Break out Events.. is it enough?

Break out Events.. is it enough?

in WvW

Posted by: testpig.5018

testpig.5018

I have taken part in a few Breakout events. Getting 2 players to finally come together at the NPC, and trigger the event to start up, free supplies for all! as well as building a few siege machines to help the efforts!
But does it actually help the realm that is losing? Sure it allows them to get this idea that they actually just won something, but does it actually help? If a realm is pushed to not owning anything in the zone, it tends to come down to population. And breakout event or not, they don’t have the population to hold whatever they just took, so then whats the point of taking it?
I have a suggestion to help this along. The breakout event does one great thing, it brings the players to a rally point (the NPC commander dot should appear on the mini -map please). And it allows the few players that are actually in the zone to focus on an objective, possibly capture it, if they don’t get any resistance, and feel as if they overcame some great enemy force.
But have they really? If population is the main factor if one server is dominating the map, and the others have been pushed off, then what can be used as the ultimate tool to keep things balanced, but not make one player stronger the another player?
the answer is simple.. SIEGE!
Have the outmanned buff change the bonuses the outmanned realm gets. They don’t need player damage increase, or more hitpoints… with the commander dolyak giving away supply, the ultimate balancing tool is the siege!
If a realm is outmanned. And thus earning the wonderful but currently useless outmanned buff, they have nothing they can really do to have any advantage over the other realm. They can’t really stop the enemys higher population with that outmanned buff. So all they can do is keep dying.
If the outmannned buff gave that realm 33% siege damage output, you would see players that have just captured that one tower, actually be able to defend it. Arrowcarts/catas/bals/trebs, all hitting with a 33% damage increase would actually work as a nice balanced tool to help counter the enemy population, while still giving the outmanned realm a chance to hit back.
They would be able to take down a tower/keep easier and be able to defend it once they have it.
On top of this, i would also love to see the return of the Orbs. But with one major change. Having the realm which controls the orbs(more then 1) to have a negative effect to their realm. Sort of how DAOC made the realms keep lords weaker, for the more relics your realm controlled. So instead of making keep lords weaker, we can make keep walls and doors take 10% more damage for each orb a server controls beyond 1. So if a server controls 3 Orbs of Power, all their walls/doors take 20% more damage.
This would help balance out, one server with the highest pop, just being stronger and stronger, and offering the means to the underpopulated realm a chance to fight back.

Break out Events.. is it enough?

in WvW

Posted by: alemfi.5107

alemfi.5107

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/