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(edited by Daecollo.9578)
These barricades allow you to plant down anywhere, they offer you and a small group of players the following stats as long as they are near the barricade, this effects only up to 12 members. This cannot be places inside keeps, however can be placed near them.
In Cover
Reduces all damage taken by 50%.
Increases healing by 100% from all sources.
Removes the AOE cap for those just in cover, your attacks hit all targets.
This lasts until the barricade is destroyed, however this would allow a smaller group of players to stop a Zerg. Artillery placed inside the barricade also gets the In Cover buff, however it prioritizes into the 12 that can get it, and if another player shows up, they get it instead.
Cover also prevents the use of portals and shadow-steps and teleports near cover.
If you abandon cover
If there are no players near cover, it will slowly decay by 3% health every second.
(edited by Daecollo.9578)
Probably should be in suggestions forum.
I always wished the engineer was like a Sapper and able to erect small cover, ditches etc. would love it if there was a class specific for wvw support operations. But that will never happen. We will just get more of these wvw abilities so everyone can be part of the same blanket.
Probably should be in suggestions forum.
I always wished the engineer was like a Sapper and able to erect small cover, ditches etc. would love it if there was a class specific for wvw support operations. But that will never happen. We will just get more of these wvw abilities so everyone can be part of the same blanket.
Problem being, they’d start ending up in a role like what mesmers have now: “You must run THIS ONE spec or else!” No choice in utilities or even weapon sets because of the importance on veil and portal. Do we really want to subject engineers to the same thing?
I think they should be placeable in keeps and towers.
Probably should be in suggestions forum.
I always wished the engineer was like a Sapper and able to erect small cover, ditches etc. would love it if there was a class specific for wvw support operations. But that will never happen. We will just get more of these wvw abilities so everyone can be part of the same blanket.
Problem being, they’d start ending up in a role like what mesmers have now: “You must run THIS ONE spec or else!” No choice in utilities or even weapon sets because of the importance on veil and portal. Do we really want to subject engineers to the same thing?
You’re not forced. Veil and portal don’t require specific weapons.
Oh wait… I did suggest a specific class be made for doing such a thing. Hmm.
You’re not forced. Veil and portal don’t require specific weapons.
It was more on the utility aspect of things, where you are pretty much pigeonholed into 2/3 of your options, you’re right. I misspoke.
You’re not forced. Veil and portal don’t require specific weapons.
It was more on the utility aspect of things, where you are pretty much pigeonholed into 2/3 of your options, you’re right. I misspoke.
Don’t miss-poke me again. Got it?
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