Buff Display - Becoming a very big problem

Buff Display - Becoming a very big problem

in WvW

Posted by: Dragon Ruler X.8512

Dragon Ruler X.8512

I realize this is a rendition of a previous post, but I’d like to see what peoples thoughts are on this…

To ensure proper understanding i’m providing this information before continuing…

My display setup is with dual monitors, but Gw2 is played on the 32" 720p TV that has been wired to my computer running a GTX 555 (crappy, I know) and then through software of the NVIDIA control panel changed to the following resolution: 1080p, 1824 × 1026 so that it can fit Gw2 w/o any cut off at the top or bottom. Gw2 is set to Large interface size since it makes things easier to see across the screen and i can see the ground beside my skill bar on the lower left corner (for combat purposes).

My setup works seamlessly but there is an annoying lack of customizing options for our UI. Specifically – when i’m in WvW running with friends who are all using the same buffs as me – and lots of them.

For the general picture:
4 Players are in my upper left corner where their buffs proceed to the right side of my screen. In a the most extreme example I’m at a fort that has been claimed with every WvW buff possible. My friends are running utility consumables, foods, magic find, karma boost, exp boost, armor boost, weapon boost, the halo icon, virtues, boons, name it – they have it on or it shows up during battle. Now we go to a fort where ALL the WvW buffs are on and I have over half of my horizontal portion of my screen is taken up by these huge amounts of boons (and conditions if in combat). When you hover over these by accident and right-click to shift your camera view it brings up the standard right click window for invite/kick/guild add/message/etc that you’d see if you right clicked on their name/picture. In addition to not being able to see half my screen because of these blocking my view I have 2 other problems to deal with. 1) I can’t see all my buffs even when I shrink my mini-map entirely and 2) If an opponent has a large number of buffs, my friends all have buffs, I have buffs, over 60% of my visible play area is compromised from buff/condition indicators and the added frustration of accidentally right-clicking on their extended buff range during combat can lead to many unexpected results (like adding more overhead with the kick option screen or accidentally kicking them from guild – etc). As a last point to be made – think of a guardian with signets running with a ranger with spirits, a warrior with banners, a thief with venom sharing, and an ele for added fun of Soothing Mist and/or aura sharing. That is a natural set of 5 icons from the thief, up to a maximum of 4 from the ele if traited right, 3 banners from the warrior, 4 spirits from the ranger, 3 virtues + 4 signets from the guardian for a total of 23 icons BEFORE conditions or boons or WvW buffs or other boosters. (This excludes the option of more than 5 players running together in which case you could get even more base buffs).

Whew! That’s the problem in a nutshell (and only the tip of the ice burg – could probably come up with a much more frightening set of numbers but this was meant to be quick).

Since you can’t control the display size of everyone and we can’t control how wide the boon box is before it wraps around we need to reach a compromise. I’d really like to get some Dev input on this if possible.

Buff Display - Becoming a very big problem

in WvW

Posted by: Dragon Ruler X.8512

Dragon Ruler X.8512

Oh and that’s not including light aura or the passive traits like strength in numbers or spotter from each class.

Buff Display - Becoming a very big problem

in WvW

Posted by: sukilih.6913

sukilih.6913

Best option is to go with the ‘simple party’ look over the portrait look in options

But yes, I do agree there needs to be a more customizable interface (like gw1)

Ron burgundy
TC- milk was a bad choice

Buff Display - Becoming a very big problem

in WvW

Posted by: Dragon Ruler X.8512

Dragon Ruler X.8512

Unfortunately the simple party look doesn’t negate everything I mentioned above – it does eliminate some, but not enough imo

Buff Display - Becoming a very big problem

in WvW

Posted by: GOSU.9574

GOSU.9574

Bthere needs to be a more customizable interface (like gw1)

Scalable and moveable UI Elements. Should have been in the game at launch. It’s one of those “Oh we will do it after we get revenue” things. It’s been asked for for years now. Another sad “Launched before it’s Time” issues. The downed state skills and underwater combat had priority.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

Buff Display - Becoming a very big problem

in WvW

Posted by: scerevisiae.1972

scerevisiae.1972

Agree, the UI is awful.

The most important transient information, buffs and conditions, have the smallest icons.

I realise the intent was to be able to glean this information through the action onscreen, however the sheer extravagance of mostly superfluous particle effects makes this unworkable in practice.

downed state is bad for PVP