The Tiny Yuno Sniper of Ebay [EBAY]
Best 1-size-fits-all food for zerg fights?
The Tiny Yuno Sniper of Ebay [EBAY]
Tray of saffron bread. It’s what has replaced pot of lemongrass poultry soup. Only around 40-50 silver a pop compared to the pre-nerf lemongrass poultry, which was more like 7-10 gold each. Bargain
Beastgate | Faerie Law
Currently residing on SBI
(edited by Reverence.6915)
Tray of saffron bread. It’s what has replaced pot of lemongrass poultry soup. Only around 40-50 silver a pop compared to the pre-nerf lemongrass poultry, which was more like 7-10 gold each. Bargain
Incoming damage reduced by 20% while stunned, knocked down, or knocked back.
-20% condition duration
+10 Experience from kills
I’ve never found condition duration reductions to be useful though compared to the kind of other stats you can get instead. It’s like comparing Hoelbrak vs strength runes. If a condition ‘damage’ user puts conditions on you a -20% reduction ain’t gonna make a difference you still gonna die if you don’t clear them. The only usage is for cc reduction in terms of reducing cripple, chill, confusion, immobilize times. Is that the intent? Just for reducing cripple, chill, confusion, and immobilize?
I main warrior so i don’t completely know if it’s many times more useful for classes with light armour and lower health pools or not…I would assume they die just as easy as my warrior when hit with conditions and not clearing them.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
The condi duration thing is less of a factor these days since it’s only 20% as opposed to the 40% we used to have from the lemongrass poultry soup (which allowed you to get around 90% condi duration reduction on a warrior). The bigger factor these days is the 20% damage reduction. When you’re fighting against a backline CC heavy composition (pirate ship), which is almost everyone these days, it allows you to sustain a lot more than say, mango pie, which is useless in comparison.
Beastgate | Faerie Law
Currently residing on SBI
Saffron bread is the defacto meta afaik. Most commanders also like to drop “ranged” food but personally, I fail to see the point. The closer to combat your backline can be without dying when someone sneeze on them, the more pressure and rapid response bombs they can drop.
Okay guess I’ll go with saffron then unless someone else can give reason otherwise. I ignore it initially from the list cause of the -20% condition duration. I thought the stats the food were half and half….in other words half the food’s benefits were put as the condition duration decrease and half were in the dmg reduction (the stat of interest). Given that food seem to be created equally I assumed that the dmg reduction might not be as good as I thought and something else might be bettter. I’m going to assume though that the dmg reduction alone trumps everything else available and take it based on that.
What about fire salsa though?
+100% downed health
+20% damage while downed
+10 Experience from kills
Wouldn’t that be useful for smaller groups when you have warriors with the rez banner or yer in a group that does commando type work while 2 much larger zergs duke it out? Or even just for training purposes, buying people more time to use their skills and coordinate.
Or Orraian truffle and meat stew for the endurance refill?
100% chance to gain might when you dodge.
+40% to your Endurance refill rate.
+10 Experience from kills
Wouldn’t an extra dodge do more for you than 20% dmg reduction when cc’d? I might try that on my warrior with signet of stamina so I have +90% endurance refill running all the time passively.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
Orrian Truffle isn’t bad on paper, but rather than using that food, having dual Sigil of Energy can cover the need for your dodges. Depends on your builds, but you should design your guild’s class builds around which food buffs you use as well. If you choose to go for say, Sigil of Momentum rather than Sigil of Energy, it might be worth picking up the Orrian Truffles.
20% damage reduction is absolutely massive when you’re in a CC’d state. Honestly, it’s fantastic. I used to use it as a cheap alternative even when Lemongrass Poultry Soup was the meta.
Beastgate | Faerie Law
Currently residing on SBI
This is my go to but mainly for power builds:
https://wiki.guildwars2.com/wiki/Plate_of_Orrian_Steak_Frittes
700 extra HP and 100 extra power will not go to waste in most fights.
“Youre lips are movin and youre complaining about something thats wingeing.”
I’m with saffron bread just because it’s impossible not to get stunned. Also, chill will screw you over more than anything else even if you can get rid of it in 2 seconds.
Last I heard Orrian Truffle does not stack with vigor or other endurance boosts: https://wiki.guildwars2.com/wiki/Talk:Bowl_of_Orrian_Truffle_and_Meat_Stew I’m not sure if it has changed, but it seems rather overpriced regardless.
20% damage reduction is absolutely massive when you’re in a CC’d state. Honestly, it’s fantastic. I used to use it as a cheap alternative even when Lemongrass Poultry Soup was the meta.
Yea, I wasn’t too happy when saffron bread went up greatly in price. >.>
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
The difference may also be which tier you are in. Reverence is in t1 as am I. We also use saffron bread in most cases. The amount of red to dodge unbelievable.
Sometimes we do have different caster food when it isn’t map que 1 vs map que 2 vs us (who also que the map, but can never get everyone on tag)
Same with maps I run when there full maps and the guild group runs them. They’ll drop frontline food (Saffron bread) and backline food, which varies based on composition.
I like Saffron bread myself cause the condition duration reduction seems to stack with the antitoxin runes. They give like -24% condition duration reduction + Saffron’s at -20%, that’s a good 44% condition duration reduction. Less need for condi-cleansing and even lesser need to run back for waters often. However, people I notice on the enemy sides often don’t stack condition duration reduction, cause they end up getting beaten often just from burning, bleeding, torment, or chilling.
Kay, any thoughts on fire salsa? I’ve seen some guilds lay it out before. Is it better for pub groups and smaller scale fights that aren’t done by coordinated fight groups? 5-15 vs 5-15 kinda thing? I mean like leading a group of strangers with basic text and symbol coordination against enemy roamers of similar size.
