Bank in boarderland

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Posted by: HelloKitty.4613

HelloKitty.4613

Why do sometimes there has a bank in enermy’s boarderland, but sometimes do not?

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Bank in boarderland

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Posted by: Vodka.3958

Vodka.3958

You scared him away

Commander [ICoa] Hollywood Fiend
Primal Emperor of Imperial Coalition
imperialcoalition.enjin.com

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Posted by: Centrix.4065

Centrix.4065

Either they still don’t know about it (come on, don’t even know your own game?), or they think that for some reason it’s fine as it is, or they are too “busy” -cough- to fix it.

Lv.80 Elementalist, Guardian, Necromancer, Thief
[VII] Seventh Legion | http://twitch.tv/censtudios

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Posted by: Stiv.1820

Stiv.1820

Sometimes it’s not in the bottom right one either. Is it only when you get to a certain level of WvW buff or whatever?

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Posted by: kfarb.6732

kfarb.6732

I believe it has to do with whether or not you have a keep with the bank upgrade in it.

Maguuma – considered by many to be the best

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Posted by: Jeknar.6184

Jeknar.6184

Sometimes it’s not in the bottom right one either. Is it only when you get to a certain level of WvW buff or whatever?

The bottom right base ALWAYS, have a bank… I use it a lot when I want a bank without having to go to Lion’s Arch and go back to where I was.

I don’t know why they are missing on the Screenshot (clearly from the Bottom Right Base). Maybe the client didn’t loaded they? (NPC Culling? lol)

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Posted by: Clap.1507

Clap.1507

The Bl where there is a bank and Tp next to each other is always the map where you are lower right base.

It is not affected by anything...and is always there. He can die to exploited entry by rival teams but is rare, he will respawn.

Blackgate Invader [HB]

(edited by Clap.1507)

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Posted by: Plutonium.1308

Plutonium.1308

In your home borderland you can go to a crafting station and access the bank from there.

Observe Adapt Overcome
[FTF]Danke Bitte

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Posted by: Cake.4920

Cake.4920

Blue does not have a bank in SE corner for whatever reason, red and green do

SW corner never has a bank

the crafting tables in your own BL give access to a bank

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Posted by: MikeFerguson.8921

MikeFerguson.8921

Next

Yeah, that’s my mistake, sorry. Somehow I missed these guys when bankers were changed from being always available at safe points to being part of the upgrade path at keeps, which is why they are only in a couple of the maps.

Since the bankers are only supposed to be available at keeps after an upgrade, we’ll be removing them from the safe areas in a future build.

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Posted by: Sypsy.7318

Sypsy.7318

Specifically:
When you are team red or green, the BL’s where you have the bottom right safe zone has the bankers.
When you are team blue, the BL where you have the bottom right safe zone has them missing.

@MikeFerguson

They are useful for many people to access both the Trading post & Bank time, with minimal running around. The con of this is that the map can be filled up only by people looking to use the both types of NPC’s. Can you consider putting a TP in the keeps when the bankers are also built? It stops people from having to WP from the safe zone to a keep and back.

Some could argue in heavily populated zones that the NPC’s and crafting stations should be done away with as it takes up slots in the maps. On the other hand, for lower populated wvw maps, it brings in potential players.

JQ
Elemental Concept
Illusionary Concept

(edited by Sypsy.7318)

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Posted by: Draygo.9473

Draygo.9473

Sypsy, keep in mind they desinged WvW so its possible to go from 2→80 entirely in wvw. Removing crafting stations would hinder that greatly.

Delarme
Apathy Inc [Ai]

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Posted by: fivekiller.1432

fivekiller.1432

Why is access to such a basic convenience being tied to how large my server is in relation to the two other servers i am fighting?

-Desirz Matheon

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Posted by: Sypsy.7318

Sypsy.7318

Sypsy, keep in mind they desinged WvW so its possible to go from 2->80 entirely in wvw. Removing crafting stations would hinder that greatly.

