Otto Redmoss – 80 Warrior
Camping the Jumping Puzzle... what are you even gaining?
Otto Redmoss – 80 Warrior
I always thought it was to keep people from getting the siege weapons from the chest, but I’m guessing some just do it to try and annoy others as well.
Wazla ~ Asura Engineer
Jade Quarry
I can’t speak to your specific situation, but the jumping puzzles are strategic assets that should be protected by whoever has force projection in the area. 25 players is overkill, but if you’re just allowing everyone to waltz into the puzzle behind your lines and get free siege, you’re doing your server a disservice.
What might be happening in this particular situation is an organized group is using the jumping puzzle as a place to hide while repeatedly striking out to take objectives. This tactic gets used a lot on the borderlands as the puzzle offers something of a defensible and somewhat hidden position to retreat to.
The bottom line is people come to WvW to have fun, they’re extremely unlikely to force themselves to do something boring. Either those 25 people are getting enough kills to be enjoyable or they aren’t doing what you think they’re doing.
i think denying the wvw puzzle chests from enemies is a valid strat, though maybe not worth the effort.
what makes me lol is alot of the wvw campers think it’s better or more valid or more skillful pvp than the rest of wvw.
as if they totally ignore that people doing the puzzles probably are trying to avoid pvp altogether.
jumping puzzles are a bad fit for every part of this game imho, and putting them in wvw is even worse.
Parking 25 people in the puzzle, with siege and all, is a total waste when your close-second team is assaulting Stonemist, imo.
Otto Redmoss – 80 Warrior
The fact that so many people are bothered by this in the forum tells me that it’s more than 1 badge every 2 hours. I’ve camped Borderlands puzzle alone and was able to kill far more people than that.
Don’t know about EB puzzle but Borderlands puzzle area is very fun to fight in. A lot more tactical options there than in the first of the WvW. When you try fighting there you realize just how boring the rest of WvW is, at least for roaming.
Camping jumping puzzle is never worth it. “Strategic asset” is a myth, all you’re denying is a few siege blueprints and those can be purchased with money which everyone can get by farming Orr (or whatever) without taking up precious slots in the WvW maps. And don’t start pointing me at golem blueprints please, there’s no guarantee of getting those and most of the time you will get maybe 15-20 silvers worth of blueprints, one dungeon run and you’re already higher than that.
To the OP: Alt-F4 is your friend, at least until they fix it. And before anyone starts whining: it’s resource denial to your opponents, so if camping JP is legit, so it’s quitting to avoid giving resources to your enemies.
The fact that so many people are bothered by this in the forum tells me that it’s more than 1 badge every 2 hours. I’ve camped Borderlands puzzle alone and was able to kill far more people than that.
Don’t know about EB puzzle but Borderlands puzzle area is very fun to fight in. A lot more tactical options there than in the first of the WvW. When you try fighting there you realize just how boring the rest of WvW is, at least for roaming.
this is no fun, if you just want that bloody achivement… if you realy like such tactical pvp fight, ask Anet to make on. But plz let the pve lovers still love this game
The best way around it i guess is to do it so you are not able to gank in there,
that way ppl will just get in there get there stuff and out again,as there’s no point hanging around in there,
I am actually from TC. I would say Sorry but I can’t. I was not one of the ones in the jumping puzzle but I do know your frustration. I remember trying to do the jumping puzzle with Blackgate or SoR. You are probably feeling about as… well ok probably more frustrated then I. But the truth is, you are in a pvp zone. Which I know you will hate this answer but there is a pvp solution to this. So yea there it is. And to iterate on a few comments on people do this for a tactical reason… yea not true lol. I do not camp it cause its not my cup of tea, but the ones that are they are obviously enjoying themselves one way or another. My suggestion would be to organize a group of people and all go down at one time and give us a taste of our own medicine.
~Tarnished Coast since the beginning
TCer here. I can’t speak for most, but I sometimes camp the puzzle(s) for two reasons: 1) out of frustration from previous failed runs due to being repeatedly killed by a large group while trying to do the puzzle peacefully (and repeatedly waving my arm like a loon), and 2) to make sure the rest of my server gets through safely and doesn’t experience the same thing (often with my underleveled Mesmer). I don’t use the siege equipment, but I leave the people using them alone.
To clarify, I never initiate siege building, but if someone lays something down, I’d be happy to contribute my supply to it. I like puzzles, I think perhaps a lot of TCers like puzzles as well, and this personal adjustment from “let’s just do the puzzle peacefully” to “hit me and I’ll slap you so hard” mentality wasn’t born in a day. If someone is clearly peaceful, a lot of us will gladly just let the person through. But there are jerks in every server, and we can’t control whether or not some people from ours finds glee in initiating battles. Overall, I do wish the jumping puzzles were a no-fight zone, but until ANet decides to impose that, the “win at all costs” mentality is going to leak over there.
Anyway, if you’ve been unfairly affected by this, try to do the puzzle at different times of the day. I’ve seen siege equipment in there left unmanned and vulnerable.
all’s fair in love and mmos.
Resources. You save money. And war is costly.
It sucks to be killed in there but man is it ever sweet when you get to do it back!
Seriously you should try sitting up there sometime and rain hell upon your enemies. I love the pvp in jump puzzles it adds another flavor to pvp. As far as blueprints from the chest are concerned…it is definitely worth it to run the jump puzzles especially as a guild. We do that right before reset and stock up on all kinds of goodies.
Zergbuster of Malum Factum
Tarnished Coast
Whats the reason preventing people to cap supply camps, sentry points, keeps, towers?
the campers are gaining joy and happiness. end of story. the whole deny the other servers from blueprints is just a happy side effect.
people camp because they have fun doing it.
Ya, this is tons of fun.
Seriously though, the chokepoints are strong enough, there is no reason that siege should be allowed in the puzzle. Also, completing the puzzle should port you out automatically and you shouldn’t be allowed in until the chest respawns for you. Too easy to finish the puzzle and then grief until you die. If you want to chokepoint someone at least put your progression on the line.
Hardly anyone has mentioned the fact that campers (at least in EB) also provide a safe, quick, hassle-free and extremely truncated shortcut to two free blueprints for each friendly that comes by. Sure, blueprints aren’t that expensive (though you sometimes land a good one from the chest), but not everyone is willing to shell out money or badges for blueprints. So getting a large proportion of people from your server to the end chest with little effort or time wasted is worth something for your server.
Besides, aren’t the people spending their time trying to complete the puzzle or unseat the campers also wasting time? The puzzle is a breeze and I think you’re underestimating the volume of traffic it receives.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
The only part of camping that is really frustrating to me is when people camp the arena room. There was a mesmer constantly using his portal here and it made me think … wouldn’t it be cool if enemies could use the mesmer portal too. That would prevent those tricky little [bleeps] from being able to do that. Anet think about it! You could even make it exclusive to jump puzzles, or not.
Guild Leader: Get of Fenris [GoF] of Blackgate
http://www.getoffenris.com
i wish they basically removed the stupid jp from EB or turn PvP off in it. just had probably 10-20 people in the stupid thing for over an hr clearing out others(lesser in #)who had seige in there, someone spent over 4hrs just so he can finish his jp for the few badges and chances are not even good bp.
Server: Maguuma
If you don’t like the WvW jump puzzle than go do the PvE ones. It’s in WvW therefore there is going to be PvP
Guild Leader: Get of Fenris [GoF] of Blackgate
http://www.getoffenris.com
You’re denying the other servers siege equipment, how is that not useful?
Take out seiges. I’m fine with folks being in there, using the traps. But building an entire fort is way out of line.
Update: Treb!
Message Body length must at least be 15.
that spot is kittendedly easy to clear out. get a mesmer and 2-3 other players, and duck your heads, cus it’ll be raining bodies.
Ya, if you are playing against NPC’s, these guys aren’t stupid.
Edit: that was maybe 10-20% of the people they had camping in the puzzle too.
(edited by Maario.2147)
Just wanted to add.
If there is an arrow cart placed here by the enemy. You’re not getting pass the beast arena any time soon.
Has entire coverage of the arena and cannot be reached with out passing the beast arena jumps. No matter what any one says to the contrary.
While I agree with pvp in a jump puzzle, I enjoy it when it is there, and I hope it never stops, the entire idea that you are denying them access to BP is just stupid. Why do you feel the need to justify with a for-the-realm excuse? BP’s are so cheap, who cares? You probably have more impact killing them, causing them to repair more, then they save in BPs from the chest.
