Far Shiverpeaks
50K kills WvW
It would be a very great idea to make siege lockable.
So if i place siege i can choose who can use the siege.
-myself
-my party
-my squad (for commander)
-my guild
-everyone
this way you guys will get a lot of anger away from the WvW guilds that are making siege and someone else uses it and wont stop using it.
the owner can always man the siege and kick whoever is using it, so allowing someone else to use it
I dont see the added value of this idea and it would make it unnessesary complicated
This would however be way too easy to abuse.
Lets say a troll buys 500 arrow-carts.
He now builds those arrow-carts at a wall, but locks all of them.
That means it is impossible for the other players do build and/or use any defenses and the tower/castle/keep will fall without any real opposition.
You can already retake the control of a siege you have placed yourself, so others stealing it shouldn’t be much of an issue.
You cannot on golems.
And about the troll if the players wants to waste money/badges to troll then let him do it. its his money/badges so he must be able to lock them
I like the way it is now. The person who drops the siege can commandeer it if needed.
That ability needs to be extended to golems however. Can’t tell you how many times my guild has build a group of golems just to have some jerk get in them and walk them off a cliff or out into an enemy zerg. The person who dropped the golem blueprint should be able to take over the golem just like every other siege.
RiWiJo, If Anet is expanging it to Golems its also nice.
But the idea is still a good one. My guild is building lots of siege and guild members cannot get on it because others are using it.
Commanders dont Always have time to retake the siege and give it to the proper people.
If we have some kind of locking mechanism that commander says ok siege is now only for guild members then it would be better.
Also they can tell after leaving that siege is open for everyone then.
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