By adding in means of clear dmg condi first over soft cc condis gose a long way to having a real counter play to condi applying builds.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Alehin.3746

Alehin.3746

Please, no. LMAO

hi (sorry for bad english)

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Posted by: Baldrick.8967

Baldrick.8967

So all you want is more conditions on top of the existing ones and some arent cleansable? Anet should hire you.

The suspect the OP already works for Anet and these are some of their bright ideas….

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Swagger.1459

Swagger.1459

Hi, I had a few ideas on how to make Condition-damage based gameplay more interesting and innovative. These ideas could be implemented with the next expansion, as they make use of new mechanics that would refresh the current stale “boonshare” meta of WvW.

> A new type of Condition, or maybe a trait that makes all Condis “Virulent Conditions” that are uncleansable.

> A new type of Conditions, “Plague Conditions” that tick for damage, not on one target, but in an AoE. (literally, passive Epi). This could be a trait or a specific new condition.

> “Cascading Conditions” where the Condition Damage per tick per stack scales up with higher stacks of the condi. Say, every stack of bleed you have increases the damage of your individual bleed ticks by 10%. So 10 stacks of bleed do a lot more than 10 times the damage of a single stack of bleed.

> A new condition, “Malice” (or something like that) that, like Torment and Confusion, does damage based on your actions. More specifically, it does damage based on how many boons+condis you have, and whenever it ticks it corrupts one boon, with Resistance being corrupted first and stability second.

> A new condition, “Broken Bones”, that deals additional damage if you’re CCed, and each stack of Broken Bones increases the duration of any stun, knockback or knockdown by 20%

These are only a few possible ideas out of a vast universe of possibilities. I hope ANet takes a look at some of these suggestions!

Great list, but only 5? Think we need at least 10-15 new “soft” condis. You should also consider coming up with a bunch of “hard” control skills too…

Good luck!

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: LetoII.3782

LetoII.3782

nonononononononononononononononononono

nonononononononononono

no

nonononononononononononononononononononononononononononononononono

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Posted by: Lordfroob.6415

Lordfroob.6415

Are you mentally handicapped?

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Posted by: flog.3485

flog.3485

Hmm I am kinda nostalgic of deep wound. Could it be introduced in Gw2 ? If you could only apply it through an elite skill, I kinda feel like it would work. Other than that OP, I hope your ideas will never be implemened in the game because it feels pretty terrible.

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Posted by: Kovu.7560

Kovu.7560

Yo dawg I heard you like condis, so I got you some condis to put on your condis so you can apply more condis.

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

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Posted by: miguelsil.6324

miguelsil.6324

Condis do get blocked if the skills that apply them are blocked.

IMO, the problem is when those skills are unblockable, spammy or apply too much condi too easily. It’s a problem with a few broken, unfun builds. Fix those and people would stop complaining so much.

I heard rumor that some players actually use dodge when they fight against condi specs. Of course some players just stand in one place take 8 skill combo, Wonder why they have big condi stacks and come whine forums.

I ve heard rumor ofmost classes having only 2 to 3 dodges available so 8 skill combo will still get 5 in

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Posted by: Sviel.7493

Sviel.7493

I feel like I’ve seen this troll post before.

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Posted by: Bigpapasmurf.5623

Bigpapasmurf.5623

Just came from WvW and there was at least 80% encounters that had condi builds (most running in groups) from 1 server (real skill right?). Get yo troll hide outta here.

- Twitch: https://www.twitch.tv/MC_Celestia
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights

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Posted by: babazhook.6805

babazhook.6805

Just came from WvW and there was at least 80% encounters that had condi builds (most running in groups) from 1 server (real skill right?). Get yo troll hide outta here.

This not what I see at all on HOD. I saw a swing to Condi builds for a short time on the servers we faced and now it more Power builds again.

I think the balance healthy. I also think persons with a bias towards a certain build have them register on them more readily when they encounter the same and fail. 5 power guys running in group is not all that unusual either but a person that plays power is not as likely to run to the boards and complain about power builds if they die to such a group in 3 seconds.

I am not speaking to you in particular. This just a general observation.

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Posted by: ThomasC.1056

ThomasC.1056

Just came from WvW and there was at least 80% encounters that had condi builds (most running in groups) from 1 server (real skill right?). Get yo troll hide outta here.

This not what I see at all on HOD. I saw a swing to Condi builds for a short time on the servers we faced and now it more Power builds again.

I think the balance healthy. I also think persons with a bias towards a certain build have them register on them more readily when they encounter the same and fail. 5 power guys running in group is not all that unusual either but a person that plays power is not as likely to run to the boards and complain about power builds if they die to such a group in 3 seconds.

I am not speaking to you in particular. This just a general observation.

Thanks for your answer. I was beginning to think I lived in another dimension, since I rarely see any condi user in my small scale encounters. Mesmer and thieves all switched to power. Only some necros still play condis…

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Posted by: fosfor.9076

fosfor.9076

Condi is ok as it is! If you don’t like to play condi, let others do, why we should only play power? If you find condi builds overpower, then you should learn more about condi clean.

Far Shiverpeaks [EU]

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Posted by: LetoII.3782

LetoII.3782

Condis do get blocked if the skills that apply them are blocked.

IMO, the problem is when those skills are unblockable, spammy or apply too much condi too easily. It’s a problem with a few broken, unfun builds. Fix those and people would stop complaining so much.

I heard rumor that some players actually use dodge when they fight against condi specs. Of course some players just stand in one place take 8 skill combo, Wonder why they have big condi stacks and come whine forums.

I ve heard rumor ofmost classes having only 2 to 3 dodges available so 8 skill combo will still get 5 in

Hey hey hey now,
pressing 7, 8 and 9 is a big challenge for some

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Posted by: JesusChris.6082

JesusChris.6082

This idea might be the dumbest and most broken suggestion I’ve read in months. This doesn’t “balance” anything, all of these ideas kitten out condi damage so much that players will get ebola IRL.

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Posted by: Straegen.2938

Straegen.2938

Deathly Chill needs a nerf. Confusion on Steal needs a nerf (just too much along with everything else). Condi Chrono confusion application needs a nerf.

Anet does those three things and 99% of the condi builds become far more manageable. If they do this, DH builds with high sustain and burst also need a big ole nerf.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Chinchilla.1785

Chinchilla.1785

Wait, wait, wait. Back up. People took the OP seriously, or no?

Huh… /golfclap

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

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Posted by: LetoII.3782

LetoII.3782

Best not to mess about with sarcasm on this subject

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Posted by: babazhook.6805

babazhook.6805

Just came from WvW and there was at least 80% encounters that had condi builds (most running in groups) from 1 server (real skill right?). Get yo troll hide outta here.

This not what I see at all on HOD. I saw a swing to Condi builds for a short time on the servers we faced and now it more Power builds again.

I think the balance healthy. I also think persons with a bias towards a certain build have them register on them more readily when they encounter the same and fail. 5 power guys running in group is not all that unusual either but a person that plays power is not as likely to run to the boards and complain about power builds if they die to such a group in 3 seconds.

I am not speaking to you in particular. This just a general observation.

Thanks for your answer. I was beginning to think I lived in another dimension, since I rarely see any condi user in my small scale encounters. Mesmer and thieves all switched to power. Only some necros still play condis…

To mesmers in particular, there has been an upsurge and a very noticeable one in power mesmers. As I have stated I play 6 thieves now all setup with significant differences in the amount of condition cleanses carried and MY experience has been I am able to play the ones with less cleanses and or modify those heavy with the same of let so as to deal with less cleanses as I am not seeing as many condition builds around. ( I speak to small scale and roaming)

This ebb and flow is healthy for the game in my opinion as one can not take for granted that the next person you encounter is either condition or power and one has to be able to modify tactics on the fly to deal with either. I find this fun just as I find having a wide variety of builds as fun .

(edited by babazhook.6805)

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Posted by: Spartacus.3192

Spartacus.3192

> A new type of Condition, or maybe a trait that makes all Condis “Virulent Conditions” that are uncleansable.

LMAO

anyway while we are in “silly” mode

how about a new kind of power damage? One is that unblockable, unevadeable, undodgeable. SMH.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: trailofsalt.6571

trailofsalt.6571

How about the introduction of power stat gear that gives power, precision, ferocity, vitality, and toughness. That would be fair, right?

I smash “1” for greatness… (òÓ,)

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Posted by: Junkpile.7439

Junkpile.7439

How about the introduction of power stat gear that gives power, precision, ferocity, vitality, and toughness. That would be fair, right?

Or what if power users should go PvE maps and do that dodge training before they can come WvW? I play vanilla scepter/dagger ele and i don’t have any kind of condi problems. I mainly lose because i am bad player.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: trailofsalt.6571

trailofsalt.6571

How about the introduction of power stat gear that gives power, precision, ferocity, vitality, and toughness. That would be fair, right?

Or what if power users should go PvE maps and do that dodge training before they can come WvW? I play vanilla scepter/dagger ele and i don’t have any kind of condi problems. I mainly lose because i am bad player.

You made a lot of assumptions and missed my point.

I smash “1” for greatness… (òÓ,)

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Posted by: nickarthur.5061

nickarthur.5061

The condi Meta is so trash, condi needs nerf not uncleansable cancer buffs

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Posted by: Feanor.2358

Feanor.2358

Yup, they really should have made cleanses more of an individual use than aoe blasting.

It would seem unfair to be able to AoE spam condis but not be able to AoE cleanse them. It would also make a really boring meta where everyone is forced to run full condi cleanse. Condi, resistance and cleanse are fine as they are.

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Posted by: XenesisII.1540

XenesisII.1540

Yup, they really should have made cleanses more of an individual use than aoe blasting.

It would seem unfair to be able to AoE spam condis but not be able to AoE cleanse them. It would also make a really boring meta where everyone is forced to run full condi cleanse. Condi, resistance and cleanse are fine as they are.

Yeah but just think about it, if they had designed it as such from the beginning maybe they wouldn’t have had to design conditions to be more spammy in general to be effective enough to be on par with power specs. A lot of specs already have to dedicate multiple skills and traits or sigils in helping cleanse conditions for small group roaming scenarios. The problems with conditions is the effectiveness in different sized groups, as the group gets bigger the less likely you personally need to run as much cleanse and even resistance also becomes more available.

Like I mentioned, all they’ve done is add layers to one up the previous layer to combat and not really balanced the problem.

P.S the current meta isn’t fun to me.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet