Bloodlust addition

Bloodlust addition

in WvW

Posted by: Name in use already.7294

Name in use already.7294

Please get rid of it. The terrain you added is great and I really like the new central map area for roaming and small scale fights. but at the same time, you’ve made roaming ect feel pointless by adding this stat buff into the game. PLease find something else to replace these bloodlust shrines but still make people want to come to the centre.

Ideas:
1. A buff for a single player who if procected while he channeled somewhere, would become super strong, or transform into something interresting. (like a player boss monster, but give it a time limit or some form of weakness to balence it)
2. Something that gives players experiance and world exp and maybe a short buff for a 5 – 15min period afterwards.
3. Neutral capable camps
4. The 5 current capture points will unleash a map wide affect of damage or debuff for a SHORT while after being captured, (like the temple of storms)

These would achieve the same affect of adding stratergy to high lvl wvw without the snowball effect that occurs in uneven matchups. Please add your own thoughts to this list so the ANet can see the many alternatives to their current system.

Bloodlust addition

in WvW

Posted by: Pendragon.8735

Pendragon.8735

You just can’t appreciate how great it is to lose a fight on the map you are on, just because the other side has extra men on 2 other borderlands, doing nothing skillful, or hard, but squatting on some uncontested control squares, that your side unfortunately doesn’t even have the manpower to contest.

You should totally be at a huge disadvantage for that, for not being wise enough to jump to a top tier / population server.

/end sarcasm