Blast finishers
Really?
Omfg, need to try out. Thanks man!
I 2nd this! More often than not while I’m using D/D ele, soon as I see a water field of any sort down I roll into it on earth attunement and pop my chearning earth on top of it for 3 water blast finishers… Wish I saw more ppl making use of my fire rings tho Even ice fields from ice elementals work wonders for area frost shields
wait combo fields and finishers have a purpose!! NOOO WAI!! youtube video or it didn’t happen..
wait combo fields and finishers have a purpose!! NOOO WAI!! youtube video or it didn’t happen..
have been playing this game since launch and i had only really heard about combo fields but never actually used/taken advantage of them. i have been seeing in wvw lately ‘condition removal’ and stuff like that on people, but never realy thought about what it was. combat in gw2 is too cluster-kitteny to really take advantage of combo fields.
wait combo fields and finishers have a purpose!! NOOO WAI!! youtube video or it didn’t happen..
have been playing this game since launch and i had only really heard about combo fields but never actually used/taken advantage of them. i have been seeing in wvw lately ‘condition removal’ and stuff like that on people, but never realy thought about what it was. combat in gw2 is too cluster-kitteny to really take advantage of combo fields.
Hence coming up with ways to make combo fields work for you if your too all over the place to see fields during the heat of the battle.. before entering battle commander calls for a stack and for people to lay down certain fields and then use the blast finishers.. needless to say that in an long fight those buffs will go away and your stuck back at the “I cant see fields during fights” problem.. I suggest just paying more intricate detail and use better communications for using fields and finishers..
Some people really don’t know that blast finishers work wonders. Stop giving the OP a hard time.
Some people really don’t know that blast finishers work wonders. Stop giving the OP a hard time.
Haha im sorry.. is it against the rules to be super passive aggressive and sarcastic via forums??
thanks m8 gonna make a blast finisher build
Maguuma
Its funny that WvW players kno more about the combo system then every pve dungeon group i’ve been with minus a couple guild groups .(_ _ ).
Some people really don’t know that blast finishers work wonders. Stop giving the OP a hard time.
Haha im sorry.. is it against the rules to be super passive aggressive and sarcastic via forums??
IT IS NOW!!!!! Or not. Your call really
Some people really don’t know that blast finishers work wonders. Stop giving the OP a hard time.
Haha im sorry.. is it against the rules to be super passive aggressive and sarcastic via forums??
IT IS NOW!!!!! Or not. Your call really
msg received.. can you just touch my grundle now?
Combo fields are where most of the “depth” of the combat system is. It used to amaze me that people could have been playing for months and not really know how they work, but it seems more common than players who have a good knowledge of all fields and finishers. I think a lot of it has to do with how much weaker the mobs (outside of some dungeons and events) are than originally intended, which makes it too easy to just spam whatever buttons you have on cooldown in most events.
http://wiki.guildwars2.com/wiki/Combo
Every ~20sec my engineer can self-combo blast 3 times with 2 water fields, healing from nearly dead to full health, or gain 10 sec of retaliation, or 9 stacks of might, just with the current build he’s using. Elementalists are combo machines, as one of the most versatile classes, but every class benefits from knowledge of the uses of combo fields.
One thing that a lot of people don’t realize is there is a priority list for combo fields. Meaning if several different types are over-layed, the one with the highest priority is the one which will be triggered by finishers. This is key when trying for specific effects. Nothing like trying to blast a water field and getting chaos armor from an overlapping ethereal field (for some reason ethereal seems to be the highest priority).
Generally considered squishy and useless in dungeons, thieves have access to the fastest repeatable blast finisher, making them excellent healers/buffers with a somewhat coordinated party. Two thieves and two rangers could keep up a healing blast rotation better than 4 elementalists: http://wiki.guildwars2.com/wiki/Healing_Spring
http://wiki.guildwars2.com/wiki/Cluster_Bomb
That’s 100% uptime on regeneration and a blast heal every second, in addition to a condition removed every 3 sec and possibly traited vigor as well.
Not saying that’s an optimal comp, but it’s silly how many times I’ve heard that either thieves or rangers are bad support, or suck for this or that, when they have the best water/blast synergy in game with one button each and no special build required.
On a random side note, I miss the old evasive arcana, that blast finisher would trigger on every dodge no matter attunement, with no cooldown. With the pre-nerfed sigil of energy and runes of the adventurer, my elementalist could perma-dodge, blasting any field in sight every couple seconds. Okay, maybe that was OP…… (especially without a cap on healing targets in WvW, but hey, turtle wars was pretty boring, I guess arrow cart wars is slightly better)
Combo fields are where most of the “depth” of the combat system is. It used to amaze me that people could have been playing for months and not really know how they work, but it seems more common than players who have a good knowledge of all fields and finishers. I think a lot of it has to do with how much weaker the mobs (outside of some dungeons and events) are than originally intended, which makes it too easy to just spam whatever buttons you have on cooldown in most events.
http://wiki.guildwars2.com/wiki/Combo
Every ~20sec my engineer can self-combo blast 3 times with 2 water fields, healing from nearly dead to full health, or gain 10 sec of retaliation, or 9 stacks of might, just with the current build he’s using. Elementalists are combo machines, as one of the most versatile classes, but every class benefits from knowledge of the uses of combo fields.
