Best All-Around Roaming Class?

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Posted by: Negatron.7264

Negatron.7264

I have every class outfitted, aside from an ele. And I absolutely adore solo-roaming in WvW. (Flipping camps, especially).

When I am in a small group, I usually roll my warrior in WvW. However, I cannot decide which class I like the best for solo roaming.

What, in your opinion, is the best class for this job?

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Posted by: Dawdler.8521

Dawdler.8521

Warrior is best everything.

Thief and Mesmer (two of the supposed best roamers) in comparison are niche classes.

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Posted by: Negatron.7264

Negatron.7264

Warrior is best everything.

Thief and Mesmer (two of the supposed best roamers) in comparison are niche classes.

Ahah I could see that. I really wish I could get into my thief. I hardly play him.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Ranger is incredibly fun for roaming. You’ll see a lot of evade bunker regen rangers but I prefer power ranger. Most people are dead before they can get in spitting distance and camps easily flip in under a minute. With the upcoming changes they are going to be devastating as roamers.

Also known as Puck when my account isn’t suspended
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Posted by: SoLeciTO.3490

SoLeciTO.3490

Ranger is the future =P

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Posted by: Nick.6972

Nick.6972

Anything that can stealth.
Dying? Easy. Become invisible and flee.

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Posted by: Raven.9603

Raven.9603

Roaming is really a question of mobility. The whole, you might not win but at least you didnt lose. It’s also important because mobility is really the only thing thats going to let you pick good fights (the 1v1 / 1v2’s and not the 1v5’s 1vZergs).

It’s all opinion, but I’d put them in this order:

Thieves – Very high escape ability regardless of build
Warriors – This class is broken. Best HP, Armor, Damage, Mobility, and Healing Signet. They are only 2nd place as roamers because part of roaming is winning. A warrior is far more likely to be forced to run away because he chose mobile weapons that are not suited to 1vX (gs/sword). A thief, while not necessarily as fast or as tough, is pretty much going to be running a weapon set he can kill people with.
Engies – Simply because no one knows wtf to expect. This class is capped only by your skill cap (or how long you can put up with lack of auto’s on grenades until you develop carpel tunnel). Thankfully, there are very few of these and most are bad, but the good ones are scary.
Elementalist / Ranger – Both of these classes have much better escape tools than the Engie and put out lots of pressure.

Everyone else, I would say is on equal footing. Necros, guardians and mesmers are amazing duelists but suffer as roamers because they simply can’t pick or reset their fights very easily.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

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Posted by: BooHud.2681

BooHud.2681

I second the mobility comment. Many of the classes can be traited/speced to be moble. And I don’t run an engie but its usually the class that gives me the most heartache when I’m roaming. Props to them – you keep it fun

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Posted by: geekanerd.4123

geekanerd.4123

In regards to mesmers: As with most classes, your effectiveness at roaming depends largely on your build, but trust me when I say that I have zero issues picking or resetting fights on a mesmer.

[DIE] – FA
“Is it uplevel ranger season yet?”

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Posted by: Delta Blues.8507

Delta Blues.8507

I would put D/D ele way up. There’s the guy I roam with that’s just insane, it has almost my same mobility (thief with perma swiftness + sb), can flip a camp in 5secs with FGS and i haven’t seen him lose once, crazy costant healing and costant fairly high damage pressure.

But I have to say I haven’t encountered many really good eles roaming.

Also i’m seeing more and more guards roaming that are fairly effective

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Posted by: Straegen.2938

Straegen.2938

Condi thief/mesmer are easy mode in roaming. They have all the tools for strong 1v1 and can escape most situations. Equally skilled players facing one of these builds will usually lose.

Warrior is decent but will get owned by most solid kiting builds. Best they can do is lay into something and run if the fight turns. They are one of the easier classes to play though.

