Best of both worlds (Server Allegiance)

Best of both worlds (Server Allegiance)

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Posted by: Storm Raven.9537

Storm Raven.9537

I have seen a lot of debate about WvW and its problems recently. Seems like players are in two camps, those that love playing for their home world and those who would prefer servers merging into a megaserver/Alliance. So I was giving it some thought and I think I have a solution that can keep the current server match up system but also fix a lot of the population issues such a night capping and unbalanced match ups.

So here is the idea:

Server Allegiance Meta and Reinforcements

All match ups happen on each map on each tier just as it does now. However each colour across all tiers also gets put together in an allegiance.

For the most part this will have little effect on normal match ups on the higher tiers. But if a server on a map qualifies a being outnumbered they have the option to call in reinforcements from other servers in there allegiance.

Reinforcements can be called in via a commander. When a map is out numbered a commander will have the ability to channel a mist portal ( only takes a short time) and when the portal is open it would act as a kind of LFG for your allied servers. Players joining the group would join the commanders squad and if they
leave the squad or are kicked they leave the map. Also when the squad is filled the portal closes and the ability goes on a long cool down say 6 hrs.

Some rules that may need to be applied are:
The reinforcement players can only join up to the number that makes the servers even.
The outnumbered qualification only counts when there is a large enough difference (eg half the pop.) And that population threshold is held for enough time (eg 1hr).
Home servers will always have a priority when loading back into such a map.

The wining allegiance would not effect the score of individual WvWvW match ups but would give some kind of bonus if your server was on the winning side of the meta score such a reward chest or small bonus for the next week..

I feel like this type of system would be the best of both worlds in regards to keeping server pride but still fixing some of the population problems that WvWvW suffers from At least on some of the low tier or unbalanced Maps.

What do people think?

(edited by Storm Raven.9537)

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Posted by: FogLeg.9354

FogLeg.9354

What happens if you are outnumbered for 1 minute, start to build the structure, ask for more people from other servers, and all the enemies suddenly leave the map? When you allies arrive, the enemy is now outnumbered, do they get to ask for more people too?

What if you are outnumbered on 1 single map because all players from your server are in other maps karma training there as BBB (big boring blob)? Do you still get to bring in more allies, even when the other maps you are outnumbering everyone else?

How long does the structure take to be built? A minute? An hour? A day? Do you keep it once its built and your allies have arrived? Or does it disappear after certain number of allies used it? Can 2 servers, both being outnumbered, call in more people? If you are already outnumbered, where do you get the extra people and extra supply to build such thing?

What about servers who really hate each other and have been fighting each other for last 6 months, but now one of them got into another tier, with same colour as you. Would you want them to come and simply annoy you? Would they join you just to make your situation even worse by wasting sups and placing siege in wrong spots?

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Posted by: Straegen.2938

Straegen.2938

It seems like a good idea on paper but is actually full of a lot of holes many of which FogLeg brought up. The griefing in that system could be pretty epic.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Osu.6307

Osu.6307

Why not combine a high tier server with a low tier server in a weekly alliance. I envision combining a T1 with a T8, a T2 with a T7, and so forth. Anet has to have the data to determine what matchings would yield the fairest pairings based on average population.

Osu

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Posted by: Storm Raven.9537

Storm Raven.9537

What happens if you are outnumbered for 1 minute, start to build the structure, ask for more people from other servers, and all the enemies suddenly leave the map? When you allies arrive, the enemy is now outnumbered, do they get to ask for more people too?

What if you are outnumbered on 1 single map because all players from your server are in other maps karma training there as BBB (big boring blob)? Do you still get to bring in more allies, even when the other maps you are outnumbering everyone else?

How long does the structure take to be built? A minute? An hour? A day? Do you keep it once its built and your allies have arrived? Or does it disappear after certain number of allies used it? Can 2 servers, both being outnumbered, call in more people? If you are already outnumbered, where do you get the extra people and extra supply to build such thing?

What about servers who really hate each other and have been fighting each other for last 6 months, but now one of them got into another tier, with same colour as you. Would you want them to come and simply annoy you? Would they join you just to make your situation even worse by wasting sups and placing siege in wrong spots?

Ok I have to admit I didn’t think too much about the build a structure part, it was meant as more of an example. I also didn’t think about other servers who might hate you as well, so thanks for pointing those out.

So instead of the server building a portal idea, I have come up with a better way of calling in reinforcements that prevents many of the problems you listed.

Calling in reinforcements would instead be done via the commander tag. When a map is out numbered a commander will have the ability to channel a mist portal ( only takes a short time) and when the portal is open it would act as a kind of LFG for your allied servers. Players joining the group would join the commanders squad and if they
leave the squad or are kicked they leave the map. Also when the squad is filled the portal closes and the ability goes on a long cool down say 6 hrs.

Also its possible to have the same allegiance of servers be fixed and not change to promote loyalty.

The outnumbered qualification only counts when there is a large enough difference (eg half the pop.) And that population threshold is held for enough time (eg 1hr).

This could be based on a per map basis or server basis. But I think a per map basis would still be better because if your BBB is on another map chances are its either even or its stacked in your favor therefore the reverse would happen to you on that map. I think It would actually encourage a server to use its pop more strategically to protect and attack objectives (causing more fights) rather than simple moving a massive BBB around an empty map capping undefended towers then move on.

Anyway at least I’m trying to find a solution. I would rather a system like this than have WvW replaced with a 3 way megaserver or GvG system.

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Posted by: FogLeg.9354

FogLeg.9354

Don’t get angry, I just asked the questions, I did not say it was bad idea

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Posted by: Boreal.9826

Boreal.9826

Why not combine a high tier server with a low tier server in a weekly alliance. I envision combining a T1 with a T8, a T2 with a T7, and so forth. Anet has to have the data to determine what matchings would yield the fairest pairings based on average population.

I proposed this very idea well over a year ago:

https://forum-en.gw2archive.eu/forum/game/wuv/Solution-to-fix-the-population-imbalance/page/20#post4455917

I honestly don’t understand why it’s not considered.

There would be much more action all around, breathing life into WvW. Even in T1.

Empty BLs would still be empty even with such server alliances, satisfying those who prefer the solitude of low-tier servers.