Blue vs Red vs Green

Blue vs Red vs Green

in WvW

Posted by: Ricky.4706

Ricky.4706

I’m thinking, if wvw was simply qued, beyond server vs server – it would make wvw fun again….wvw was a blast in beta – there wasn’t anything about joining the largest server, it was more about joining a big fight and discovering something new. it seems the problem is that wvw has naturally taken on a gvg approach – but on a server scale.

By simply queing up to enter a random wvw fight – everyone would have a chance to join a big fight – which from a product standpont should be a feature available to every customer – no matter what server they joined.

and another solution should be independent of wvw to fill the guild vs guild – this should actually be in the pvp area, where it can be more controlled. if you want to rank a guild on wvw – simply total up their wvw points as a guild and give em a gold star or something. wvw needs the mega server approach to balance things out and make it more fun / versatile again.

You’d also probably make more sales creating custom maps for gvg friendly fights (which have wvw options ) – and you’d probably have more control with lag by making all wvw fights optimal sizes – no que’s because each person is joining a random fight. The scores only really reflect who has the most coverage / population – so you wouldn’t lose anything historically relevant.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

Blue vs Red vs Green

in WvW

Posted by: gatsu.2813

gatsu.2813

For them to take the megaserver approach will almost completely require the devs to redesign WvW from the ground up. The current borderland maps are drastically outdated and stale to pick up any renewed focus on what is to be thought as proper wvw meta play.

IMO, if they wish to continue on with the traditional 3-way matchups, they must design a core and dynamic map similar to how they brought up EoTM with a specific focus to anti-blobbing. Lane pushes like that of DOTA/LOL games and a huge penalty for losing/high reward for capturing objectives should be a high priority on this list. A map-wide reward system should also be included so that ALL players, no matter who is on offense or defense, maintains the same basic rewards as a team IF they remain active. The map engine also shows that NPCs can maintain simple commands under certain circumstances (paying a merc. npc group to attack a tower as a diversion or a main tactic is one example). There are so many ideas that can be thrown down on paper but cannot be executed for variety of reasons. However, the devs should know that we need a short-term dynamic map that can meet demands of their players. We have thousands of players ready and willing to put in energy/time/money into this to make it a real thing.

GvG however is a whole different story. Pre-made builds/coordination using standard meta tactics needs to be addressed. Anet views this as taking players out of wvw since their intentions are not capturing objectives but just to fight overall. If they want to incorporate GvG into WvW, they must give some meaning of capturing objectives that are highly valuable to both teams, whatever that may be. Otherwise, Anet needs to change the meta overall to accommodate the situation.

Blue vs Red vs Green

in WvW

Posted by: Ricky.4706

Ricky.4706

please correct me if I’m wrong, but isn’t one of the selling points of guildwars 2, large epic battles ? not everyone can experience these epic battles unless they join 1 of what ..6 servers ?

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

Blue vs Red vs Green

in WvW

Posted by: Jimmy JimBob.2801

Jimmy JimBob.2801

They tried this. It’s called Edge of the Mists. It’s not Anets fault that the wvw community in general moved away from it and it got filled by PvE karmatrainers.

I want to fight with the same individuals, commanders and guilds I’ve always fought with using my server VoiP. Not some faceless nobody I’ve never seen before. Megaserver wvw would be the end of it for me.

And if you really want to be part of a large competitive server farm some gold and transfer. That or take advantage of one of many free transfer opportunities that have been presented since launch

Blue vs Red vs Green

in WvW

Posted by: atheria.2837

atheria.2837

I’m thinking, if wvw was simply qued, beyond server vs server – it would make wvw fun again….wvw was a blast in beta – there wasn’t anything about joining the largest server, it was more about joining a big fight and discovering something new. it seems the problem is that wvw has naturally taken on a gvg approach – but on a server scale.

By simply queing up to enter a random wvw fight – everyone would have a chance to join a big fight – which from a product standpont should be a feature available to every customer – no matter what server they joined.

and another solution should be independent of wvw to fill the guild vs guild – this should actually be in the pvp area, where it can be more controlled. if you want to rank a guild on wvw – simply total up their wvw points as a guild and give em a gold star or something. wvw needs the mega server approach to balance things out and make it more fun / versatile again.

You’d also probably make more sales creating custom maps for gvg friendly fights (which have wvw options ) – and you’d probably have more control with lag by making all wvw fights optimal sizes – no que’s because each person is joining a random fight. The scores only really reflect who has the most coverage / population – so you wouldn’t lose anything historically relevant.

This smacks of getting rid of countries and patriotism.

No. We need our servers intact and better equipped by the devs to keep the attention of the rest of the GW2 community.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

Blue vs Red vs Green

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

I’m thinking, if wvw was simply qued, beyond server vs server – it would make wvw fun again….wvw was a blast in beta – there wasn’t anything about joining the largest server, it was more about joining a big fight and discovering something new. it seems the problem is that wvw has naturally taken on a gvg approach – but on a server scale.

By simply queing up to enter a random wvw fight – everyone would have a chance to join a big fight – which from a product standpont should be a feature available to every customer – no matter what server they joined.

and another solution should be independent of wvw to fill the guild vs guild – this should actually be in the pvp area, where it can be more controlled. if you want to rank a guild on wvw – simply total up their wvw points as a guild and give em a gold star or something. wvw needs the mega server approach to balance things out and make it more fun / versatile again.

You’d also probably make more sales creating custom maps for gvg friendly fights (which have wvw options ) – and you’d probably have more control with lag by making all wvw fights optimal sizes – no que’s because each person is joining a random fight. The scores only really reflect who has the most coverage / population – so you wouldn’t lose anything historically relevant.

This smacks of getting rid of countries and patriotism.

No. We need our servers intact and better equipped by the devs to keep the attention of the rest of the GW2 community.

No the servers are not better off in-tact. The current system is living proof of why it doesn’t work and never will work. The devs cannot keep the attention of community when players freely take it upon themselves to stack servers due to greed.

The OP’s idea would work as long as players can freely choose whatever color they wanted to fight for when they log on, and can see the number of players, per color, per map.

Blue vs Red vs Green

in WvW

Posted by: Jimmy JimBob.2801

Jimmy JimBob.2801

The OP’s idea would work as long as players can freely choose whatever color they wanted to fight for when they log on, and can see the number of players, per color, per map.

Yes because that solves the problems of greedy players stacking….

Blue vs Red vs Green

in WvW

Posted by: Talyn.3295

Talyn.3295

NO.

Random ques would kill any spirit left in wvw.
Mega servers do not belong in WvW. We do not need overflow maps. Any system that introduces overflow maps to WvW will be the death of the game mode.
Overflow maps are what killed EoTM and made it into a Karma train to start with. Then people kept at it because it was easy and it was profitable. This same thing could happen to WvW if we move to any kind of system that uses Megaservers or Overflows for WvW maps.
The main reason is there is no sense in playing defensive if your hard work/siege becomes meaningless due to an overflow disappearing.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Blue vs Red vs Green

in WvW

Posted by: Steelo.4597

Steelo.4597

we dont need another karma train system without community, motivation to defend and communication, they are already all over GW2, starting right in queensdale, up to the new “wvw” EOTM. What we need is incitement to balance out server population – like transfer costs scaling with ranking instead of how many PVEers a server had half a year ago.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

Blue vs Red vs Green

in WvW

Posted by: Ricky.4706

Ricky.4706

it’s been 2 years already, and nothing has balanced it, it’s still the random lag for the top tier, hit or miss balanced fights for all tiers below.

In GW1 – fort aspenwood was a blast – and those were always random.

Don’t get me wrong, I hear where you guys are coming from, but at this point we can’t expect servers to want to balance fights – it’s completely hit or miss in the lower tier servers …and quite honestly I enjoy my server, but it kind of stinks that fights go from being severely outnumbered for weeks ….to stretches of pvdoor.

In beta ….it was just a ton of people going at it ..and it was a rush – while there was some organization, in the end it was just one massive pug mixture of guilds and random players tagging along.

There has to be some sort of middle ground where we can have strategy, and full fights.

for example, mega server that automatically pulls you into where a guild member may already be fighting. This way you can have organization, and every player has a chance to join a large battle. Guilds should be feared, not servers.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

Blue vs Red vs Green

in WvW

Posted by: Aeolus.3615

Aeolus.3615

Megaserver in WvW would make sense if there were no overflow nor players limit and a very huge map, since engine and IT infrastructure cant handle, that does not make sense.

Besides, Anet also stated that megaserver will not affect WvW i dont understand how people keep talking about this.

1st April joke, when gw2 receives a “balance” update.

Blue vs Red vs Green

in WvW

Posted by: Ricky.4706

Ricky.4706

which basically means that a new customer would have to pay extra to transfer to a server with enough people to have a big fight, after they find their servers have little to no population that play wvw.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

Blue vs Red vs Green

in WvW

Posted by: Kilger.5490

Kilger.5490

Edge of the mist is too large and unwieldy, I really dont enjoy it that much. Its a maze literally.

