Bugged queues and afkers.

Bugged queues and afkers.

in WvW

Posted by: Shinjiko.1352

Shinjiko.1352

Want to start by saying well done anet the merges etc have made wvw really fun again.

Now here is a concern of mine. Since the merger some queues don’t seem accurate. Mostly on ebg. If you enter it you’ll be stuck at a certain number, it won’t count down, you stay at it until your queue suddenly pops. Also the time you enter doesn’t seem to matter compared to others.

E.g one of my friends entered the queue for ebg, I was on the bl then our guild lead asked us to queue for ebg 20mins later. So I join it 20 mins after my friend had. I’m in position 30. My friend who joined it earlier is 26. Stuck at 30 for like 10-15mins I suddenly get in to ebg. I ask my friend, he’s still at 26. Then another 20 mins pass and he finally gets in, even though he was waiting much longer than me and before me.

Just wondering if there is a bug with it, that is falsely detecting numbers and position of those waiting.

My second concern is the detection of people afking. Too many people are remaining in a map, even when not playing, just macroing their skills etc just to fool the afk check. They do this for fear of getting stuck in the bugged queues, but this is then making it even harder to get in to certain maps especially for commanders. You can literally walk by our spawn or keep and you’ll see like 5-10+ people using the same skill every so many seconds. These people will be there for hours. I feel this is unfair on the people actually there who are playing.

I love the new wvw changes as a whole, I’m just concerned about these two things atm. It doesn’t really effect me as I mainly play the bls but I’m just thinking of others and what it could do to communities.

Bugged queues and afkers.

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Posted by: FogLeg.9354

FogLeg.9354

Not that I like afkers either but how would you decide who is “just macroing their skills etc just to fool the afk check” and who is in WvW really playing? Even if you simply stand still for 10 minutes, chatting with guildies, you could still observe enemy movements same time.

Bugged queues and afkers.

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Posted by: Loosmaster.8263

Loosmaster.8263

Not that I like afkers either but how would you decide who is “just macroing their skills etc just to fool the afk check” and who is in WvW really playing? Even if you simply stand still for 10 minutes, chatting with guildies, you could still observe enemy movements same time.

This can be verified by the new WvW reward track for activity. I doubt they will ever solve the afk issue to everyone’s liking. They have refused to remove the crafting stations from the BL’s after many requests.


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Bugged queues and afkers.

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Posted by: Dawdler.8521

Dawdler.8521

Not that I like afkers either but how would you decide who is “just macroing their skills etc just to fool the afk check” and who is in WvW really playing? Even if you simply stand still for 10 minutes, chatting with guildies, you could still observe enemy movements same time.

You could also move a little every now and then, but yeah its pretty much impossible to make a rule about it because no matter what Anet decides is AFK, macros will bypass it.

Regarding the queues it would be funny if the servers cant handle it… too much queueing lol.

Bugged queues and afkers.

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Posted by: FogLeg.9354

FogLeg.9354

The queues could be bugged, I admit it is possible. Also there are weird lag spikes in WvW, could be servers choking on all the returning players.