Ballista/siege Issue with new skills

Ballista/siege Issue with new skills

in WvW

Posted by: Dodforer.2470

Dodforer.2470

The new skills which can be purchased with the WvW ranking system have an issue, especially the Ballista one. Here’s the scenario:

1. Player A builds ballista
2. Player A uses ballista and performs spread shot and releases
3. Player B uses ballista and performs spread shot and releases
4. Player C uses ballista and performs spread shot and releases
5. Player D ………..

until the player A’s cool down is up and ready to go again. Now imagine that with a superior ballista, because that’s exactly what happened to us about 10 minutes ago. Skills have a cd for a reason, because to spam them would be considered over powered. The ability to swap out like this circumvents this cd.

Now here’s the solution. Have Ballista or any other siege that gets new skills with the new ranking system utilize an alternate toolbar, a swap just like the weapon swap. The abilities are tied to the ballista, along with the cd. The skill to use it is tied to the ranking purchase. So a person can have the skill, but not be able to circumvent the cd because that’s tied to the siege itself.

Just a thought….

~Dodforer
Yak’s Bend

Ballista/siege Issue with new skills

in WvW

Posted by: John Widdin.9618

John Widdin.9618

I was under the impression every siege had this.

Zachary ~ Mesmer/ John Widdin ~ Warrior/ Zazmataz ~ Engineer
Maguuma – [TriM][DERP]

Ballista/siege Issue with new skills

in WvW

Posted by: Dodforer.2470

Dodforer.2470

Negative, ballista skills are 1 Fire normal shot, 2 Shattering Shot, 3 Reinforced Shot

Spread Shot is the first Rank skill that can be bought, takes 5 points.

Ballista/siege Issue with new skills

in WvW

Posted by: Bedstain.6735

Bedstain.6735

All I know is having the treb taken out by a cow because I missed a swirl was embarrassing.

Blackgate Elementalist….woohoo!
{{80 ele Soap 80 engi Flush}}

Ballista/siege Issue with new skills

in WvW

Posted by: Dual.8953

Dual.8953

I wonder if that’d generate more lag having to account for the siege as separate players rather then environmental weapons. Anyways a spread shot ballista machinegun group sounds pretty awesome. Possibly an antizerging tactic.

Registered Altaholic
Part-time Kittenposter

Ballista/siege Issue with new skills

in WvW

Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I think it is fine.

I wouldn’t oppose to having it placed in the #4 skill slot but even still, I’m fine with it as it is.

I speak for my self and no one else. Only fools believe they speak for a majority.