Engi and D/D Ele are fantastically awesome roaming classes IF you are a highly skilled player. These are relatively complex classes and require a lot of effort to maximize. Both are almost impossible to whittle down but are very susceptible to burst.

Guardian and Necros can be surprisingly solid 1v1 fighters but lack decent escape making them easy targets when a larger force shows up.

Ranger, still sucks. I know some think they are decent but even the best players are moderately effective with this class. The upcoming balance changes will help though.

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“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: BooHud.2681

BooHud.2681

Condi thief/mesmer are easy mode in roaming. They have all the tools for strong 1v1 and can escape most situations. Equally skilled players facing one of these builds will usually lose.

Warrior is decent but will get owned by most solid kiting builds. Best they can do is lay into something and run if the fight turns. They are one of the easier classes to play though.

Engi and D/D Ele are fantastically awesome roaming classes IF you are a highly skilled player. These are relatively complex classes and require a lot of effort to maximize. Both are almost impossible to whittle down but are very susceptible to burst.

Guardian and Necros can be surprisingly solid 1v1 fighters but lack decent escape making them easy targets when a larger force shows up.

Ranger, still sucks. I know some think they are decent but even the best players are moderately effective with this class. The upcoming balance changes will help though.


i don’t think wonderbread is stale … maybe i just need more gum.

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Posted by: Mayama.1854

Mayama.1854

Ele and Engi because their skillset makes them good in any situation that you encounter in WvW

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

Engi is probably the best roaming class. They’re both powerful and versatile. I roam on my guardian, and the only class that sometimes gives me trouble 1v1 is engi.

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Posted by: Theftwind.8976

Theftwind.8976

Out of all the toons that I have roamed with and I have done it with all classes at level 80, the easiest one I have found to solo camps is on my Guardian. Now that I have him equipped with Celestial armor and Traveler runes I can forgo the staff and use gs and scepter/focus. Works well!

Theftwind (HoD)

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Posted by: Jeknar.6184

Jeknar.6184

The answer for every question that is “What class is good on (insert some game aspect here)?”:

Warrior

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Posted by: Aomine.5012

Aomine.5012

Roaming is really a question of mobility. The whole, you might not win but at least you didnt lose. It’s also important because mobility is really the only thing thats going to let you pick good fights (the 1v1 / 1v2’s and not the 1v5’s 1vZergs).

It’s all opinion, but I’d put them in this order:

Thieves – Very high escape ability regardless of build
Warriors – This class is broken. Best HP, Armor, Damage, Mobility, and Healing Signet. They are only 2nd place as roamers because part of roaming is winning. A warrior is far more likely to be forced to run away because he chose mobile weapons that are not suited to 1vX (gs/sword). A thief, while not necessarily as fast or as tough, is pretty much going to be running a weapon set he can kill people with.
Engies – Simply because no one knows wtf to expect. This class is capped only by your skill cap (or how long you can put up with lack of auto’s on grenades until you develop carpel tunnel). Thankfully, there are very few of these and most are bad, but the good ones are scary.
Elementalist / Ranger – Both of these classes have much better escape tools than the Engie and put out lots of pressure.

Everyone else, I would say is on equal footing. Necros, guardians and mesmers are amazing duelists but suffer as roamers because they simply can’t pick or reset their fights very easily.

As an engineer, the only target I really fear is skilled necro.
VERY SKILLED ele with diamond skin is an absolute nightmare, but I can usually get away, though I can’t kill him either..
Condition perplex thief becomes a nuisance recently, forces me to trait for more condition removal if I have to face him.

Among all, warrior is by far the easiest to deal with as engineer, contrary to popular belief.