Something simple like one keep to take in the middle of the map with a few towers scattered around would be much more enjoyable.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

Blue vs Red vs Green

in WvW

Posted by: Ricky.4706

Ricky.4706

I tried EOTM , wasn’t crazy about it simply because it felt more like a running game.

I run run run, find a big fight …have a few minutes of fun, die …run run run………that’s also what makes wvw less fun when it’s empty, i enjoy the strategy and challenge, but when your server can only host 1 zerg …….you spend more time running trying to catch up to 1 fight than fighting….unlike bigger fights where mini fights are breaking out all over

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

Blue vs Red vs Green

in WvW

Posted by: style.6173

style.6173

@OP: This would be the death of WvW… even more than it is already dying.

Blue vs Red vs Green

in WvW

Posted by: Zaleta.1567

Zaleta.1567

CU anyone? itll be a lot better there when it comes out:)

Blue vs Red vs Green

in WvW

Posted by: Ricky.4706

Ricky.4706

@OP: This would be the death of WvW… even more than it is already dying.

I believe it would greatly improve the situation to be honest , it would take the stress of ranking a server number 1 – and place more emphasis on highlighting strong wvw guilds.

Say for example 1 guild has 1 million wvw rank points accumulated from all members- that would be a more credible title that would have to be earned than
simply transferring to a winning server.

All anet would have to do is make it where when a wvw guild member joins a wvw fight, the megaserver would put them in any server their other guild members are on.

This would also bring wvw closer to the title – guild wars. It will never be organized like gvg, but it would give credibility to top guilds …while keeping all fights full. This would also improve wvw overall, because people can learn new and different tactics from fighting with a variety of guilds.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

Blue vs Red vs Green

in WvW

Posted by: Ricky.4706

Ricky.4706

also, for the idea of being a patriot to your server, think of it like this ….

a guild simply travels and conquers any land they fight. Their guild is their country, not their server.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

Blue vs Red vs Green

in WvW

Posted by: Gearbox.2748

Gearbox.2748

NO- absolutely not. Megakittenup already kittened up my pve game. Please don’t kill my newly found wvw game.
The only reason I’m doing wvw is that it is – a community -. I know the other players I team up with- this is the ONLY thing left for my server. Everything has become a mass of random players. PVE is just a bunch of random green text blob. . . Everything is zerged out of proportions..
I want small servers. few players. “zerg” no bigger than 30 players at tops in the same location.
World bosses. Strucktures in wvw etc. have no capacity for the high numbers. They become pointless farm objects with no resistance when you fill up so many players in the same places-
In wvw it all comes down to – massive 100 player stupid zerg smash up against the other 100 player zergs. and the team with the worst computers loose in fps.
Wold bosses – timers had a purpose.- now they are dead in less then 2 minutes.

As for the Guild hopping. same crap!. then big guilds just becomes the same roaming massive 100+ player zergs that farm everything. going for the easy gold.

Blue vs Red vs Green

in WvW

Posted by: Leaa.2943

Leaa.2943

No, no, no and NO!

The day this happens, is the day i leave wvw. What will happen that always happens in games were there is no server pride involved is loads of stacking issues, loads of bots, loads of chats full of crap, overall the feeling that you are a team will just vanish, and it will transfer in to a karma train a la Orr, were people just run in to each other for lootbags. There will be nothing about guilds, nothing about teams, servers, pride and will to win just lootbags.

It is the fact that it is severs involved with guilds raiding that is keeping the interest up. This would be totally useless with wvw mega server.

Blue vs Red vs Green

in WvW

Posted by: Straegen.2938

Straegen.2938

GW2 should take a page out of the best mass PvP system out there which is Eve. Players should be loyal to their guild and their guild alliances. Matches should be constructed based on these alliances. Guild warfare that is re-balanced each week “fixes” most of the main problems in WvW.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Blue vs Red vs Green

in WvW

Posted by: CuriouslyStrong.6925

CuriouslyStrong.6925

The green server is almost always the first place server in every tier, putting all the green servers together makes no sense to me… That’s why I hate eotm

Blue vs Red vs Green

in WvW

Posted by: Ricky.4706

Ricky.4706

Then there will never be any diversity other than transferring to the winning server.
It’s not like we have enough players to fill up enough servers to keep the fights interesting every week. The majority of the wvw players are leaving, the minority doesn’t want it to change but say it’s broken. Is the problem with wvw really the game ?

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels