(edited by NeuroMuse.1763)
Bloodlust Buff Tracking & Servers?
Just for the sake of clarity I understand that the skill lag with the way the current set up is can not be entirely eliminated.
I however want to know if this will cause additional strain or if it is being calculated and tracked on a different cluster of servers than those responsible for skills. As the last thing we need is to compound a preexisting problem.
(edited by NeuroMuse.1763)
No it will not impact lag in any meaningful way as the buff is calculated on a per map basis and not dependent upon player input (applying various conditions from specific sources).
(edited by Urrid.4593)
not dependent upon player input
Stomping is indeed player input. Every stomp attempt has to be tracked and whether or not the bonus points will be applied after being successful. A far greater number of people that would normally burst/dps people down will now be trying to stomp for the potential points.
(edited by NeuroMuse.1763)
Trust me. It won’t impact performance in the slightest.
Trust me. It won’t impact performance in the slightest.
The performance problems are most prevalent on T1 servers and do not commonly occur outside of them at least on the level that they present themselves in T1 20-30s+ skill lag as these servers are all ready quite strained on resources. These changes are not live and unless you’re are a dev or server admin please do not make a factual statement. Right now it’s an opinion and I immensely appreciate you responding and providing your opinion on the matter which may in fact be correct but I’d like to see some developer or server admin insight to this.
(edited by NeuroMuse.1763)