Ehmry Bay – Legion of the Iron Hawk [Hawk]
(edited by Ralathar.7236)
I think the Burning Oil Mastery is almost what the Burning Oil needs. It needs a couple more things to do it’s just properly.
1. Give stability as well as protection. Without stability mesmers will just mercilessly pull the ram operator.
2. Make it just an activated skill with a set ground target. This way all you have to do is jump on it and hit the button, no aiming needed. Tweak the radius to be a bit larger if needed to make sure they hit any ram that can hit the gate.
1 enables you to do your job, protection is worthless if you get chain pulled. 2 enables you immediately pour oil instead of needing to adjust your view, aim, and click another button while being destroyed by AOE’s on the wall. It makes it much more easily usable and opens up the option to jump on the oil, pour, and then jump off much more easily.
It should be noted oil’s job is mainly to buy time by preventing building of rams or using of golems until it is down.
(edited by Ralathar.7236)
Shoot burning oil from the cannon!
This Mastery is just as useless as the cannon one. What’s the first thing people do when they show up at a gate? They destroy any cannons and the oil before anybody has a chance to use them. And what good does that Mastery do you then??? A complete waste of points IMHO.
This Mastery is just as useless as the cannon one. What’s the first thing people do when they show up at a gate? They destroy any cannons and the oil before anybody has a chance to use them. And what good does that Mastery do you then??? A complete waste of points IMHO.
That’s the whole point, people with the cannon mastery actually hurt quite a bit more and remove boons so it takes more people to overcome them. People with the oil mastery can keep the oil alive alot longer and if people neglect to take it out they will badly punish them. The reason people take them out first is because if you do not they will destroy you if supported by a few people.
Those siege emplacements buy you the time to get people to the tower as well as increase the amount of people needed to take a tower. They are NOT meant to stop zergs.
Not every tower taking force is a zerg by any means, not everyone plays on Tier 1.
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