Basic WVW changes

Basic WVW changes

in WvW

Posted by: Reh.5986

Reh.5986

Everyone has their own perspective and this post is undoubtedly oversimplified and probably misses many big issues. From my perspective, these things would directly improve WVW. Maybe breathe a bit of life into things while we wait for bigger changes and some kind of population fix.

I think PPT should die in favor of points per capture and points per upgrade. Maybe points every once in awhile after upgrade. I think this will drive more fighting over objectives…which is their sole purpose. Stuff in WVW should create fights.

There would be a reason to hold objectives and take them + camps could get ridiculous. Night capping everything wouldn’t be quite as effective. Roamers could actually slow upgrade points by taking the camps.

I actually think of siege as a tool of WVW and I like the options there. Taking a keep while under fire from ACs, cat, Bali etc etc needing to take out shield gens etc etc. I think it works as part of the game and mode. Shields and cat shield can be a bit over the top though.

I don’t mind lords/npcs etc etc either…at least in EBG. Merc camps either. Lots of fights in these. If it drives conflict between players it’s good.

Siege needs some kind of limiter though. Whether limiting how close you can place siege, damage etc etc. Bunkering up is fine but 20 ACs is ridiculous and turns away actual fights. If a Zerg is going down to 3 ACs they probably deserve it. If there are 20 ACs, trebs, cats etc etc I think we’re breaking WVW.

Borderlands…too big by far. Too many objectives. Too much time to navigate. Shrink it down, less towers etc so that fights actually happen. Let us get places without so much stupid terrain. Most of the time something goes swords and you can’t even get there in time to defend.

All the gimmicky banners, bonuses etc etc could use a look too.

This is all from the perspective of a guy on a tier 7 server so may be different for higher tiers. We still have good fights, roaming and havoc even in tier 7. We’re constantly outnumbered but it’s not bad until we get chased off the map and spawn camped lol

I know anet probably doesn’t pay attention to forums but thought I’d throw this out there anyway. Would some of the changes described above be really bad ideas or something that could actually improve WVW?

Basic WVW changes

in WvW

Posted by: X T D.6458

X T D.6458

Ive posted many times on the need to change the scoring system because the current one is broken, unbalanced, out of date, and encourages passive point gain. I have suggested many times about implementing PPC and changing points to reflect the tier of an objective in regards to PPC and PPT. This would encourage more active point gain and give incentive to defend stuff since you would get more points from upgraded structures. PPK needs to be buffed, maybe it was worth 2-3 points each kill, currently it doesnt make enough of a difference. PPC and tier based scoring wouldnt work without PPT, if anything it would just encourage not defending so you dont feed points for losing upgraded structures. The point of PPC and PPT having their scoring based off the tier of the structure is to create a risk/reward scenario, you gain more for upgraded structures but also lose more. Therefore it gives incentive to attack and defend, it to deny those points to an enemy, or to keep points. This would also encourage more small team play, scouting, havok, yak escorting etc therefore opening up a wider variety of roles for people.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Basic WVW changes

in WvW

Posted by: Sviel.7493

Sviel.7493

@Points per Cap/Points per Upgrade

These are effectively in place already since, with HoT, each Yak that finishes its supply run gives its server 3 points. That means Secured is 60 points, Reinforced is an additional 120 points and Fortified is another 240 points. Just, the points are gradual as opposed to all at once. Also, roamers can absolutely shut these points down already.

Removing PPT makes it far less valuable to take a structure, though. It would be better just to take camps and snipe Yaks to prevent your opponent from getting any points at all. While I’m all for making camps more like roaming hotspots, I think this goes too far in that direction.

@Borderlands too big

Even when I’m alone during off hours, I can reach anything with walls on the map in time from any other point on the map if we have Rampart—even if the objective is paper. If we don’t have Rampart, I can still reach anything that isn’t a southern tower. However, I acknowledge that the travel times are about 30 seconds longer than Alpine and much, much longer than EBG. I don’t think it’s an issue, though.

@Banners

I haven’t seen much of these but they do seem pretty silly, I agree with you here.

@PPK

PPK tends to cancel out, so it wouldn’t matter much if it was increased. All that would serve to do is enhance the lead of the most populated server, though. I’d rather attempt to move away from that.

@PPT Based on Upgrade Status

This is probably the way to go assuming that the starting value is lower than the current one and the ending value is higher. If population is heavily imbalanced, it would be problematic, but it’d take a much larger imbalance to hit that spot than it would in terms of PPK. At that point, all is lost anyway, so it shouldn’t be a deterrent.

Basic WVW changes

in WvW

Posted by: Reh.5986

Reh.5986

Most of the points are still PPT though. Unfortunately that means match ups for many servers will have scores mostly made up of night capped objectives that sit for hours.

I’m sure it’s different depending on the server but every week seems to be about who can cap everything while everyone else is sleeping.

I’m not sure there’s a perfect solution but anything that encourages scoring while there are actually players around to vs would be great. You could still technically night cap on points per cap/upgrade but hopefully the score would slow up a bit after the upgrades.

Edit: probably should mention PPK raise sounds good too. I do worry that setting it too high would discourage outnumbered fighting. It would compensate groups a bit more for dealing with people infinitely running back from spawn though.

(edited by Reh.5986)

Basic WVW changes

in WvW

Posted by: X T D.6458

X T D.6458

There can never be a perfect solution, because wvw has many dynamic factors at work. But there can definitely be an effort made to revamp the scoring system to make it a little more fairer and modernize it a bit. That’s really the purpose behind proposing something like PPC, and changing scoring of structures to avoid points based on its upgrade tier for PPT and PPC, and even buffing PPK. I think if these changes were implemented it would encourage a better type of gameplay, but of course other issues still need to be worked on.

I always go to the example that a tier one keep giving the same amount of points as a fully upgraded t3 keep, just plain makes no sense. And there are of course many other examples, that I am sure many of us have had to put up with.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<