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Posted by: adozu.6398

adozu.6398

warrior vs engineer depends on respective setups imho, both professions have many viable roaming builds and all have strong and weak points:

for example, engi usually have few stunbreakers, while most warriors will have few stuns while roaming a mace/gs war (which also carry lots of projectile reflect in the standard package) could be a real headache to an engi that only brought 1 breakstun.

that same warrior could be an easy target to kiting however, but other carry a rifle and that’s a real kiter-buster.

or engi might be condition: a GS/rifle war with zerker stance, condi reduction food and cleansing ire would be really really tough to actually defeat, but maybe that war isn’t using 2 or even all 3 (CI isn’t even that hot in roaming if you aren’t using a bow) of those in favor of more dps making it an easy target to conditions instaed.

The way i see it war and engi have the widest spectrum of setups out of all classes, so you can’t really say which class has the upper hand overall.

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Posted by: LordByron.8369

LordByron.8369

I would put D/D ele way up.

There’s the guy I roam with that’s just insane, it has almost my same mobility (thief with perma swiftness + sb),

NO

can flip a camp in 5secs with FGS and i haven’t seen him lose once, crazy costant healing and costant fairly high damage pressure.

any build can flip camps…
FGS is just wasting an elite for fleeing purposes or PvE in WWW….a bad mindset.

But I have to say I haven’t encountered many really good eles roaming.

That because ele is extremely situational.

You can build for 1VS1 and be a freekill in XVSX (with X<5) or you can build a XvsX and be unable to kill anything in 1VS1

Also you can’t escape thieves and warriors.

Ele are fantastic in roaming ONLY if your opponet is lacking not if you are skilled.
(you find the reasons in PvP differences between WWW… ele has mobility BURST but lack a decent sustained mobility due to Cooldowns).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

IMHO, Ranger, Mesmer and Thief are all tied for first place for being the best roamers. If we’re speaking strictly flipping camps, capturing sentry’s, killing yaks, tapping structures (no PvP), I would say Ranger is best only because, in my experience, it can flip camps much faster and pet is great for holding aggro while you tap keeps/towers, etc.
I’m also kind of bias towards the Ranger since it’s one of my two main characters, but don’t underestimate it. The Ranger is incredible at 1v1 and functions hundreds of times better solo than it does in a group. If you want to be able to escape, Mesmer and Thief are better options. If you want to be able to melt people and camps (assuming you’re a skilled Ranger), I would say Ranger. If you want a good balance of escape, power in fights, good at flipping camps, etc. I would say it’s a tie between Thief and Ranger. Mesmer only really stands to be a good duelist IMO. They can flip camps and do all the things a Thief or a Ranger can do, but they seem to have more trouble with NPC’s than other players.

Also, despite what people say, Warriors are terrible roamers. They have great mobility, high DPS, etc. etc. but in all my time roaming I haven’t come across more than a handfull of Warriors that were actually good at what they were doing. 95% of them will just run when they get to 50% health and it’s not hard to put them in that position. So sure they have a lot of great utility and are very capable roamers, but any profession is a good roamer in the right hands. Warrior is not an ideal roamer unless you’re good with it. Otherwise, I’d say don’t bother.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
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(edited by SpellOfIniquity.1780)

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Posted by: Jeknar.6184

Jeknar.6184

Also, despite what people say, Warriors are terrible roamers. They have great mobility, high DPS, etc. etc. but in all my time roaming I haven’t come across more than a handfull of Warriors that were actually good at what they were doing. 95% of them will just run when they get to 50% health and it’s not hard to put them in that position. So sure they have a lot of great utility and are very capable roamers, but any profession is a good roamer in the right hands. Warrior is not an ideal roamer unless you’re good with it. Otherwise, I’d say don’t bother.

“any profession is a good roamer in the right hands”

“Warriors are terrible roamers.”

Contradiction?

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Posted by: Delta Blues.8507

Delta Blues.8507

I would put D/D ele way up.

There’s the guy I roam with that’s just insane, it has almost my same mobility (thief with perma swiftness + sb),

NO

can flip a camp in 5secs with FGS and i haven’t seen him lose once, crazy costant healing and costant fairly high damage pressure.

any build can flip camps…
FGS is just wasting an elite for fleeing purposes or PvE in WWW….a bad mindset.