Wouldn’t something like fire salsa be better when leading a group of people who might not all be 80 or have max gear or know what they are doing or have good builds? People will go into downed state regardless of 20% damage reduction in plenty of situations. People get 1-2 shot all the time, and others just take a giant bomb of damage from multiple enemies all at once….they going down regardless. So wouldn’t salsa be better for this?
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
It’s rather gimmicky to me, but you can give it a shot.
Well, the thing with Fire Salsa is that it pretty much only works if people have a good downstate to begin with (necros actually hurt, maybe rangers) and your group has decent enough cleave or CC to stop stomps. The other issue is the amount of safestomping that exists so if you can’t handle that, then it’s also out of the question. If you really have no confidence in the randoms that joined you and believe that they will die within 30 seconds of inc, I actually don’t find a problem with you doing that as this happens quite a bit. I wouldn’t recommend it for your main guildies that you do believe will be standing up more, though as usually most fights aren’t resolved by people being on their backs.
But because a lot of randoms tend to die easily and not use food anyways, this can be something you toss down in a pinch.
I’m actually going to get salsa feasts just for fun now. You might want to try mango salsa, it’s lower level but much cheaper and isn’t that big of a difference.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Kay, any thoughts on fire salsa? I’ve seen some guilds lay it out before. Is it better for pub groups and smaller scale fights that aren’t done by coordinated fight groups? 5-15 vs 5-15 kinda thing? I mean like leading a group of strangers with basic text and symbol coordination against enemy roamers of similar size.
I’ve not tried Fire salsa in WvW, its almost always shunned cause by the time you’re downed, you’re likely also getting focused on. I mean, in T2 and T6, when we get one or more downed, the whole zerg swarms them… so the +100% downed health
+20% damage while downed would be kinda pointless.
Though the 100% downed health is nice, you should be avoiding being downed in the first place. A group of 5 can fight a group of 15, you just have to play smarter and use siege and objectives to your advantage.
The cheaper salsa is 6% less damage though…and still about the same price as saffron bread. I’m finicky about things like that. But I agree it’s probably basically the same as fire salsa in the end. I’ll try it
Kay, any thoughts on fire salsa? I’ve seen some guilds lay it out before. Is it better for pub groups and smaller scale fights that aren’t done by coordinated fight groups? 5-15 vs 5-15 kinda thing? I mean like leading a group of strangers with basic text and symbol coordination against enemy roamers of similar size.
I’ve not tried Fire salsa in WvW, its almost always shunned cause by the time you’re downed, you’re likely also getting focused on. I mean, in T2 and T6, when we get one or more downed, the whole zerg swarms them… so the +100% downed health
+20% damage while downed would be kinda pointless.Though the 100% downed health is nice, you should be avoiding being downed in the first place. A group of 5 can fight a group of 15, you just have to play smarter and use siege and objectives to your advantage.
Well getting focused in downed state while in a group fight and having fire salsa would be a good thing. The more time they spend dps’ing and wasting attacks on you the more vulnerable the enemy is. If they have an engineer or other gimmick class though it won’t matter obviously when they go full invulnerability and land the flag. I agree though its very situational, on paper anyways, in terms of the benefits it would bring over saffron bread.
The Tiny Yuno Sniper of Ebay [EBAY]
I prefer saffron bread , it’s basically going to help you get out of the craziness that is gravity well
I’m not sure if it helps with Hunter’s Ward /Dragon’s Maw but it should.
It also helps with Jade Winds, Chilled to the Bone, & Basilisk Venom.
However, Unsteady Ground / Line of Warding / backbreaker / earthshaker / Static field / Thunderclap / Tides of Time have been falling out of favor.
In your backline: Elementalist+Mesmer+Necromancer
(edited by Infusion.7149)
The cheaper salsa is 6% less damage though…and still about the same price as saffron bread. I’m finicky about things like that. But I agree it’s probably basically the same as fire salsa in the end. I’ll try it
Well, unless, your folks are always down, you’ll never approach that 6% loss. Mango Salsa feasts are going for 24s a piece and saffron’s more like kitten . Although the buy/sell orders seem pretty crazy for feasts and they seemed to have went up since this thread….
Of course, if you have the gold, there’s no worry with buying the best stuff; I’m just horrifically stingy and only save the best stuff when I think the next hour will be good.
Anyhow, I would definitely try experimenting with saffron bread and without saffron bread; if you don’t find it essential, you may start looking elsewhere.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Another option is Roasted Lotus Root. -40% stun duration is nuts. A Scrapper using Melandru runes and that food can eat a Jade Winds and be moving again in just over a quarter second.
Another option is Roasted Lotus Root. -40% stun duration is nuts. A Scrapper using Melandru runes and that food can eat a Jade Winds and be moving again in just over a quarter second.
Ya that would be fierce on a scrapper. Is that really gonna apply as a one-seize-fits-all kind of food though for all professions? Is that base value of -40% gonna be useful enough to all professions and builds compared to saffron bread and the other choices?
The Tiny Yuno Sniper of Ebay [EBAY]
Another option is Roasted Lotus Root. -40% stun duration is nuts. A Scrapper using Melandru runes and that food can eat a Jade Winds and be moving again in just over a quarter second.
Ya that would be fierce on a scrapper. Is that really gonna apply as a one-seize-fits-all kind of food though for all professions? Is that base value of -40% gonna be useful enough to all professions and builds compared to saffron bread and the other choices?
Depends on your composition. If you are cleanse-light, saffron bread is better. If you are cleanse-heavy, I’d say reduced time disabled is more valuable than reduced damage while disabled.