Personally I think using siege in the puzzle is weaksauce and is pretty much only done by hand holding zerglets that find terrain and numbers is not enough of an advantage. I wouldn’t be upset if they removed siege from the puzzle areas, but either way it’s still fun and hand holding zerglets with siege pose less of an issue then a couple skilled mesmers.
Just wanted to add.
If there is an arrow cart placed here by the enemy. You’re not getting pass the beast arena any time soon.
Has entire coverage of the arena and cannot be reached with out passing the beast arena jumps. No matter what any one says to the contrary.
as one of the first to discover and use that spot, i can tell you right now that it can be hit from the ground by atleast an elementalist, depending how low they place it. there is an optimal spot where no one can reach, but there are many other ways around it.
here is one example, escort a mesmer through the dark room with invis, let the mesmer do the arena jumps until you’re just under the arrow cart spot, where the rocks are, then portal your whole team up there, kill arrow cart, then proceed the pull the rest of the campers on the beast trap down and kitten them.
i can think of and have executed many other ways of getting around arena room camp. that is, assuming you’re not ridiculously out numbered. if you are, then they are wasting their own time, and you should go take some keeps.
Just wanted to add.
If there is an arrow cart placed here by the enemy. You’re not getting pass the beast arena any time soon.
Has entire coverage of the arena and cannot be reached with out passing the beast arena jumps. No matter what any one says to the contrary.
as one of the first to discover and use that spot, i can tell you right now that it can be hit from the ground by atleast an elementalist, depending how low they place it. there is an optimal spot where no one can reach, but there are many other ways around it.
here is one example, escort a mesmer through the dark room with invis, let the mesmer do the arena jumps until you’re just under the arrow cart spot, where the rocks are, then portal your whole team up there, kill arrow cart, then proceed the pull the rest of the campers on the beast trap down and kitten them.
i can think of and have executed many other ways of getting around arena room camp. that is, assuming you’re not ridiculously out numbered. if you are, then they are wasting their own time, and you should go take some keeps.
Had a mesmer try to sneak pass with invisible whilst I was manning the arrow cart. They didn’t make it pass the second jump because of aoe cripple. Also if people camping were smart, they would have 2 or more arrow carts set up at that spot like in the example picture I posted. Meaning you can spam cripple on an area and no one will EVER be able to make the jump.
People do it because its easy and (sometimes) funny.
I don’t really care one way or another. If you leave me alone, I’ll leave you alone. If you attack me, I’m going to attack you (and hound you until you stop). If you camp with 10 guys + siege then laffo. What a tremendous waste of manpower.
Against Fort Aspenwood, I did the Borderland JP and partied up with 2x FA players and helped them through the puzzle. It was pretty cool talking to them in party chat.
When I went into Eternal, there were 10 mighty Fort Aspenwood spergelords camping the top of the chandelier room. So I was like, oooook. Guess I’ll get my prints later…
(edited by Besetment.9187)
Ya, if you are playing against NPC’s, these guys aren’t stupid.
Edit: that was maybe 10-20% of the people they had camping in the puzzle too.
Actually, I was around when they were doing that, and that’s most of the people that were camping the puzzle, so saying that was 10-20% is a gross exaggeration. There were maybe three or four more, but the rest were coming in, getting the chest, and leaving.
And to tell the truth, after SBI came in with about 10 people, they managed to destroy two arrow carts, get to the top of the beast room, and take us out to get to the top.
Ya, if you are playing against NPC’s, these guys aren’t stupid.
Edit: that was maybe 10-20% of the people they had camping in the puzzle too.
Actually, I was around when they were doing that, and that’s most of the people that were camping the puzzle, so saying that was 10-20% is a gross exaggeration. There were maybe three or four more, but the rest were coming in, getting the chest, and leaving.
And to tell the truth, after SBI came in with about 10 people, they managed to destroy two arrow carts, get to the top of the beast room, and take us out to get to the top.
its really not that hard, you just need some good mesmers, and a couple to kill the guys that get pulled down. as for taking the beast room, i find that as long as you have close to even numbers, you can take it, regardless of siege equipment. just have to be coordinated.
as for cripple spam, use aoe condition removal and swiftness buffs. a clever use of blink and portal on your mesmer helps too.
Seriously, what are you gaining? Maybe one Badge every two hours when some poor sap wanders through? .
That’s more badges than I usually earn…even running with a ‘Zerg’.