I realize that. I have used the stations frequently, to get a bit of crafting done, and as a bank.
But if someone wants to go from 1 – 400 for a craft in WvW because they want to keep their position on some PvE map, and the whole map is queued on a WvW-centric server, it’s a bit selfish.
Also, for a person to stay from 2 – 80 in WvW while completely ignoring towns is a bit silly, if that were the case, why would logging out kick you back into PvE, or when WvW ends, you get thrown into lion’s arch. If they are going to be making changes (no more bankers in safe zones) then they may as well make a few more changes.

Anyway, I’m not really here to talk about crafting stations. I just like the convenience of having a banker and TP right next each other. Removing the bankers in the safe zones just adds another layer of unnecessary running around. To be honest, I was expecting Mike to say that they would ADD the NPC’s in the missing safe zone. =S

JQ
Elemental Concept
Illusionary Concept

(edited by Sypsy.7318)

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Posted by: Blix.8021

Blix.8021

How about you just add them to all the spawn points, instead? That way I don’t have to sit in a queue if I forget food or siege on a character.

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Posted by: morrolan.9608

morrolan.9608

Why is access to such a basic convenience being tied to how large my server is in relation to the two other servers i am fighting?

This, why not have them at spawn points?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Yeah, that’s my mistake, sorry. Somehow I missed these guys when bankers were changed from being always available at safe points to being part of the upgrade path at keeps, which is why they are only in a couple of the maps.

Since the bankers are only supposed to be available at keeps after an upgrade, we’ll be removing them from the safe areas in a future build.

Add them, don’t take them away. All this will result in is more traffic to home BL’s anytime an avid WvW user wants to bank. As far as servers BL’s go, it’s always the first point of interest for WvW (EB aside).

Server queues are obviously an issue, and many players already have negative opinions about this. No individual player should be penalised because his server has become packed with players. Your design should offer features to minimise this frustration as much as possible. Hoping players will buy portable bankers is unreasonable. Although perhaps a five minute banker for a few WvW badges might be reasonable, albeit rational.

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Posted by: MikeFerguson.8921

Previous

MikeFerguson.8921

We decided to remove them from the spawn points because far too many people were just bouncing into WvW so they could use all the services there for extended periods of time without actually going out and fighting in the map, which just exacerbated the queue issues for many servers.

At the same time, we were also looking to make the personnel upgrade path for keeps a little more enticing for players, so moving the bankers out of the safe areas and into the upgrade path was a way for us to tackle both issues at once.

Yes, people can still use the crafting stations in their server’s borderland map to reach their bank, but we consider that to be a bit of ‘home field advantage’ if you will, and so far those haven’t seemed to create a bunch of traffic that isn’t interested in just camping out in the safe zone.

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Posted by: Asuka Shikinami.5462

Asuka Shikinami.5462

Somewhat related question Mike, towards the walls/hills in the spawn points of enemy borderlands (can’t recall if its the far left or right) there is a crafting vendor just standing there. Looks quite… random.

Is that expected? At work at the moment so can’t confirm but can recall seeingh him multiple times and wondering what that was for, as he is totally spaced away from he other vendors.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

We decided to remove them from the spawn points because far too many people were just bouncing into WvW so they could use all the services there for extended periods of time without actually going out and fighting in the map, which just exacerbated the queue issues for many servers.

At the same time, we were also looking to make the personnel upgrade path for keeps a little more enticing for players, so moving the bankers out of the safe areas and into the upgrade path was a way for us to tackle both issues at once.

Yes, people can still use the crafting stations in their server’s borderland map to reach their bank, but we consider that to be a bit of ‘home field advantage’ if you will, and so far those haven’t seemed to create a bunch of traffic that isn’t interested in just camping out in the safe zone.

I’ll just trust you on this one then.

Coincidently, this is one of the major reasons I stay off enemy BL’s and near my home advantage :p

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Posted by: GordonOrange.1852

GordonOrange.1852

Yeah, that’s my mistake, sorry. Somehow I missed these guys when bankers were changed from being always available at safe points to being part of the upgrade path at keeps, which is why they are only in a couple of the maps.

Since the bankers are only supposed to be available at keeps after an upgrade, we’ll be removing them from the safe areas in a future build.