But I have to say I haven’t encountered many really good eles roaming.

That because ele is extremely situational.

You can build for 1VS1 and be a freekill in XVSX (with X<5) or you can build a XvsX and be unable to kill anything in 1VS1

Also you can’t escape thieves and warriors.

Ele are fantastic in roaming ONLY if your opponet is lacking not if you are skilled.
(you find the reasons in PvP differences between WWW… ele has mobility BURST but lack a decent sustained mobility due to Cooldowns).

You should see him playing first, if you can’t do stuff with ele doesn’t mean that noone can. Also while flipping a camp is not hard, doing so before swords even pop means that the enemy won’t have time to react and not everyone can do it. And btw cycling between blink, burning speed and ride the lightning doesn’t have a much longer CD than a thief SB (which costs initiative). Ofc it won’t match him but it’s not that huge difference

Please state your opinions as opinions and not as facts, as you’re not EVERY elementalist in the game and you don’t know what people do with their char and why they do it and how successful they can be.

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Posted by: Arius.7031

Arius.7031

I would put D/D ele way up.

There’s the guy I roam with that’s just insane, it has almost my same mobility (thief with perma swiftness + sb),

NO

can flip a camp in 5secs with FGS and i haven’t seen him lose once, crazy costant healing and costant fairly high damage pressure.

any build can flip camps…
FGS is just wasting an elite for fleeing purposes or PvE in WWW….a bad mindset.

But I have to say I haven’t encountered many really good eles roaming.

That because ele is extremely situational.

You can build for 1VS1 and be a freekill in XVSX (with X<5) or you can build a XvsX and be unable to kill anything in 1VS1

Also you can’t escape thieves and warriors.

Ele are fantastic in roaming ONLY if your opponet is lacking not if you are skilled.
(you find the reasons in PvP differences between WWW… ele has mobility BURST but lack a decent sustained mobility due to Cooldowns).

But the standard 0/2/0/6/6 d/d ele is fantastic in team fights and dueling… FGS is huge sustained mobility, only bad in situations where you need to enter the water like the ruins.

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Posted by: Straegen.2938

Straegen.2938

FGS is an obvious choice for a few reasons:

  • It can save the elementalist hide when a larger force shows up which is something that must be considered in most tiers.
  • The elementalist suffers from relatively poor elites so there isn’t a clear winner to take over FGS.
  • It can save players around the ele particularly slow Guardians and Necros. Roaming isn’t always done solo.
  • Its damage is very respectable.
  • Most players cannot out run FGS including sprint warriors so it is a good item to have when fighting a runner
  • Allows an ele to string out players from a group. Chasing an FGS ele can often be a step towards getting blown up. One second an enemy is burning vital cooldowns to keep pace the next minute they are RtL/UD’d.

While FGS isn’t the best elite out there it is a nice compliment to a class that has high in-combat mobility and mediocre speed over distance

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(edited by Straegen.2938)

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Posted by: Lettuce.2945

Lettuce.2945

I would put D/D ele way up.

There’s the guy I roam with that’s just insane, it has almost my same mobility (thief with perma swiftness + sb),

NO

can flip a camp in 5secs with FGS and i haven’t seen him lose once, crazy costant healing and costant fairly high damage pressure.

any build can flip camps…
FGS is just wasting an elite for fleeing purposes or PvE in WWW….a bad mindset.

But I have to say I haven’t encountered many really good eles roaming.

That because ele is extremely situational.

You can build for 1VS1 and be a freekill in XVSX (with X<5) or you can build a XvsX and be unable to kill anything in 1VS1

Also you can’t escape thieves and warriors.

Ele are fantastic in roaming ONLY if your opponet is lacking not if you are skilled.
(you find the reasons in PvP differences between WWW… ele has mobility BURST but lack a decent sustained mobility due to Cooldowns).

