Best piece of game design ever
the actions of 50 players make the actions of 5000 moot
You’re right, this IS the best game design ever. D.I.A.F. Zerglings.
Yaks Bend
The most realistic solution is to merge EU and NA and merge lower pop servers into the mid-pop servers or with other lower-pop servers. This would be upsetting to me, at least, because I’m very attached to the name “Blackgate” and our server community and this would undoubtedly change server names. Something about a rose by any other name, but it still means a lot to WvW players especially. However, if you are still making the argument about “nightcapping” being unfair, sorry to burst your bubble, but it has been said it is intended for months.
There will never be a system that makes points worth less at certain times of the day. What if a server, such as Kaineng, which has mostly SEA and Korean players got less points when they are on? Then the work of the 5,000 on the other side would be wiped out by the 5,000 on the NA side simple because they play on this side of the ocean. If that doesn’t wipe this theory, I don’t know what does. It’s a coverage game. Sure, there could be significant work done to the scoring system, but it will never make players’ contributions worth less because they are active at off hours or in other countries when they PAID FOR this game just like you.
With this line of logic, the game should shut down for 16 hours a day and only be live for 8 hours from 5pm-1am EST…
Also, if you stop looking at the graph where one server is smashing the other, you would realize the score is only 4k apart. Seems like the Blue server has been doing just fine for themselves when they have the advantage numbers-wise.
Riven – [KnT] GM – http://KnightGaming.enjin.com
Commander – Grand General of Blackgate
(edited by Esoteric.5490)
Remember all servers are in Texas, to my knowledge, so they could do this without real latency concerns.
They aren’t, the EU servers are in Frankfurt, Germany, so yes there would be latency / packet loss concerns.
So no, merging them is not a viable solution.
(edited by Sylosi.6503)
Somewhere, an american just said “Well der’……ain’t that in Texas also?!”
Had some bad information. Our EU guys don’t seem to have issues though, so I don’t think it is a problem. Oceanics and SEA players have to use NA servers as well so…
Riven – [KnT] GM – http://KnightGaming.enjin.com
Commander – Grand General of Blackgate
Had some bad information. Our EU guys don’t seem to have issues though, so I don’t think it is a problem. Oceanics and SEA players have to use NA servers as well so…
And plenty of EU guys do have trouble, (and plenty of US guys when they try to play in the EU – watch Phantaram stream and compare how often he complains about lag (and he is not the complainng sort) compared to the EU players in his team, to the point occasionally he has to quit playing), as for the Aussies & co they have no choice, they simply suffer sub-par performance.
In a thread similar to this a dev already commented that they are seperated for technical / performance reasons. The game has to cater to all its customers, someone who has fibre optic 40/100mb may well be able to play accross continents, someone on copper who lives 5 miles from the exchange won’t. Same goes for catering to people who live in different countries, the further east you go in Europe the bigger performance hit you take connecting to North America.
(edited by Sylosi.6503)
Anet sees WvW as PvX, so players doing PvE during the night are rewarded in the same way as players doing actual PvP. Imo this won’t cut it because it’s unfair and a lot of players are getting tired and will eventually leave.
Then the work of the 5,000 on the other side would be wiped out by the 5,000 on the NA side simple because they play on this side of the ocean
It would be countered, not wiped. Their effort would still be worth something. This is PvP, when one side scores the other side responds, this isn’t easymode PvE where all one does is grind and gather points.
Look at T1 EU as the OP says, no one wants to fight against Vizunah because most times the final result is decided by the night, non-PvP crew, resulting in demotivation during the time most people can play. Yes, servers like Desolation, Piken or SFR adapted and roflstomp Vizunah groups in fights, but in the end the night crew still wins the game. Not to mention that when SFR got a NA guild (PRX) Vizunah cried “THAT’S UNFAIR!” and PRX left labelled as the “dirty little nightcappers”.
I know they said the ladder isn’t supposed to be a reward, but it is so deal with it. Everyone wants to be #1 in ranking, but right now that doesn’t mean your server is actually good, just that it has a lot of players. Now that the free transfers are over, it would be very nice to have smaller servers have a fighting chance, maybe they have excellent WvW, they’re just not #1 because they don’t have a lot of people, that makes no sense in a competition (a.k.a. game)
Imagine a football game where one team would win because it had 17 players instead of the regular 11, wow that’d be boring.