Umm… How is getting rid of the bank making it so a player never has to leave WvW per your quote from 27 days ago:

“As far as being able to play just in WvW and never have to leave if they don’t want to, that most definitely is our goal, and I think we’ve done a fairly good job at that so far.”

Please just put banks on all BLs. I shouldn’t have to log out and then get back in queue to use the bank. Removing them is in direct opposition to your alleged goal.

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Posted by: fivekiller.1432

fivekiller.1432

We decided to remove them from the spawn points because far too many people were just bouncing into WvW so they could use all the services there for extended periods of time without actually going out and fighting in the map, which just exacerbated the queue issues for many servers.

At the same time, we were also looking to make the personnel upgrade path for keeps a little more enticing for players, so moving the bankers out of the safe areas and into the upgrade path was a way for us to tackle both issues at once.

Yes, people can still use the crafting stations in their server’s borderland map to reach their bank, but we consider that to be a bit of ‘home field advantage’ if you will, and so far those haven’t seemed to create a bunch of traffic that isn’t interested in just camping out in the safe zone.

This makes a lot of sense then. I am a convert.

-Desirz Matheon

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Posted by: Roy.7405

Roy.7405

Oddly enough, I posted the bankers missing as a bug a while back.

https://forum-en.gw2archive.eu/forum/support/bugs/Different-NPCs-in-Borderlands-Camps/first#post1252670

Somewhat related question Mike, towards the walls/hills in the spawn points of enemy borderlands (can’t recall if its the far left or right) there is a crafting vendor just standing there. Looks quite… random.

Is that expected? At work at the moment so can’t confirm but can recall seeingh him multiple times and wondering what that was for, as he is totally spaced away from he other vendors.

I assume your talking about the crafting suppliers. I found that weird as well.

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Posted by: Kerithlan.1659

Kerithlan.1659

Yeah, that’s my mistake, sorry. Somehow I missed these guys when bankers were changed from being always available at safe points to being part of the upgrade path at keeps, which is why they are only in a couple of the maps.

Since the bankers are only supposed to be available at keeps after an upgrade, we’ll be removing them from the safe areas in a future build.

Umm… How is getting rid of the bank making it so a player never has to leave WvW per your quote from 27 days ago:

“As far as being able to play just in WvW and never have to leave if they don’t want to, that most definitely is our goal, and I think we’ve done a fairly good job at that so far.”

Please just put banks on all BLs. I shouldn’t have to log out and then get back in queue to use the bank. Removing them is in direct opposition to your alleged goal.

Because banks aren’t being removed and you can still access your bank via crafting stations in your home borderland?

Fosthe — Sylvari Elementalist
Men of Science [MoS] – Tarnished Coast

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Posted by: Ohoni.6057

Ohoni.6057

Umm… How is getting rid of the bank making it so a player never has to leave WvW per your quote from 27 days ago:

“As far as being able to play just in WvW and never have to leave if they don’t want to, that most definitely is our goal, and I think we’ve done a fairly good job at that so far.”

Please just put banks on all BLs. I shouldn’t have to log out and then get back in queue to use the bank. Removing them is in direct opposition to your alleged goal

I think the problem he was mentioning was players like me, who don’t actually play WvW very often, but who, after a session running my Necro through the Harathi Hinterlands event chain, logs into the home borderland, visits the bank to offload stuff I want to pass to other characters, and then logs out on that character without taking a single swing at an opposing character. I find the WvW Borderlands banks, crafting stations, and trainers to be an essential part of playing the PvE game.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I think the problem he was mentioning was players like me, who don’t actually play WvW very often, but who, after a session running my Necro through the Harathi Hinterlands event chain, logs into the home borderland, visits the bank to offload stuff I want to pass to other characters, and then logs out on that character without taking a single swing at an opposing character. I find the WvW Borderlands banks, crafting stations, and trainers to be an essential part of playing the PvE game.[/quote]

Which wouldn’t be a problem if, elsewhere, there were locations that provided well designed, close knit facilities for players to use. There’s Lions Arch, if you enjoy the 15 minute load in, culling lag for npc’s, landscape render, and 30 minutes of running across the main marketplace to get to all your bits and pieces. Same goes for any major city. WvW is just designed better. Everything is within a reasonable distance of each other. More convenient. More time to get back to playing. Hmm, idea: Bank Wars 2?