What server are you on? I want you to 1 v 1 my ele. And my ele’s built to 1 v X.

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Posted by: Straegen.2938

Straegen.2938

What server are you on? I want you to 1 v 1 my ele. And my ele’s built to 1 v X.

If he is in T2, find a power D/D ele from the TE guild. That guy lit me up on multiple occasions. I thought the power D/D ele was all but dead… how wrong I was.

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Posted by: Lettuce.2945

Lettuce.2945

What server are you on? I want you to 1 v 1 my ele. And my ele’s built to 1 v X.

If he is in T2, find a power D/D ele from the TE guild. That guy lit me up on multiple occasions. I thought the power D/D ele was all but dead… how wrong I was.

Yeah, eles are really underestimated in WvW and I honestly love it. I’ve seen a few roaming group who tried to kill me by myself then realize their mistake and run. Even had a PU mesmer run from me the other day but couldn’t quite make it to safety.

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Posted by: Prysin.8542

Prysin.8542

i will add one thing about rangers though. Unless you know the class almost inside out, do not bother roaming with it. You will just get frustrated, try too hard, and die.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: XacTactX.6709

XacTactX.6709

I like to roam on my engi and one of the things I appreciate about it is the high AoE condi damage. I can solo camps in about 1 minute by pulling the npcs and condi bombing them. My 1v1 is also quite strong and elixir s gives an invuln and a stealth, shield gives a reflect and a short block. In terms of mobility it doesn’t have leaps, it only has permanent swiftness. I can’t break fights against other ultra mobile classes. I don’t mind the lack of leap skills because the overall package is pretty good at everything, while not being amazing at it.

Anet likely didn’t want to remove the armor stats entirely because…well,
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.

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Posted by: Jeknar.6184

Jeknar.6184

…In terms of mobility it doesn’t have leaps, it only has permanent swiftness…

Well you can have rocket boots, but you would have to drop one of your two kits or the elixir for that (I presume you’re running bomb/tool kits + elixir S)

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Also, despite what people say, Warriors are terrible roamers. They have great mobility, high DPS, etc. etc. but in all my time roaming I haven’t come across more than a handfull of Warriors that were actually good at what they were doing. 95% of them will just run when they get to 50% health and it’s not hard to put them in that position. So sure they have a lot of great utility and are very capable roamers, but any profession is a good roamer in the right hands. Warrior is not an ideal roamer unless you’re good with it. Otherwise, I’d say don’t bother.

“any profession is a good roamer in the right hands”

“Warriors are terrible roamers.”

Contradiction?

When I say “good roamer” I mean you don’t need to be all that good to be effective. In most aspects of the game, Warrior requires very little effort to be effective. As a roamer however, you need to actually know how to use a Warrior to be effective, which most people don’t know how to do since all they’ve ever learned to do is smash stuff with their hammer and things die.

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Posted by: zen.6091

zen.6091

To address your question about solo camp flipping…it gets boring fast, but can be an a decent option if there’s literally nothing else to do, or you are doing it in a way to try to lure in players for 1v1 / 1v2 fights etc.

As for which is class is best, I’ll just give you my opinion on everything from most common to least common.

Thief

Everyone who roams has seen generic shadow arts D/P thieves 1,000+ times. It’s stupid, it’s boring to play, it’s boring to fight, but it can easily run away 98% of the time even if key skills are shut down or you make mistakes. The variation with no shadow arts and slight of hand is a little more risk / reward, but it’s also pretty annoying and boring.

Then there’s P/D perplexity thieves, which most players would agree is the #1 cheese build in the game, and no decent player will fight you. In fact, consider uninstalling.

There’s S/D evade builds that are pretty much the same as the sPvP build, but it’s weak to condi pressure in battles of medium length.

Lastly there’s still occasional D/D thieves, but they frequently use PvE creatures to cloak off, or fight 1vX feeding off random idiots standing around, which is stupid.