One thing that a lot of people don’t realize is there is a priority list for combo fields. Meaning if several different types are over-layed, the one with the highest priority is the one which will be triggered by finishers. This is key when trying for specific effects. Nothing like trying to blast a water field and getting chaos armor from an overlapping ethereal field (for some reason ethereal seems to be the highest priority).
Generally considered squishy and useless in dungeons, thieves have access to the fastest repeatable blast finisher, making them excellent healers/buffers with a somewhat coordinated party. Two thieves and two rangers could keep up a healing blast rotation better than 4 elementalists: http://wiki.guildwars2.com/wiki/Healing_Spring
http://wiki.guildwars2.com/wiki/Cluster_Bomb
That’s 100% uptime on regeneration and a blast heal every second, in addition to a condition removed every 3 sec and possibly traited vigor as well.
Not saying that’s an optimal comp, but it’s silly how many times I’ve heard that either thieves or rangers are bad support, or suck for this or that, when they have the best water/blast synergy in game with one button each and no special build required.On a random side note, I miss the old evasive arcana, that blast finisher would trigger on every dodge no matter attunement, with no cooldown. With the pre-nerfed sigil of energy and runes of the adventurer, my elementalist could perma-dodge, blasting any field in sight every couple seconds. Okay, maybe that was OP…… (especially without a cap on healing targets in WvW, but hey, turtle wars was pretty boring, I guess arrow cart wars is slightly better)
Look at all those cool an skillful things you can do with those neat classes!
Combo fields mean literally nothing to Necros, as all their fields are undesirable, and all their finishers are awkward and unusable/impractical ; ~ ;.
Look at all those cool an skillful things you can do with those neat classes!
Combo fields mean literally nothing to Necros, as all their fields are undesirable, and all their finishers are awkward and unusable/impractical ; ~ ;.
http://wiki.guildwars2.com/wiki/Table_of_necromancer_combo_skills
Lifesteal and aoe blind/weakness/retaliation and poison are pretty useful if you can get people coordinated to pull them off. I agree though, necros seem to have gotten the short end of the combo stick. Seems to be a theme though, the other classes capable of boon stripping also lack fields (mesmer/thief) but they have some nice finishers.
necros have dark fields which use to be nice for taking camps and stuff :P
here in FA, we use combo fields all the time, lighting for speed to get all over the map, Fire pre-engagement so you have might for that extra punch, and water during the engagement to survive and win.
To see lower tiers not using kinda baffles me, these fields are always nice and give you that little extra advantage to win sometimes
Actually, s/f ele can get up to 9 stacks of might for 10 sec I think (I’ve tried it). Not sure about how a heal would work but I pop fire 3, use arcane wave, then switch to earth 4 and 5. Stacks with warrior or guardian might buffs.
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)
Ok all your mesmers? Fire off all your blasts!
-Torch #4, stealth, 3 seconds to blast, fire aoe, 30 second cooldown, on a weapon near nobody uses….. waste that long cd on a random field!
Ok Rangers fire off all of your blasts…………….Hey Rangers…………we are waiting………ETWGT%&^
%#Y Rangers do your blast finishers…………………..oh you don’t have any except when you use Drake pets?? Ok make them do some blast finishers………ahem Rangers we are waitingggggggggggggggg……….Oh you can’t actually control when the Drakes do their blast finisher? Well that is #RGT#RQWGHSF#$T%#$T!@
Welcome to the life a Ranger my friend.
People play rangers in wvw?
People play rangers in wvw?
If they do, I’d be surprised if they know what combo’s are.
7.2k+ hours played on Minesweeper
Look at all those cool an skillful things you can do with those neat classes!
Combo fields mean literally nothing to Necros, as all their fields are undesirable, and all their finishers are awkward and unusable/impractical ; ~ ;.
I just wait for a warrior to drop a banner, then steal it and combo blast!
Ok Rangers fire off all of your blasts…………….Hey Rangers…………we are waiting………
ETWGT%&^
%#Y Rangers do your blast finishers…………………..oh you don’t have any except when you use Drake pets?? Ok make them do some blast finishers………ahem Rangers we are waitingggggggggggggggg……….Oh you can’t actually control when the Drakes do their blast finisher? Well that is #RGT#RQWGHSF#$T%#$T!@Welcome to the life a Ranger my friend.
At least you get 15 second waterfield and aoe cleave weapons. Ranger are credit to team!
This site is useful too:
http://mastodonte.fr/outils/tool-combo#en
(Got a weird message from firefox about it, but have been there a billion times an no issue).
Necros have the awesome-est blast finishers! Um, but only if you are under water. Other than that, not so much. How ever, feel free to blast a necro field for tons of cond removal or retaliation.
Necros have the awesome-est blast finishers! Um, but only if you are under water. Other than that, not so much. How ever, feel free to blast a necro field for tons of cond removal or retaliation.
I agree that necro fields are kinda meh. As a guardian running with a necro friend, I traited for blind causes vuln. Together we could stack 15+ vuln on groups of people in seconds, with 25 stack spikes. It worked well enough.
https://www.youtube.com/channel/UCrgi7iO_2RIWPnXSjnozosg
Alright man. Me and my ranger friends will bring all the blast finishers you want.
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not