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Posted by: Kerithlan.1659

Kerithlan.1659

Which wouldn’t be a problem if, elsewhere, there were locations that provided well designed, close knit facilities for players to use. There’s Lions Arch, if you enjoy the 15 minute load in, culling lag for npc’s, landscape render, and 30 minutes of running across the main marketplace to get to all your bits and pieces. Same goes for any major city. WvW is just designed better. Everything is within a reasonable distance of each other. More convenient. More time to get back to playing. Hmm, idea: Bank Wars 2?

Go to Ebonhawke.

Fosthe — Sylvari Elementalist
Men of Science [MoS] – Tarnished Coast

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Posted by: Henrik.7560

Henrik.7560

Only green team gets it.

Arcane Bastion [AB]
Elementalist Mesmer Ranger
Sea of Sorrows

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Posted by: Centrix.4065

Centrix.4065

Yeah, that’s my mistake, sorry. Somehow I missed these guys when bankers were changed from being always available at safe points to being part of the upgrade path at keeps, which is why they are only in a couple of the maps.

Since the bankers are only supposed to be available at keeps after an upgrade, we’ll be removing them from the safe areas in a future build.

Umm… How is getting rid of the bank making it so a player never has to leave WvW per your quote from 27 days ago:

“As far as being able to play just in WvW and never have to leave if they don’t want to, that most definitely is our goal, and I think we’ve done a fairly good job at that so far.”

Please just put banks on all BLs. I shouldn’t have to log out and then get back in queue to use the bank. Removing them is in direct opposition to your alleged goal.

Because banks aren’t being removed and you can still access your bank via crafting stations in your home borderland?

Dude….

If you’re in ANOTHER borderlands and you need to go to a bank you CAN’T if you don’t have your keep properly upgraded. Which means you would have to go to another map to get to a bank and then possibly queue to get back.

Umm… How is getting rid of the bank making it so a player never has to leave WvW per your quote from 27 days ago:

“As far as being able to play just in WvW and never have to leave if they don’t want to, that most definitely is our goal, and I think we’ve done a fairly good job at that so far.”

Please just put banks on all BLs. I shouldn’t have to log out and then get back in queue to use the bank. Removing them is in direct opposition to your alleged goal.

I agree. If you claim your goal is to let people be able to stay in the map they are now, it doesn’t make sense to make banks only available if you have your all your keeps upgraded. Too many variables. Because when, for whatever reason, you don’t have your keep upgraded you can’t use the bank, you HAVE to leave the border.

Lv.80 Elementalist, Guardian, Necromancer, Thief
[VII] Seventh Legion | http://twitch.tv/censtudios

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Posted by: Kerithlan.1659

Kerithlan.1659

Yeah, that’s my mistake, sorry. Somehow I missed these guys when bankers were changed from being always available at safe points to being part of the upgrade path at keeps, which is why they are only in a couple of the maps.

Since the bankers are only supposed to be available at keeps after an upgrade, we’ll be removing them from the safe areas in a future build.

Umm… How is getting rid of the bank making it so a player never has to leave WvW per your quote from 27 days ago:

“As far as being able to play just in WvW and never have to leave if they don’t want to, that most definitely is our goal, and I think we’ve done a fairly good job at that so far.”

Please just put banks on all BLs. I shouldn’t have to log out and then get back in queue to use the bank. Removing them is in direct opposition to your alleged goal.

Because banks aren’t being removed and you can still access your bank via crafting stations in your home borderland?

Dude….

If you’re in ANOTHER borderlands and you need to go to a bank you CAN’T if you don’t have your keep properly upgraded. Which means you would have to go to another map to get to a bank and then possibly queue to get back.

