Break stun on damage

Break stun on damage

in WvW

Posted by: Straegen.2938

Straegen.2938

Nobody likes falling prey to perma-stun and I believe many of us agree the CC has gotten out of control at least in large scale play. After a discussion with a friend, I am reminded of how some older games managed this state. Basically any time a player received damage, that was a stun break. Stuns only lasted as long as a player wasn’t taking damage.

A change like this would also fixes stability as it is in the game. Just a thought.

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Break stun on damage

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Posted by: X T D.6458

X T D.6458

As much as I would like to see a complete overhaul of cc’s, siege, conditions etc. This kind of change wouldn’t work in wvw because of the relationship between cc’s and damage and the sheer number of players using skills. There would be no point in cc’s great as that sounds, but it would affect pretty much every group and player. They would have to remake every skill that provides a cc effect and remove damage from it, otherwise it becomes useless.

And considering anet’s legendary lust for cc’s, I doubt they will do anything but keep adding more and buffing it…

Another possible idea is to change stability from being a boon to being an effect that can only be removed by cc’s. This would of course require balancing, and lol I would rather watch paint dry then wait for their joke of a balance department.

I say what needs to be said, get used to it.
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Break stun on damage

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Posted by: Nuzt.7894

Nuzt.7894

It kind of defeats the purpose of a stun to break on damage, that’s more of a root. The culprit imo is perma stun as you mentioned, there should be diminishing returns on any and all CC to prevent perma CC, by the third occurrence of a CC players should have full immunity for X time frame. This is how most games I have played handle CC.

I don’t think a stun should break on damage taken though, it should last it’s full duration on the first cast.

Break stun on damage

in WvW

Posted by: X T D.6458

X T D.6458

It kind of defeats the purpose of a stun to break on damage, that’s more of a root. The culprit imo is perma stun as you mentioned, there should be diminishing returns on any and all CC to prevent perma CC, by the third occurrence of a CC players should have full immunity for X time frame. This is how most games I have played handle CC.

I don’t think a stun should break on damage taken though, it should last it’s full duration on the first cast.

I like the idea of a dr on being cc’d. But that is basically what stability is there for. The biggest problem with it is that there is not enough stability, and way to many cc’s. And most professions do not have reliable access to stability, and have to rely on 1 or 2 stun breaks, which do not prevent cc’s from hitting you consistently.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Break stun on damage

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

The OP is not a good idea as it is. It reminds me closer to Everquest 2’s mesmerize…which usually lasted 10-30 seconds and prevented indirect aoe damage. But your point isn’t missed.

GW1 solution was that you couldn’t be knockdown down while…knocked down. In more proper words, you were immune to the same hard CC for the duration of said hard CC. There was also a half a second-ish of recovery immunity. This way is less disruptive for small scale things, and it made timing more crucial over spam.

However, with HoT some abilities apply a bunch of hard CCs in quick succession…like Rev staff 5 that would make this approach require more technical effort. Yay? It would also mean spiking the same CC on a single area/target is less effective.

An aside is that immobilize should be considered for stability like fear and taunt are… or at least not have it stack passed 3 seconds. Something needs to be consistent there! If you look at other competitive games that care about balance you will almost find none have hard CCs longer than 3 seconds. Same with the inverse, or “immunities/blocks” are hardly longer than 3 seconds.

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Break stun on damage

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Posted by: Justine.6351

Justine.6351

This wouldn’t really do as much as you think. You would just be interrupted by all the cc in question, placing half your skills on short recharge.