Warrior

The Nike warrior is the most common, whether it’s more burst with axe / shield / greatsword or more control with hammer / greatsword. Either way the idea is to either kill or whirlwind —> rush away to safety. In small group play a lot of warriors will also use this technique to break combat and come right back with full health. You can formulate your opinion about this.

Condi warriors are also pretty strong, but are susceptible to condi pressure, and lack the double escape of the above.

Mesmer

Most common is the condi PU mesmer, which is mostly a faceroll from left to right build. Can be very hard to kill, but it’s also easy to flee from. Even a necro can probably run away from you, which is really saying something.

Then you got hybrid and full power PU builds. Personally I like the full power version because you can still do shatter spikes and trait in some stuff like halting strike and bountiful interruption to reward better active play.

Lastly there’s the truly honorable full shatter builds. Pretty weak on personal sustain, but it’s still one of the biggest potential burst in the game.

Ele

Seems like D/D eles have to work about four times harder than anyone else to sometimes produce results that are slightly better….but they have also twice as many skills on paper to actively use when deviating from the usual damage and healing cycles. Plus you really don’t see much boon stripping in random roaming encounters aside from guild groups, and the one class that can really screw you over with boon stripping (necro) has no escapes, so not many solo roam with necros.

Players who solo roam with a staff ele have guts, but I’m not so sure most do it from an efficacy standpoint, but rather just to say they roam with a staff ele.

Engi

Whether it’s bombs, nades, perplexity, or some other condi runes, condi engis can be extremely devastating. They also have very little condi removal, and most builds don’t even have a stun breaker, but they can trait damage reduction and auto prot while stunned / disabled.

Power nades with rifle use to have a really incredible burst, but it’s been long been nerfed.

Necro

Necros are the kings of sustain, and full boat of punishing skills and traits, but also have zero mobility. Once in combat it’s a cage match usually, you are dying, the other player is dying, or they are running away…but you’re not running away.

Ranger

I say ranger in the sense of a good player playing a ranger and roaming with it. I don’t even know what to say. The condi regen shout build can be tough to take down in battles of attrition, and that’s about it usually. Glassy power rangers can be very annoying and dangerous, but they have almost no personal defense, and are always the first to be targeted in small groups.

Guardian

The meditations burst guardian use to be somewhat common, but I think it was one of those borderline builds before crit damage was nerfed. It can still be a good build, but for whatever reason, I hardly ever see it anymore.

Then there’s bunker guardians that are more or less guardians roaming with their zerg build. I don’t know why anyone would want to play this solo unless you find the idea of killing people with retal / spins / symbol ticks exciting somehow.


Having said all that, picking one probably isn’t any easier! If you want to do what most everyone does, pick a thief. If you want easy, play a D/P thief or warrior. If you want more of a learning curve with very active play, pick an ele or engi. If you are bold, pick a necro. If you are crazy, pick a guardian or ranger. If you want skills that consistently don’t work, pick a mesmer.

(edited by zen.6091)

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Posted by: Straegen.2938

Straegen.2938

As for which is class is best, I’ll just give you my opinion on everything from most common to least common.

Rarely do I see a long post that I completely agree with. In all my many months of WvW roaming, skirmishing, etc this post pretty much sums up the current state of classes based on my experience.

I will pass along the P/D comment to a friend in our guild… I ride his kitten about playing that build ALL the time.

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Posted by: Neptune.2570

Neptune.2570

I run the ‘truly honorable’ full shatter and get called cheese by condi engi’s, nike warriors, P/D thieves. No matter what style Mesmer you roam on you wont receive any respect due to the stigma PU has created.

Daliriant, Dr Octogon [Champion Illusionist]
Mellowpuff [Champion Hunter]

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Posted by: pdavis.8031

pdavis.8031

Ranger is incredibly fun for roaming. You’ll see a lot of evade bunker regen rangers but I prefer power ranger. Most people are dead before they can get in spitting distance and camps easily flip in under a minute. With the upcoming changes they are going to be devastating as roamers.