Shutting down WvW during certain times is dictatorial, making ticks count less during certain times is also dictatorial, merging EU and NA is not practical and unwanted. The only real solution is to base score ticking on the amount of people online from all three sides (it could be exploited yes, but it’s still better then the current unrewarding system)
(edited by Chiolas.1326)
In NA same story, relax soon they will be all alone vs doors cause when ESO comes out all the other players will get out and they wont get anyone to fight for. The only solution that anet gives is you to transfer for JQ if u dont speak french.
When the only solution is to make the problem worse … i think they dont have any clue about what wvwvw has become and what is about to happen when ESO comes out.
How to win at wvwvw? All transfer to the same server and you will have perfect coverage!! -.-’
(edited by kefro.9312)
Also, they say they want WvW to be for casuals. Well with the final score being dominated by the server that has more players, the players who still come out and fight are the hardcore ones who love WvW, not the casual players…
Biggest problem is that a server has to pay upwards of 100g to upgrade stuff in the day, only to lose it again in the night.
But then again the whole upgrading system and its costs are so kittenty they deserve their own thread.
Devonas Rest 4 lyfe
i posted this already
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Why-24-7-wvw-doesnt-work-in-EU/first
i for one am planning to stop playing for now until Vizunah is out of our tier.
I’ve suggested a million times to have w3 run for 12.5 hours on each time zone overlapping for 30 minutes each side. Then pair up the NA and Euro servers permanently allowing the players of each realm to join their partners w3 once their own servers w3 is in down time giving everyone 24 hour coverage of pay. Points combine and you go on a ladder together.
Problem solved and you have a skill based game rather than coverage based game.
Fort Aspenwood – the PvP server
Let it go. Stop the QQ train.
WvW is a 24hr game. It’s no ones fault that when someone sleeps others play.
Capping is fine as is.
a lot of people will be disappointed they are not it.
Anet sees WvW as PvX, so players doing PvE during the night are rewarded in the same way as players doing actual PvP. Imo this won’t cut it because it’s unfair and a lot of players are getting tired and will eventually leave.
Then the work of the 5,000 on the other side would be wiped out by the 5,000 on the NA side simple because they play on this side of the ocean
It would be countered, not wiped. Their effort would still be worth something. This is PvP, when one side scores the other side responds, this isn’t easymode PvE where all one does is grind and gather points.
Look at T1 EU as the OP says, no one wants to fight against Vizunah because most times the final result is decided by the night, non-PvP crew, resulting in demotivation during the time most people can play. Yes, servers like Desolation, Piken or SFR adapted and roflstomp Vizunah groups in fights, but in the end the night crew still wins the game. Not to mention that when SFR got a NA guild (PRX) Vizunah cried “THAT’S UNFAIR!” and PRX left labelled as the “dirty little nightcappers”.
I know they said the ladder isn’t supposed to be a reward, but it is so deal with it. Everyone wants to be #1 in ranking, but right now that doesn’t mean your server is actually good, just that it has a lot of players. Now that the free transfers are over, it would be very nice to have smaller servers have a fighting chance, maybe they have excellent WvW, they’re just not #1 because they don’t have a lot of people, that makes no sense in a competition (a.k.a. game)
Imagine a football game where one team would win because it had 17 players instead of the regular 11, wow that’d be boring.
Shutting down WvW during certain times is dictatorial, making ticks count less during certain times is also dictatorial, merging EU and NA is not practical and unwanted. The only real solution is to base score ticking on the amount of people online from all three sides (it could be exploited yes, but it’s still better then the current unrewarding system)
sPvP is a football game, WvW is a gang war.
…in which the actions of 50 players make the actions of 5000 moot,
This has always been the core issue with “night-capping” and should have been to focus of the debate when it heated up months ago.
Instead it was drowned in the myriads of QQ about “why do you hate Australians/French-Canadians/Turkemenistanies”?
The shame is even ANet failed to recognize the core issue and instead chose to ignore it.
There will never be a system that makes points worth less at certain times of the day.
You don’t base it on time of the day. You make a scaling system where points are reduced based on the number of players on for all servers and the imbalance.
Regardless if its NA primetime or Oceanic primetime, the only time ticks are worth full points are when a map is entirely full for both sides.
