Q:
Ballista Damage vs Siege
I noticed the same thing. They doubled the HP of siege, so naturally ballistas would do half the damage.
I always felt ballistas did too much damage before, but now it feels like it’s not enough. A 50% boost in damage might be the sweet spot.
A 50% damage boost will make it instakill players.
Fun fun!
I am pretty sure it is the same for all other siege. I was hitting 4 superior rams on watergate garrison with a treb and it took twice as many hits to bring down. Gate was at 10% by the time I got them down. Not great when you have 2-3 defenders vs a 30-40 man zerg…
I am pretty sure it is the same for all other siege. I was hitting 4 superior rams on watergate garrison with a treb and it took twice as many hits to bring down. Gate was at 10% by the time I got them down. Not great when you have 2-3 defenders vs a 30-40 man zerg…
The downside of this update.
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A 50% damage boost will make it instakill players.
Fun fun!
How about 50% against sieges only? There are several skills who have 2 instances of damage depending on target. They can easily make that.
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I don’t believe so. When I make a sup balli to try to take down a sup treb, by the time i get it to half health the enemy makes a counter balli and takes down my balli =/
I don’t believe so. When I make a sup balli to try to take down a sup treb, by the time i get it to half health the enemy makes a counter balli and takes down my balli =/
And why didn’t you shoot their balli site when you saw them gathering to build it?
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This would not be surprising at all.
for there you have been and there you will long to return.
double balli dmg. make the projectile less aoe’ish. decrease the projectile hitbox. make it so it can rek players running straight at it, but hard to land on players sidestepping or anything where u have to turn the balli. Great for taking out stupid zergs.
well thats not gonna happen now is it.
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Ballista shots are double damage to siege or 2x, just boost it to 3x damage to siege.
Now should anything else get a boost to siege damage?, because all siege got boosted in hitpoints due to conditions affecting them. But in combat situations, you ain’t gonna land much conditions on siege while being bombarded on a wall with aoes, most times siege is needed to counter siege.
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I don’t believe so. When I make a sup balli to try to take down a sup treb, by the time i get it to half health the enemy makes a counter balli and takes down my balli =/
And why didn’t you shoot their balli site when you saw them gathering to build it?
By SWT on fabl, you couldnt hit where their balli site was, I tried =/