Dude nothing, they’re not being removed. You can still access a bank if you control a keep with an upgrade (as is clearly stated to be the intent, and is something you clearly understand).

If you don’t control a keep with an upgrade, then work on controlling a keep with an upgrade. If that isn’t an option, then it’s likely you don’t have the numbers to be competitive on that map at that point of time, and you should consider switching anyway.

If it’s really a huge deal to you, and if you really only ever WvW, then keep your character at Ebonhawke and log out while in WvW rather than using the LA portal.

This is not a big deal, dude.

Fosthe — Sylvari Elementalist
Men of Science [MoS] – Tarnished Coast

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Posted by: Komolov.5903

Komolov.5903

This is dumb, i use the bank and the TP at the borderlands all the time for convenience. The home borderland has a queue most of the time. And besides, how much time on average do people spend on the using the banks? Its definitely not as long as people who do crafting and afk.

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Posted by: Shiren.9532

Shiren.9532

Thi is horrible news. Now we have to run from spawn to the crafting stations to use the bank instead of the ones conveniently located adjacent to the TP? Do you really think the people mingling around are going to actually WvW if you remove the banks? I seriously doubt this is going to scratch on queue issues either, rarely do I see more than one or two people sitting at the bank (what reason would they have to?) regardless of whether there is a queue or not. All this change is going to do is inconvenience a lot of people with very little, if no benefit to the WvW community, while coming at a cost to the WvW community.

I already do far too much running in WvW, doing more just to access the bank isn’t improving my game experience. The TP at the spawn point would see far more traffic than the bank does. You should add the bank to the home borderlands and the one that is missing it, not remove it from the only one with it. It’s already hard enough motivating people to play on and stay on a map that isn’t already doing well, now we have less core services on weak maps to give players less incentive to play there and more incentive to be elsewhere.

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Posted by: Ohoni.6057

Ohoni.6057

Which wouldn’t be a problem if, elsewhere, there were locations that provided well designed, close knit facilities for players to use. There’s Lions Arch, if you enjoy the 15 minute load in, culling lag for npc’s, landscape render, and 30 minutes of running across the main marketplace to get to all your bits and pieces. Same goes for any major city. WvW is just designed better. Everything is within a reasonable distance of each other. More convenient. More time to get back to playing. Hmm, idea: Bank Wars 2?

I actually prefer Rata Sum. It’s architecture is ideal for efficient business, and where I park any character that isn’t doing anything at all. The bank, guild bank, and TP are all within one Leap move from each other, next to a straight merchant for dumping blues, then the crafting stations are only a short jog away on the same level (it can be a thirty second job if you have to hop between two crafting stations in different “wings,” but that’s it), and the city center is so bunched up that the waypoints are all instant-travel (no load screens), so hopping between the LA gate’s WP and the bank’s WP is easy.

The problem is that if I’m, say, in Orr, or Frostgorge, or anywhere else out in the world, it’s costly and/or time consuming to get there. I could WP there, but that could cost upwards of several silver and I’m super cheap. I can PvP-to-Lion’s Arch and then gate there, but that’s three long loading screens and a one way trip, if I want back I’d have to run back or WP back. Instead, I can just load into the borderland, do my business, and leave, and the next time I log in, I’m back where I started, ready to continue my journey.

If WPs were free (or even half their current costs) I’d never use the WvW maps to do business.

Go to Ebonhawke.

Ebon is also good, though it’s not at all conveniently located, it’s only natural travel point is to Divinity, meaning it’s a two-step to anywhere else.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: wasted.6817

wasted.6817

We decided to remove them from the spawn points because far too many people were just bouncing into WvW so they could use all the services there for extended periods of time without actually going out and fighting in the map, which just exacerbated the queue issues for many servers.

At the same time, we were also looking to make the personnel upgrade path for keeps a little more enticing for players, so moving the bankers out of the safe areas and into the upgrade path was a way for us to tackle both issues at once.

Yes, people can still use the crafting stations in their server’s borderland map to reach their bank, but we consider that to be a bit of ‘home field advantage’ if you will, and so far those haven’t seemed to create a bunch of traffic that isn’t interested in just camping out in the safe zone.