If a map has 100 on one side and only 20 on the other two sides, you reduce the points of all objectives by a suitable fraction. And this applies to any time zone. So that a strong Oceanic server who also has weak NA primetime also will lose way less points when it is their weak period, and vice versa. This is fair, and would greatly reduce the gaps that get created, and entire weeks ruined due to scores being run up ridiculously when the odds are like 10 to 1 for 6-8 hours of every game day.
the actions of 50 players make the actions of 5000 moot
You’re right, this IS the best game design ever. D.I.A.F. Zerglings.
Oh, if the game was set up so that the action of 50 smart players undid the work of 5000 brainless zerglings I’d be all for it. You can’t even begin to imagine how much I’d like it.
The problem is, the way it’s setup now, the impact you have on the game is not a function of your skill but of the time of day you play. Or, to be more precise, the impact you have is inversely proportional to the amount of players playing in WvW at the time, which given the server setup translates to “whoever has more people on at 8AM (local time of the server’s region) autowins”.
It also means, by definition, the game is decided by the actions of a tiny minority.
There will never be a system that makes points worth less at certain times of the day. What if a server, such as Kaineng, which has mostly SEA and Korean players got less points when they are on? Then the work of the 5,000 on the other side would be wiped out by the 5,000 on the NA side simple because they play on this side of the ocean. If that doesn’t wipe this theory, I don’t know what does.
I’ve not seen that many proposal based on timezone. Most of the corrective proposals are a variation of “reduce the number of points scored by the server who enjoys a significant numerical superiority, while keeping a minimum lower cap to avoid stupid tricks like everyone logging off to deny points to the other servers”.
Any modification based on such a system would be completely independent of timezones; the only criterion would be “if you’re having it easy because you massively outnumber your opponent, you get less points”. Which sounds completely reasonable to me. In your scenario, the points of both oceanic and NA players would get a reduction resulting, ironically enough, on both sides having the same contribution to the respective scores.
I’m also starting to get a little bit tired of the whole “you can’t screw the players who play at off peak”. Again, by definition, those are a minority (otherwise it wouldn’t be called “off peak” in the first place) and the current system ends up screwing those who play at peak, which are, again by definition, the majority. I fail to see how screwing 100.000 to avoid screwing 10.000 is supposed to make sense.
sPvP is a football game, WvW is a gang war.
The problem with this (and all the other variations on “if you want balance go sPvP”) is that it leaves people like me, who’d like 150vs150 sPvP, with no options. As far as I know there’s no offering on the market for something like that. On the other hand, there’s lots and lots and lots of crappy, unbalanced open world pvp games…
the actions of 50 players make the actions of 5000 moot
You’re right, this IS the best game design ever. D.I.A.F. Zerglings.
Oh, if the game was set up so that the action of 50 smart players undid the work of 5000 brainless zerglings I’d be all for it. You can’t even begin to imagine how much I’d like it.
The problem is, the way it’s setup now, the impact you have on the game is not a function of your skill but of the time of day you play. Or, to be more precise, the impact you have is inversely proportional to the amount of players playing in WvW at the time, which given the server setup translates to “whoever has more people on at 8AM (local time of the server’s region) autowins”.
It also means, by definition, the game is decided by the actions of a tiny minority.There will never be a system that makes points worth less at certain times of the day. What if a server, such as Kaineng, which has mostly SEA and Korean players got less points when they are on? Then the work of the 5,000 on the other side would be wiped out by the 5,000 on the NA side simple because they play on this side of the ocean. If that doesn’t wipe this theory, I don’t know what does.
I’ve not seen that many proposal based on timezone. Most of the corrective proposals are a variation of “reduce the number of points scored by the server who enjoys a significant numerical superiority, while keeping a minimum lower cap to avoid stupid tricks like everyone logging off to deny points to the other servers”.
Any modification based on such a system would be completely independent of timezones; the only criterion would be “if you’re having it easy because you massively outnumber your opponent, you get less points”. Which sounds completely reasonable to me. In your scenario, the points of both oceanic and NA players would get a reduction resulting, ironically enough, on both sides having the same contribution to the respective scores.
I’m also starting to get a little bit tired of the whole “you can’t screw the players who play at off peak”. Again, by definition, those are a minority (otherwise it wouldn’t be called “off peak” in the first place) and the current system ends up screwing those who play at peak, which are, again by definition, the majority. I fail to see how screwing 100.000 to avoid screwing 10.000 is supposed to make sense.
sPvP is a football game, WvW is a gang war.
