25 okt 2014 – PinkDay in LA
Body Blocking on Opponents
25 okt 2014 – PinkDay in LA
No. Because yet again you are trying to force us to have the standard trinity.
There’s 0 need for body blocking.
It’s just impossible to do. If the servers already have a hard enough time doing damage calculations, adding a body block calculation will set their servers on fire.
The best player in the game
“I’m better than all of you!”
i so much want body block! it not forces trinity, just make sense more professions! now there are no back or midline
btw body blocking is already an option for you but only idiots turn it on (melee assist) because you dont block the enemy, only the enemy blocks you
Just the WvW
R3200+
No. Because yet again you are trying to force us to have the standard trinity.
There’s 0 need for body blocking.
If you play something other then guardian, warrior, guardian, your opinion has merrit. Otherwise just some BS to defend your profession choice.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
No. Because yet again you are trying to force us to have the standard trinity.
There’s 0 need for body blocking.
If you play something other then guardian, warrior, guardian, your opinion has merrit. Otherwise just some BS to defend your profession choice.
I play every class and am the guy in the raid group filling whatever shortfall we have that day. Thanks though, was a nice effort.
Sorry that every class has useful abilities and can be used from any position. Maybe you dont frontline on ele, necro or engie, that doesnt mean the rest of us don’t.
New Meta: full healing power guardians on every gate and wall.
Very bad idea
here the trinity has nothing to do. we already have heavy and medium classes staying in front of the line and lighter, squishy class and build staying in outskirts of battles or lines or in a charge. Body blocking can give a good cut at zergs cause the bigger the grp is the worst it fair in close battle and finally small grp can actually fight larger in bottleneck. It would really be more realistic and tactical.
But you know..the game must be fun, ppl have to train go through everything getting loot or get bored, no space for tactics or real fights.
here the trinity has nothing to do. we already have heavy and medium classes staying in front of the line and lighter, squishy class and build staying in outskirts of battles or lines or in a charge. Body blocking can give a good cut at zergs cause the bigger the grp is the worst it fair in close battle and finally small grp can actually fight larger in bottleneck. It would really be more realistic and tactical.
But you know..the game must be fun, ppl have to train go through everything getting loot or get bored, no space for tactics or real fights.
So you’re adamant that you never see any Ele going forward for a static or chill. A necro going forward for a Well of Corruption ?
Please tell me you’re joking. All this would do is force a very rigid and stale combat system.
No. Because yet again you are trying to force us to have the standard trinity.
There’s 0 need for body blocking.
I was in doubt on how to respond to this, but seeing somebody already quoted you, the option to ask you to rephrase that has pretty much lost gone lost…
This leaves me with just three other option; rage for the insult you wrote down, ignore it, or this: please go through my posting history and find 1, yes, just one, place where I opted for ‘a standard trinity’. Just one is enough, and I assure you that you won’t find any…
Now I respect other peoples opinions, for or against my ideas, I actually prefer critical analysis of my ideas and well formulated holes or misconceptions, because analysing your own ideas can be rather problematic at times, as you view a problem with your own perception, which at some times can cloud your view on your solution… and while I will defend my ideas when I think people bring up invalid arguments I have not once tried to force anything on anyone. Instead I value an open discussion with pro’s and con’s to try and come up with something that works best.
This idea does come with a possible ‘soft trinity’ gameplay of DPS, Control, Support. And lines that make sense for the armour weights, the skills of the classes, and quite frankly the whole design of the classes seem to fit such a play style. By no means though is it the traditional trinity of Warrior/Ranger/Healer, as classes by design are also rather multi dimensional.
That you do not agree with how this suggestion would turn out to work is fine by me; that you do not wish to contribute to the discussion by providing decent formulated arguments as to why this is a bad idea, is also fine by me; But this was a whole new level of ‘ad hominem’ and frankly I do not have to put up with it… And I will leave it at that…
25 okt 2014 – PinkDay in LA
… Body blocking can give a good cut at zergs cause the bigger the grp is the worst it fair in close battle and finally small grp can actually fight larger in bottleneck. It would really be more realistic and tactical…
This was actually my feel with this idea too, body blocking was actually a decent part of GW1 gameplay, in the form of area denial. When you hear ‘Positioning’ mentioned, it was not so much ‘do not stand in AoE’ but it meant that you positioned yourself in such a way that you guarded your backline…
And if you were to analyse the classes skills more thoroughly (at least in my views), I can only conclude that various skill groups were actually designed with a ‘frontline, midline, backline’ kind of approach. Yet, due to the multidimensional setup of the classes, it was more set up so your build would determine which line you were going to play in.
Right now we mostly just see ‘a blob’, there is little to no strategic play, besides ‘mighting up’, ‘calling and blasting waters’, ‘and the occasional static or stability’. And quite frankly, while the battles are somewhat fun, they do not seem to have that epic feel to them, be it ‘brave heart’ or ‘300’. Why not? (in my view) because your physical presence on the battlefield is entirely negated due to there not being any body blocking.
25 okt 2014 – PinkDay in LA
I’d love for body blocking to be part of the game. Unfortunately it’s technologically impossible. GW2 servers would never be able to support all those characters smashing into each other.
gw2 game engine might not be prepared for that, game would have serious problems, that might be the return of the culling effect and more lag, reason theres alot of clipping stuff.
as bad as 40+ players standing in same cell at least game do not lag, but yes would be excellent if game could handle that.
(edited by Aeolus.3615)