Balancing WvW? No, Mathematical Formals? Yes

Balancing WvW? No, Mathematical Formals? Yes

in WvW

Posted by: Nethres.7168

Nethres.7168

So here is just a post stating a question and a suggestion related to the question that I feel could make WvW a little more fun for day time players and night time players.

Q: What is the current match making system for WvW? A completely random system that picks servers? A system that randomly generates matches based on how many points each server averages out per round of WvW? A system that chooses based on averages of what place 1-3 that server normally comes out on?

While the above are all great ways to formulate matches that will pit player vs player based on skill, it doesn’t address a large problem, that is, which servers tend to have more at night then in the day time.

My suggestion is create a match making system that not only tracks the above statements, but also tracks amounts of log ins and log outs per time frames a day. The system could track which servers have a larger log in and online population during different time frames.

Servers that have similar time frames of the same amount of population are more likely to be paired together in accordance with a system that calculates point and placement averages of past weeks.

Just an idea, not a great one, but an idea to think about.

Balancing WvW? No, Mathematical Formals? Yes

in WvW

Posted by: SoPP.7034

SoPP.7034

I’m sure they have a very detailed match making system, maybe they can include some of your points if they haven’t. I don’t however feel it’s the nature of the problem.

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/It-s-a-question-of-balance/first#post173603

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

Balancing WvW? No, Mathematical Formals? Yes

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Posted by: neoxide.7320

neoxide.7320

The matchmaking system is fine. What they need is some balance of team population at any given time. If the maximum players allowed into WvW at one time is 500 players, you can have 1vs1vs500 players if the other two worlds don’t have sufficient population.. And although exaggerated, that’s all I’ve seen in WvW. During the evenings things become competitive. You go to bed, and when you wake up in the morning the team with the higher population owns 95% of the map. This is a cycle that continues every single day, not because they’re necessarily skilled but because they have enough people playing WvW at off-hours to overman the diminished enemy team.

Balancing WvW? No, Mathematical Formals? Yes

in WvW

Posted by: Nethres.7168

Nethres.7168

@Neoxide Indeed, that is why I made the suggestion I did. It addresses the problem you are stating.

Thank you for stating the problem and showing it is a known problem.