The problem with this (and all the other variations on “if you want balance go sPvP”) is that it leaves people like me, who’d like 150vs150 sPvP, with no options. As far as I know there’s no offering on the market for something like that. On the other hand, there’s lots and lots and lots of crappy, unbalanced open world pvp games…
I dunno how realistic your dream is. 150vs150 sPvP would require a great deal of organization. It’s one thing to get 10 people to agree to a schedule. It’s very different to get 300 people to show up for anything and agree on the rules. The more people you want to do something, the less organized it has to be.
WvW is inherently imbalanced. That was always the point…
Riven – [KnT] GM – http://KnightGaming.enjin.com
Commander – Grand General of Blackgate
Remember all servers are in Texas, to my knowledge, so they could do this without real latency concerns.
They aren’t, the EU servers are in Frankfurt, Germany, so yes there would be latency / packet loss concerns.
So no, merging them is not a viable solution.
Something I’ve never understood. Why is it that Asia and Oceanic can play on NA servers without worrying about latency but Europe cannot?
(…)
sPvP is a football game, WvW is a gang war.
No, that’s what Anet thinks and so desperately wants.
We, the community, are supposed to be a core component in this game and because many people we love WvW (the WvW numbers exceed their expectation AFAIK) they should work to satisfy that big market, but so far Anet refused to acknowledge this problem that is slowly but surely driving people away. Maybe they’ll stop denying it when we all stop playing.
(edited by Chiolas.1326)
I dunno how realistic your dream is. 150vs150 sPvP would require a great deal of organization. It’s one thing to get 10 people to agree to a schedule. It’s very different to get 300 people to show up for anything and agree on the rules. The more people you want to do something, the less organized it has to be.
There are 64 vs 64 fps maps, aren’t there?
You don’t need people to agree to a schedule or rules at the moment. The rules are there beforehand, and as for the schedule… all you need is a queue of 300 getting filled, much like a queue of 10. If the overall population is big enough, even a queue of 300 ought to be filled in a matter of minutes.
Remember all servers are in Texas, to my knowledge, so they could do this without real latency concerns.
They aren’t, the EU servers are in Frankfurt, Germany, so yes there would be latency / packet loss concerns.
So no, merging them is not a viable solution.
Something I’ve never understood. Why is it that Asia and Oceanic can play on NA servers without worrying about latency but Europe cannot?
We get terrible latency. We’re just used to it, that’s all.
I often dream of how good it would be to have less than 400-600ms latency to the ArenaNet servers in Dallas.
http://fort-aspenwood.com
Maybe you could have a cut off time for Keeps to tick on scoreboard (ie 12am till 6am) but still allow Towers to tick over to scoreboard. That way, servers like Viz etc could still play PvD all night but still not make the impact on the overall score by the end of the week.
EvE Online has a nice solution for “night-capping”; when a tower gets hit by an enemy fleet, it goes into “reinforced mode” where it becomes invulnerable for a set amount of time which is known both to attackers and defenders. I believe the time can even be set by players, not sure which side though. Very nice and completely does away with one side demolishing stuff when the other one is asleep.
This ensures that both parties have a fair chance at destroying or defending the tower, since essentially the crucial battle is pre-arranged.
However, taking the scope of EvE and GW2 into account, and the limited number of towers, this may not work in GW2 that well but could be modified.
So I think the only solution for eliminating the “ kitten for-tat” gameplay in WvW is to make the process of taking a tower or a keep much, much longer than it is now. This would make it harder to just cycle through maps and cap undefended structures, as well as create a sense of importance for every structure a server owns, since once lost it would take a lot longer than now to retake it.
Sigurd Greymane, guardian
~ Piken
Remember all servers are in Texas, to my knowledge, so they could do this without real latency concerns.
They aren’t, the EU servers are in Frankfurt, Germany, so yes there would be latency / packet loss concerns.
So no, merging them is not a viable solution.
Something I’ve never understood. Why is it that Asia and Oceanic can play on NA servers without worrying about latency but Europe cannot?
They do worry about it, they simply have no choice in many games and have to suffer a sub-par performance. I have a couple of Aussie friends, given the choice they much prefer games with Aussie servers, because when they play on NA servers they are often playing at 400ms, have to put up with far more lag spikes and have a higher level of packet loss, basically they play with a handicap and sometimes lose encounters simply because of that.