They do it because otherwise they forced to load to HoM and then to LA, and LA’s loading times are very long, and fps is low and unstable there, so it’s unpleasant to be in area, i usually tab-out when i go there. Naturally ppl don’t like to waste their time.

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Posted by: pdfrod.1948

pdfrod.1948

We decided to remove them from the spawn points because far too many people were just bouncing into WvW so they could use all the services there for extended periods of time without actually going out and fighting in the map, which just exacerbated the queue issues for many servers.

I think this could be solved with a “Teleport to Lion’s Arch” button.

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Posted by: Jeknar.6184

Jeknar.6184

Only green team gets it.

At least last week red still had, we’re green now, so i can’t say.

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Posted by: Centrix.4065

Centrix.4065

Yeah, that’s my mistake, sorry. Somehow I missed these guys when bankers were changed from being always available at safe points to being part of the upgrade path at keeps, which is why they are only in a couple of the maps.

Since the bankers are only supposed to be available at keeps after an upgrade, we’ll be removing them from the safe areas in a future build.

Umm… How is getting rid of the bank making it so a player never has to leave WvW per your quote from 27 days ago:

“As far as being able to play just in WvW and never have to leave if they don’t want to, that most definitely is our goal, and I think we’ve done a fairly good job at that so far.”

Please just put banks on all BLs. I shouldn’t have to log out and then get back in queue to use the bank. Removing them is in direct opposition to your alleged goal.

Because banks aren’t being removed and you can still access your bank via crafting stations in your home borderland?

Dude….

If you’re in ANOTHER borderlands and you need to go to a bank you CAN’T if you don’t have your keep properly upgraded. Which means you would have to go to another map to get to a bank and then possibly queue to get back.

Dude nothing, they’re not being removed. You can still access a bank if you control a keep with an upgrade (as is clearly stated to be the intent, and is something you clearly understand).

If you don’t control a keep with an upgrade, then work on controlling a keep with an upgrade. If that isn’t an option, then it’s likely you don’t have the numbers to be competitive on that map at that point of time, and you should consider switching anyway.

If it’s really a huge deal to you, and if you really only ever WvW, then keep your character at Ebonhawke and log out while in WvW rather than using the LA portal.

This is not a big deal, dude.

This makes no sense. Why would you motivate people to leave a map where there aren’t enough players in the first place. If anything, they need to find a way to motivate people to stay (which they tried with the breakout event, but it doesn’t help that much).

Where I enter WvW does not matter (and it shouldn’t), if it’s Lions Arch (which it isn’t), heart of the mist or some other random map. The point of the fact is, people have to leave the border/eb to get to a bank and then return. Why don’t you seem to understand this? You’re giving an alternative “solution” which still involves leaving and rejoining WvW.

I’m not saying they have to add banks to the spawn, I understand that they don’t want to make it too easy, fine, then maybe try something different. Something that doesn’t motivate people to leave or get annoyed.

I don’t use the bank that often, so I can wait a while before I have to access mine, but there’s enough other people out there that think that how it currently is set up is too inconvenient, are glad that atleast 1 borderlands has bank and that removing them makes them go “wtf”

Lv.80 Elementalist, Guardian, Necromancer, Thief
[VII] Seventh Legion | http://twitch.tv/censtudios

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Posted by: Centrix.4065

Centrix.4065

Green has it too, but on a different map.

From what I know it’s like this:
- Green has bank on the right border
- Red has bank on the left border
- Blue has bank on middle border (not confirmed, havent been blue for a while)

Lv.80 Elementalist, Guardian, Necromancer, Thief
[VII] Seventh Legion | http://twitch.tv/censtudios

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Posted by: bradderzh.2378

bradderzh.2378

This is dumb, i use the bank and the TP at the borderlands all the time for convenience. The home borderland has a queue most of the time. And besides, how much time on average do people spend on the using the banks? Its definitely not as long as people who do crafting and afk.

I wish my home borderland had a queue all the time!
Join another server if you want reliable bank access lol :P

In reference to ascended items:
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.