Kerzic [CoI] – Ranger – Eredon Terrace
(edited by Berk.8561)
In the current scoring system:
Resource Camps: 5 points
Towers: 10 points
Keeps: 25 points
Stonemist Castle: 35 points
What I propose, to make upgrades matter more, to discourage deliberate flipping, and to encourage defense, is:
Resource Camps: 1 point base + 1 point per upgrade (max 5 points)
Towers: 3 points base + 1 points per upgrade (max 15 points)
Keeps: 6 points base + 2 points per upgrade (max 30 points)
Stonemist Castle: 9 points base + 3 points per upgrade (max 45 points)
Further, award no points until the first upgrade is completed or 30 minutes (2 ticks) have passed and award 1 point for each successful Dolyak delivery to a tower, keep, or castle.
The effect is that each site is worth much less unless it’s upgraded, at which point a fully upgraded site will be worth a bit more than it is now. A tower or camp that is constantly flipped will be worth .little more than flipping a sentry flag or killing a dolyak and even Stonemist Castle won’t be worth all that much unless it’s upgraded.
(edited by Berk.8561)
I agree with everything but the “no points until 1st upgrade or 30m” part, I honestly don’t see the point of it.
Other than that, it’s a great idea (I’v already see it posted somewhere else too).
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