I also have North American friends who are / were into sPvP and tried out playing on the EU servers and many simply gave up on that, because there was a noticable difference in performance and it was frustrating having to play at a disadvantage, and that was sPvP which requires far less data sent than WvW.
A dev has already posted in one of these threads that they have localized data centers for technical / performance reasons, quite why some people are unable to grasp this is a mystery.
EvE Online has a nice solution for “night-capping”; when a tower gets hit by an enemy fleet, it goes into “reinforced mode” where it becomes invulnerable for a set amount of time which is known both to attackers and defenders. I believe the time can even be set by players, not sure which side though. Very nice and completely does away with one side demolishing stuff when the other one is asleep.
This ensures that both parties have a fair chance at destroying or defending the tower, since essentially the crucial battle is pre-arranged.
Eh. Eve online also has one single, global server, so the timezone problem is nicely sidestepped because every guild/alliance has access to the same worldwide recruitment pool, unlike what happens here.
But at this point I doubt we can hope for a drastic change in the server structure, so the most realistic hope is for a change in the scoring system.
just make points tick for 1/10 of day value during night and problem solved.
best statistical loot in the game. We want everyone on an equal power base.”
just make points tick for 1/10 of day value during night and problem solved.
No. It has to be based on ratio of players in the map for every server, not on time of the day.
WvW is a more satisfying game if one focuses on winning battles and making progress while one is online, and less on the final score.
What does the final score even matter? Does the winner get a pony?
Tarnished Coast
So players like me that main play time isn’t your playtime can help my server less since my playtime is wrong……
WvW is a more satisfying game if one focuses on winning battles and making progress while one is online, and less on the final score.
What does the final score even matter? Does the winner get a pony?
Yes some changes need to happen as cost and rewards but what dose the winner get anyways? kitten stroking rights and thats about it….
Darkhaven Asuran Guardian
S O T D Warband [SotD]
So players like me that main play time isn’t your playtime can help my server less since my playtime is wrong……
WvW is a more satisfying game if one focuses on winning battles and making progress while one is online, and less on the final score.
What does the final score even matter? Does the winner get a pony?
Yes some changes need to happen as cost and rewards but what dose the winner get anyways? kitten stroking rights and thats about it….
No one said that, you can still help your server. You can still capture stuff, you can still reinforce stuff, you can still get points for your team and you can still kill stuff.
Stop pretending to be a victim. For some reason that no one cares about you don’t play when most people are playing, therefore you shouldn’t be rewarded as most people, it makes sense. Unless you’re a communist anyway…
The ladder shouldn’t be a reward but it is so just deal with it. Everyone loves to be #1 and to have bragging rights.
and suddenly one realises, WOAH I should have spent this time doing funnier things like, say,
organised guild combat, working teamplay skills and personal l33t skillz, engaging up-close offencive sieging, going all out into enemy territory. Instead of hiding in enemy keeps to portal my zone inside, escorting dolyaks to get keep maxed out with 5 ACs on every door, ninja catapulting bay watergate, continuously suiciding into supply camps just to hold for minute longer. Joining a guild with identity instead my “reqruiting everybody, and their granny”-guild. And so on.
Players decide how wvwvw is played. Based on their priorities. Guess my bias is quite clear.
ITT:
OP: People are playing WvW when I don’t, STOP THEM!
a lot of people will be disappointed they are not it.
So players like me that main play time isn’t your playtime can help my server less since my playtime is wrong……
Nope, you’d only get less points if you’re having it easy by massively outnumbering your opponents.
And if that happens, assuming the formula is correctly designed, you’ll end up helping your server just as much as the other players playing at peak time because while any single cap point will be worth less, you will be able to cap many more of them, and keep them for a longer time, due to the numerical superiority you’re enjoying.
ITT:
OP: People are playing WvW when I don’t, STOP THEM!
Not at all. More like “people are getting ridiculous amounts of points bashing doors when no one is around, factor in the amount of opposition they have in the number of points they get”.
But I understand reading can be a complex skill to acquire…
(edited by MagnusLL.8473)
and suddenly one realises, WOAH I should have spent this time doing funnier things like, say,
organised guild combat, working teamplay skills and personal l33t skillz, engaging up-close offencive sieging, going all out into enemy territory. Instead of hiding in enemy keeps to portal my zone inside, escorting dolyaks to get keep maxed out with 5 ACs on every door, ninja catapulting bay watergate, continuously suiciding into supply camps just to hold for minute longer. Joining a guild with identity instead my “reqruiting everybody, and their granny”-guild. And so on.Players decide how wvwvw is played. Based on their priorities. Guess my bias is quite clear.
If players have to decide how w3 is played then this game is screwed.
NSP
EvE Online has a nice solution for “night-capping”; when a tower gets hit by an enemy fleet, it goes into “reinforced mode” where it becomes invulnerable for a set amount of time which is known both to attackers and defenders. I believe the time can even be set by players, not sure which side though. Very nice and completely does away with one side demolishing stuff when the other one is asleep.
This ensures that both parties have a fair chance at destroying or defending the tower, since essentially the crucial battle is pre-arranged.
Eh. Eve online also has one single, global server, so the timezone problem is nicely sidestepped because every guild/alliance has access to the same worldwide recruitment pool, unlike what happens here.
But at this point I doubt we can hope for a drastic change in the server structure, so the most realistic hope is for a change in the scoring system.
Actually there’s one more thing that makes things work in EvE (where larger alliances pretty much behave like GW2 servers, as in recruiting corporations with players from different time zones for 24hr/day coverage).
When towers go into reinforced mode, they start using supplies previously stockpiled by defenders. If those supplies are insufficient or aren’t there, the tower can be destroyed earlier or immediately.
So the GW2 example would be – defenders can spend the prime time making sure that keep supply is maxed out (and it needs to be a longer process than now), and that supply directly determines how long a keep can hold out being assaulted. As in, when attackers assault doors and walls, those do not start to get damaged until supply runs out. A fully supplied keep would require a massive effort involving loads of siege weaponry to even have a chance of being depleted throuhgout the night.
That’s right. Taking out a keep should be a full day effort. This “we have it, no wait they have it, no wait we have it again” stuff gets boring fast and makes everyone run around maps furiously without any kind of overall strategy that spans more than the next 30 minutes.
Sigurd Greymane, guardian
~ Piken
I think more of the issue with night capping isn’t just the points accumulated at night. It takes the less populated server much of the day to make up ground to get their points back to even and by that time the night crew of the other server is ready to go back to work. So there are times when they aren’t making up ground points-wise even though they may be winning the fights at them moment. Anet should be able to adjust scoring accordingly so that there are “momentum” bonuses or something. I haven’t thought about this a lot because I wasn’t playing the game for the last part of 2012 but something should be done imo.
I true feel bad for those in EU. Your coverage of prime time is only like 6 hours long a day.
In NA it is slightly better. We got EST, PST and Oceanic. So that’s roughly 12 hours of prime time. But yes this problem also exist for us.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
In NA same story, relax soon they will be all alone vs doors cause when ESO comes out all the other players will get out and they wont get anyone to fight for.
I’m sorry to burst your bubble and haul you back into reality but TESO will also have night capping. It is not built like EvE, it is built as “campaigns” (ie. redundant versions of the same map for groups to play on just like our servers for Wv) and by golly you’d better believe there are going to be stacked servers with 24/7 coverage and servers with no coverage.
[Eon] – Blackgate
In NA same story, relax soon they will be all alone vs doors cause when ESO comes out all the other players will get out and they wont get anyone to fight for.
I’m sorry to burst your bubble and haul you back into reality but TESO will also have night capping. It is not built like EvE, it is built as “campaigns” (ie. redundant versions of the same map for groups to play on just like our servers for Wv) and by golly you’d better believe there are going to be stacked servers with 24/7 coverage and servers with no coverage.
Actually, TESO is built around the megaserver idea, as in everyone is on the same “server”. So it is built pretty much exactly like EvE.
But we know too little about how the whole thing works to judge if it will be any good.
One good thing I do know they have with sieges is that what you destroy, you get. So you can blow up walls to get in, but then you have a keep with no walls, just like it was in DAoC. It also sounds like getting a keep will be a much longer effort, basically the end result of a campaign, which is how it should be.
Keeps shouldn’t trade hands a dozen times per day.
Sigurd Greymane, guardian
~ Piken