Heh…..power ranger…hehe

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Necro

Necros are the kings of sustain, and full boat of punishing skills and traits, but also have zero mobility. Once in combat it’s a cage match usually, you are dying, the other player is dying, or they are running away…but you’re not running away.

Ranger

I say ranger in the sense of a good player playing a ranger and roaming with it. I don’t even know what to say. The condi regen shout build can be tough to take down in battles of attrition, and that’s about it usually. Glassy power rangers can be very annoying and dangerous, but they have almost no personal defense, and are always the first to be targeted in small groups.

I also agree with this post although there are a few things we think differently about, but regardless I very much agree. And as someone who spends most of their time roaming on either a Necromancer or a Ranger, I can say that no matter what you’re roaming with P/D perplex Thieves are a waste of time and if you think you can win, think again. There’s cheese and then there’s the whole dairy family.
And as for cage-match Necro’s (: That is the exact reason I enjoy roaming with mine. Because I enjoy fighting to the end. You never know what can happen within that last 10% of your health, sometimes the whole fight can turn around and often times it does. But the runners will never know that.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I’ve taken out plenty of P/D perplex thieves so it’s definitely not impossible to win, it’s usually just not really worth it to fight them. If I don’t kill them in the first 30 seconds I just go into the nearest camp or tower because it’s not fun fighting someone that lays conditions on you, disappears, and resets the fight any time they are in danger. I love fights that drag out but what they are doing isn’t fighting.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Silent Shino.7239

Silent Shino.7239

Quite honestly, you need a running away build if you want to solo roam, there’s an unbelievable amount of gankers. That’s the reason thieves and warriors are so common.

If you want to survive, you need to have condition cleansing and a hell of a lot of stun breakers, I recommend using a mesmer in that aspect since they have decent condition removal and they can escape easily using blink.

For overall awesomeness and challenge, use a meditation guardian. However, as a med guardian you will need to avoid necros and condition engis like your characters life depends on it, because it probably does. They have very good mobility when gs/ s is used and if you combine it with traveler runes then it’s almost as good at escaping as a nike warrior.

edit: as an added bonus to being a guard, you will get next to no hate since there isn’t any cheese guardian builds.

Shino: Guardian of the Glade
Aurora Glade EU [JUST] roamer
All is vain: https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboard/first

(edited by Silent Shino.7239)

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Posted by: Carpboy.7145

Carpboy.7145

Id say either thief, mesmer, or warrior


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

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Posted by: Prysin.8542

Prysin.8542

you can chase all you want really, but its not worth it.

When i come across perplex builds or kneejerks i just run away. you’d be surprised how fast a ranger can move (i got norn ranger, so i can move really fast with ease) when they want to make a dash.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Cryn.2560

Cryn.2560

I’m not going to express my opinion of what class is best but I will say the most common roamer class I see is thief (70%) next is Mesmer (20%).

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Posted by: Dancing Face.4695

Dancing Face.4695

Remember, whatever class you choice, to have food buffs. Don’t forget, if you can, to have at least a majjor bloodlust buff if you are going out there. Stack all 25 sigil icons killing as many mobs you can before engaging anyone and fortitude stack killing guards. And the last and more important tip is to have, you must, a full ascended gear: weapon, jewelry, armor, don’t forget the night hat. I promise you’ll be the best roamer of the world especially vs those one who don’t have any of theese. cheers

Gandara

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Posted by: retsuya.4708

retsuya.4708

+40% condi duration food. choose any, Thief, Mesmer,Engineer,Warrior
Pickup dire/rabid

[WB] Fort Aspenwood

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Posted by: lazycalm.5186

lazycalm.5186

+40% condi duration food. choose any, Thief, Mesmer,Engineer,Warrior
Pickup dire/rabid

To OP: This is the answer you’re looking for

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Posted by: Amurond.4590

Amurond.4590

Pretty much all classes have their strengths roaming, with maybe guardians the worst off if I had to pick one. You will see mesmers and thieves the most. I agree what everyone else was saying about their experiences with Warriors, most of them are god awful runaway warriors.