If it wasn’t for puzzles and Siege equipment… I probably wouldn’t have any badges.
having more than 3 people defending the JP is a complete waste of manpower better used on the battlefield. more than that and your helping the enemy more by tying up useful slots in the BG.
I personally love it when an enemy team camps it with lots of people it frustrates the PVE players on my server trying to do the JP and gets them out of the BG freeing slots for PVPers
—Modea Farstrider—
[RUIN]
As a response to the Title of this post the answer is:
LAUGHTER
I apologize, If you didn’t outnumber me, it wasn’t a fair fight
Getting stuck in the jumping puzzle thanks to siege campers excites me to no end! I might even find myself wanting to share my excitement by going to the borderland of the campers and doing my own little jumping puzzle.
I oftentimes get adored by groups of people with red names who want to show their respect of my jumping abilities.
just a note: while that arrow cart is a pain, there are a few safe spots along the far wall where it cant hit.
Also swiftness enables you to make the jumps while in combat. I’ve gotten up to the top of the arena even with 6 people camping there before.
There’s a few reasons I sometimes camp out there for a little while.
1) It’s a lot of fun, killing people as they’re trying to complete jumps or just knocking them to their deaths is great.
2) It ensures my team can complete it safely. I’m only camping on my mesmer so I can always portal team mates up to above the beast pit if there are enemies trapped below it.
That said, I usually don’t do it with more than a handful of people, if we have too many I go do something else as I’m not needed to see my team through safely.
Vayra – Elementalist
Forkrul Assail – Mesmer
Also that jump dodge roll trick too. Increases the range of normal jumps and lets you jump the regular distance even when crippled.
It’s a valid tactic, you’re denying sieges for your enemies. IMO, the dominating server should have a small guild (5-10 people) to be dedicated in camping the EB puzzle.
Anyone who is crying about this should spend their time better by taking enemy keeps in EB.
[Aia] Amoria- The guild of pleasant love
¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸
The pvp puzzles are in a sense a bad idea, the camping is just stupid and some people with knoledge of botting have caught on to the fact AC’s can be used to make dough. As an engi I enjoy running around throwing grenades at the bottom of platforms people are camping on, other than that, I have only enjoyed puzzles when they are empty. Also hate the fact that a single theif can wipe 15 people right before the end of a puzzle when they take advantage of culling w/stealth.
Anyone saying you should have people camping there to deny others siege, lets get serious about this. I can make at least 3s a minute from orr, probably up to 8s a minute on a good day, totaling over 4 gold in just one hour. Thats one Omega golem an hour or I can run around in Obsidian Sanctum getting a lucky kill because a camper got stupid and I overcharge shot him off an edge he got to close too, most Ive done is 5 an hour, yeilding 3 badges and 2 whites.
(edited by Lord Aargadon.4135)
Anyways, I suggest you run into the puzzle at the start of a reset so you don’t have to deal with WvW trolls that think anyone they can kill is a pve noob, I share your pain with that, also I suggest getting a group to turtle them and troll the trollers, that is great fun. Other than that, Id say stay away from puzzles, don’t trust other worlds players (theyll troll ya, even if you think they are a nice and dandy player) and make yourself useful elsewhere.
(edited by Lord Aargadon.4135)
Ya, if you are playing against NPC’s, these guys aren’t stupid.
Edit: that was maybe 10-20% of the people they had camping in the puzzle too.
Actually, I was around when they were doing that, and that’s most of the people that were camping the puzzle, so saying that was 10-20% is a gross exaggeration. There were maybe three or four more, but the rest were coming in, getting the chest, and leaving.
And to tell the truth, after SBI came in with about 10 people, they managed to destroy two arrow carts, get to the top of the beast room, and take us out to get to the top.
Nope, there were also camps at the top of the well and the arena room as well as more camping the entrance that aren’t in that pic.
Edit: not surprising took only 10 to take them out. The EB campers are usually pretty terrible PVPers when not 5v1ing.
(edited by Maario.2147)
In DAoC the place for smallscale fights was Emain. In vanilla WoW it was South Shore/Tarren Mill. I’m sure in other games they had their favored pvp spots as well. People like to have a smaller area where they can fight solo or small group that isn’t infested with mobs. If it is camped when you go there, try again a different time if you don’t feel like fighting or if you can’t get to them.
And the next time there is an endless rain from multiple arrow carts making small scale pvp impossible I’ll log over to Dota 2.
Thanks for the tip.