Ballistae need a higher firing arc or else....

Ballistae need a higher firing arc or else....

in WvW

Posted by: Mubarizun.6435

Mubarizun.6435

…their usefulness is severely compromised when those small raised sections on the edge of the wall block their shots. Arrow carts at least strike from above but ballistae are rendered useless far too often by the weird angle they fire.

Ballistae need a higher firing arc or else....

in WvW

Posted by: azizul.8469

azizul.8469

i think they already have awesome firing arc… it is awesome that they can be used to take down trebs set at the garrison cliff from down below…..

Cutie Phantasmer/Farinas [HAX] – CD Casual
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Ballistae need a higher firing arc or else....

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Posted by: Nokaru.7831

Nokaru.7831

Correction: Poorly placed Garrison Trebuchet.

(edited by Nokaru.7831)

Ballistae need a higher firing arc or else....

in WvW

Posted by: Assassinin.4963

Assassinin.4963

I have a more serious problem with Ballista than this. I am playing from oceanic region and I have a 2 second lag behind all of you. When I fire a ballista on a moving enemy, I will NEVER hit him because what I see of him is 2 second ago. Basically, I am firing at a spot where he was 2 second ago and have move away since.

I have never succeed in landing a ballista hit on an enemy UNLESS he stand still in the same spot. This is an issue which comes with lag. I don’t know whether GW2 see this as a game design issue or just a player lag issues not worthy to address.

I seriously have no problem with this. If I see an unmanned ballista, I just walk past. It is not relevant to me.

Ballistae need a higher firing arc or else....

in WvW

Posted by: Shadow Phage.9084

Shadow Phage.9084

I have a more serious problem with Ballista than this. I am playing from oceanic region and I have a 2 second lag behind all of you. When I fire a ballista on a moving enemy, I will NEVER hit him because what I see of him is 2 second ago. Basically, I am firing at a spot where he was 2 second ago and have move away since.

I have never succeed in landing a ballista hit on an enemy UNLESS he stand still in the same spot. This is an issue which comes with lag. I don’t know whether GW2 see this as a game design issue or just a player lag issues not worthy to address.

I seriously have no problem with this. If I see an unmanned ballista, I just walk past. It is not relevant to me.

Your chances of hitting a moving target with a ballista, regardless of latency, are about nil (depends on direction and rate of movement a little). It is a relatively slow moving projectile fired at long ranges. And since you cannot manually aim it, you also cannot lead your target like you can with say, a cannon.

Ballistae need a higher firing arc or else....

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Posted by: Tom Gore.4035

Tom Gore.4035

The ballista is not meant to kill smart people. It’s main role is to destroy enemy siege engines and kill stupid people who stand still when a huge spear-chucking machine is pointed at them.

I’ve had great success in killing stupid people with a ballista. You just need to learn to identify the ones that are not paying attention.

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