I primarily play Ranger (BM or shout) and Guard (meditation) which is pretty fun.

My experiences with mesmers/thieves. Too lazy to post rest for now.

- Mesmer (worth noting I am just generally hopeless with mesmers, concentration issues I think)
Guard: Kited too easily most of the time even with plenty of mobility. Non-PU mesmers easier.
Ranger: PU can be doable with sic em but start to run out of utility spots trying to jam signet of renewal in too.

- Thieves
Guard: Will beat most d/d d/p thieves. Condi P/D or w/e can usually put up a decent fight with sword 3 burst or can put more pressure on using scepter.
Ranger: Can put a good fight up against any thief build with sic em and condi pressure.

~ The Server I Play On Is Better Than The Server You Play On ~
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Posted by: Straegen.2938

Straegen.2938

+40% condi duration food. choose any, Thief, Mesmer,Engineer,Warrior
Pickup dire/rabid

The sad state of roaming and even dueling these days. Condi-bunker for the win.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: vincecontix.1264

vincecontix.1264

+40% condi duration food. choose any, Thief, Mesmer,Engineer,Warrior
Pickup dire/rabid

The sad state of roaming and even dueling these days. Condi-bunker for the win.

Though in small group play power still beats condition if played well in most circumstances.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: vincecontix.1264

vincecontix.1264

Quite honestly, you need a running away build if you want to solo roam, there’s an unbelievable amount of gankers. That’s the reason thieves and warriors are so common.

If you want to survive, you need to have condition cleansing and a hell of a lot of stun breakers, I recommend using a mesmer in that aspect since they have decent condition removal and they can escape easily using blink.

For overall awesomeness and challenge, use a meditation guardian. However, as a med guardian you will need to avoid necros and condition engis like your characters life depends on it, because it probably does. They have very good mobility when gs/ s is used and if you combine it with traveler runes then it’s almost as good at escaping as a nike warrior.

edit: as an added bonus to being a guard, you will get next to no hate since there isn’t any cheese guardian builds.

This^^ is all about mobility you need a build that can:
1. Take on single and multiple opponents
https://www.youtube.com/watch?v=vyXEr-C65g8 Immortal engi wvw vid

2. Escape when kitten hits the fan
https://www.youtube.com/watch?v=kq3TtPpJ84g&list=UULforKFmWjekyotM8u3OlyA This isnt so great just added this one cause enemy players accussed me of hacking but I was recording the whole thing of my engi trolling them.

All profession meet requirements to be good solo roamers except necro. Luckily for necro this is a team game and necros are great in small havoc squads.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

(edited by vincecontix.1264)

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Posted by: Dabrixmgp.4758

Dabrixmgp.4758

they one enjoy playing the most and are best at

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Posted by: Terrahero.9358

Terrahero.9358

+40% condi duration food. choose any, Thief, Mesmer,Engineer,Warrior
Pickup dire/rabid

To OP: This is the answer you’re looking for

Dont listen to the “ow just play condition” brigade, there are people who hate condition builds with a passion and want it nerfed. So theyll take any oppertunity to make it sound brokenly OP.
Its not, its far from it. Most people, including roamers, in wvw play a power build and for good reason.

Just look at the suggestion here, go condition build on thief. P/D has zero chase, if anyone descides to just walk away from you there is really not a lot you can do to stop him.
And conditions dont kill anyone fast enough. Thats why almost all thieves are a power build with mostly d/p. Great burst, great chase, great escape. If you cannot kill it, it cannot kill you. If you can kill it, you will kill it.