C&S and running with your guild in WvW

C&S and running with your guild in WvW

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

In previous threads Devon had mentioned plans to upgrade the commander and squad system. Devon mentioned it lacked functionality and would get attention at some point. Just curious if any progress has been made on this, or a rough timeline on when you expect to roll these changes out?

Unless you are actively leading a zone/zerg with the commander pin, people get upset when you put a pin up for coordinating multiple guild roaming groups. Currently we have to run multiple 5 person groups, coordinate in 3rd party voice and “mark” a driver with a bullseye target as the only solution for organizing private forces. This is a clunky and frustrating way to run multiple guild groups.

Organizing and having a system for guild members and friends to organize without taking away from the people actively leading a zone is still SORELY needed. Some sort of private or guild commander and squad system.

I hope these changes aren’t being forgotten or sidetracked. IMO the the ability to easily group in GW2 should be a priority.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

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Posted by: Reverence.6915

Reverence.6915

Honestly, tell the people to shut up and join squad on the right commander. Pugs will be pugs but other organised groups don’t really have room to complain.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

C&S and running with your guild in WvW

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Posted by: Banzie.5248

Banzie.5248

After party ui fix.. Only been an issue since game launch ya know. Both of these. And they were both brought up In beta..

Isle Of Janthir

C&S and running with your guild in WvW

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Posted by: Ahmrill.7512

Ahmrill.7512

Honestly, tell the people to shut up and join squad on the right commander. Pugs will be pugs but other organised groups don’t really have room to complain.

I hear what you are saying… but it’s people flocking to the pin when we are trying to do private multiple group stuff. Our ambush guild havoc force now has an extra 20 people tagging everything in site and causing orange swords everywhere. It’s just impossible to use the commander pin when doing guild stuff in WvW unless you are leading the zerg.

Simplest solution is to allow commanders to hide the pin AND still retain all the functions of the sqaud system. That way players and guilds can use it for whatever they want without having 10 commander pins all over the map confusing pugs and taking away from zone defense.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

C&S and running with your guild in WvW

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Posted by: ykyk.2740

ykyk.2740

It’s OK Anet has acknowledged the problem and are definitely looking to improve on this in the future.

Meanwhile enjoy dominating the battlefield next patch with our new Sentry Point Mastery line

C&S and running with your guild in WvW

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Posted by: Ahmrill.7512

Ahmrill.7512

It’s OK Anet has acknowledged the problem and are definitely looking to improve on this in the future.

Meanwhile enjoy dominating the battlefield next patch with our new Sentry Point Mastery line

I guess easy social grouping in a modern MMO is not important. Maybe they can push the living story stuff out every week and distract us from grouping together easily.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry