So Hugh previewed more details about Bloodlust in the Borderlands, the orb replacement mechanic, in a live stream recently.
A brief summary from what I recall. The lake in the middle of the borderlands map has mostly been filled in and new objectives have been added.
The capture points:
- There are four new capture points placed on the corners of the lake and one at the north of the ruins (five points total, of equal worth).
- Southern point is Temple of Lost Prayers and it’s located at the northern tip of the existing ruins.
- South West point is Battle’s Hollow. It’s has an arena type layout with two tunnel entrances.
- North West point is Bauer’s Estate. It’s a fairly open space and it’s connected to the Battle’s Hollow by pillars you can jump from for faster travel between the two (compared to if you run along the ground/swim).
- North East point is Orchard Overlook and you can blink/shadow step from the cap point to the cannon which allows unique play from the other points. Multiple pathways to the cannon location emphasises terrain combat (this is the case for all the points form what I can see).
- South East point is Carver’s Ascent and it’s a high location. Lots of open edges to knock people off. Emphasises stability and knock-backs, there is also some kind of tunnel underneath.
- Each point is slightly different in its terrain and different strategies can be used for each, such as fighting at elevations (use stability and knock-backs), using blink skills to traverse up terrain quickly, wide open points versus more crowded points.
- To capture a point you have to stand inside the square (similair to PvP or capping a tower) with no enemies inside of it.
- Multiple players will not capture faster.
- Once captured, the capture status will decay slowly over time if no-one is inside of it.
- Point status shows up on the map with the colour of the server that controls it (white if neutral) in addition to a light above the point which is visible from normal view.
- Enemy players can neutralise by standing in an unprotected point, neutralising is faster than capturing.
- Capturing or neutralising the points will not provide you with normal event credit or WvW experience. The only intended reward is the actual buff (I may have misunderstood this).
- Each capture point has a cannon (the same as tower/keep cannons that benefits from masteries) that can be built with 10 supply.
- You may also build additional siege inside and around the capture points, although it’s not intended to be able to treb a keep from any of these points.
The buff:
- To obtain the bloodlust on the borderlands buff you need to capture at least three different ruins on that map. Once you hold at least three at the same time you need to hold them for two minutes to obtain the buff which is given to every player on your server across all WvW maps.
- To lose the buff an enemy server has to obtain it. They have to cap at least three ruins and hold them for two minutes, neutralising alone won’t do it.
- The buff gives your server one point for every stomp made while under it. It also gives +50 to power, precision, toughness, vitality, healing power and condition damage.
- The buff stacks so you can hold three borderland buffs and get three points per stomp. Only one player can get stomp credit. Killing without stomping won’t provide points.
- Some system is in place to prevent trolls from allowing enemy servers to stomp them repeatedly for points.
Miscellaneous:
- The quaggan and the krait have been removed completely. There are random yellow (only hostile if provoked) NPCs that roam the area. I noticed a red ooze among other things so this will help complete daily kill variety in WvW.
- There are two new sentries in the new area.
Ram Mastery:
- Tier 1 gives the player Iron Hide. This is a 50% damage reduction buff.
- Tier 2 gives Flame Blast (ram skill two) the ability to apply structural vulnerability. This increases damage taken by 1% per stack.
- Tier 3 reduces ram skill recharges.
- Tier 4 causes knock-back to people behind the gate disrupting repairs.
- Tier 5 gives a support skill which applies Iron Hide to nearby allies.
Another Livestream will be out next Friday. I can’t remember if he mentioned the release date for any of this stuff although I think ram mastery is in the next patch.
(edited by Shiren.9532)