Can colors for servers rotate as well?

Can colors for servers rotate as well?

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Posted by: Suddle D.9412

Suddle D.9412

I know its not a problem for everyone, and yes some may call it’ first world problems’ but my server is always green. Always. I know, boo-hoo we won so we stay green, sucks to be us. But, since I want to get 100 map completion, some areas are hard to reach if you don’t have a spawn near there. I don’t always have a lot of time to play after work , so the few hours I get I want to enjoy and not have to try and travel across an entire borderland and not get killed. So, I was hoping in order to make the matchup’s more interesting, maybe they could randomize colors after a reset as well. That was people have a chance to start in different areas each week, regardless of 1st, 2nd or 3rd place standings. I’m not saying its impossible to get to all areas if you are a certain color, but it would make it easier and be a change for me at least. I guess color was supposed to be a status symbol or something but I don’t see why they can’t rotate colors as well after each new matchup, unless I am missing something else about the color system?

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Posted by: greeblez.7841

greeblez.7841

I’m not sure that it’s meant to be a status symbol, but if a server does not move from it’s position, it is locked to that color. It seems as though the only way HoD can shift to a different color with the current system is to lose.
It is also apparent that green is the most difficult area on EB to defend. It’s the lowest ground, both towers can be trebed from SM and the Lowland’s Keep is the most vulnerable to attack from multiple sides.
A wise frog once said “It’s not easy being green,” but we’ve been proving him wrong since day 1.

Greeblez
WvW Officer Condemned
Titan Alliance on HoD

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Posted by: Artaz.3819

Artaz.3819

Hint: Transfer servers; complete stuff; transfer back

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Posted by: Sir.2614

Sir.2614

I’m not sure that it’s meant to be a status symbol, but if a server does not move from it’s position, it is locked to that color. It seems as though the only way HoD can shift to a different color with the current system is to lose.
It is also apparent that green is the most difficult area on EB to defend. It’s the lowest ground, both towers can be trebed from SM and the Lowland’s Keep is the most vulnerable to attack from multiple sides.
A wise frog once said “It’s not easy being green,” but we’ve been proving him wrong since day 1.

Every outer tower in EB can be trebbed from Stonemist. And Valley is a much worse keep than Lowlands; it’s so tiny that you can’t even build trebs on it to cover your outer towers. If you wanted to say something negative about the green portion of the map in EB you picked two incorrect things. A better weakness would’ve been to say that Lowlands offers very little protection of the supply lines and it’s the easiest third of the map to harass caravans and take supply camps.

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Posted by: Zid.4196

Zid.4196

I’d really appreciate if green and red for servers are changed to any other colors.

It’s annoying to see your teammates as green names yet have red doors, and the enemy as red names that have green doors.

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Posted by: fractalKinesis.8569

fractalKinesis.8569

The colors seem to be random, from what I’ve seen. You have a 33% chance of being green again.

(For you sticklers, the remaining 1% chance of the colors will be your battlegroup being broken by some glitch and nobody being able to fight)

Xiro, High Five Warriors [HFW], Jade Quarry

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Posted by: Sir.2614

Sir.2614

The colors seem to be random, from what I’ve seen. You have a 33% chance of being green again.

(For you sticklers, the remaining 1% chance of the colors will be your battlegroup being broken by some glitch and nobody being able to fight)

No, green is first place in that matchup, blue second, and red third. I am of the opinion that red is marginally better for EB, and blue/green are about the same. It’s fine the way it is, though I wouldn’t mind if it were random.

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Posted by: greeblez.7841

greeblez.7841

I’m not sure that it’s meant to be a status symbol, but if a server does not move from it’s position, it is locked to that color. It seems as though the only way HoD can shift to a different color with the current system is to lose.
It is also apparent that green is the most difficult area on EB to defend. It’s the lowest ground, both towers can be trebed from SM and the Lowland’s Keep is the most vulnerable to attack from multiple sides.
A wise frog once said “It’s not easy being green,” but we’ve been proving him wrong since day 1.

Every outer tower in EB can be trebbed from Stonemist. And Valley is a much worse keep than Lowlands; it’s so tiny that you can’t even build trebs on it to cover your outer towers. If you wanted to say something negative about the green portion of the map in EB you picked two incorrect things. A better weakness would’ve been to say that Lowlands offers very little protection of the supply lines and it’s the easiest third of the map to harass caravans and take supply camps.

I should have been more precise in my first post. I’m referring to treb placement on the upper tier of Stonemist, as they can not be counter-trebed. You can easily treb Wildcreek, Klovan and Durios from these protected locations., but the other three towers require treb placement that can easily be counter-sieged.
In reply to your response, there are two locations within the Valley keep that can reach Bravost and Langor with a single treb, hence covering your outer towers. They’ve both been utilitized to great extent since the BWEs. I’m certain many players know where they are.
I am by no means saying anything “negative” about the green portion of EB. These maps are fairly well-balanced and the sections that do not seem balanced simply require some ingenuity to overcome. This keeps the matches interesting and separates the servers who follow cookie-cutter strats from those that who constantly adapt and develop their own.

Greeblez
WvW Officer Condemned
Titan Alliance on HoD

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Posted by: Sir.2614

Sir.2614

I should have been more precise in my first post. I’m referring to treb placement on the upper tier of Stonemist, as they can not be counter-trebed. You can easily treb Wildcreek, Klovan and Durios from these protected locations., but the other three towers require treb placement that can easily be counter-sieged.
In reply to your response, there are two locations within the Valley keep that can reach Bravost and Langor with a single treb, hence covering your outer towers. They’ve both been utilitized to great extent since the BWEs. I’m certain many players know where they are.
I am by no means saying anything “negative” about the green portion of EB. These maps are fairly well-balanced and the sections that do not seem balanced simply require some ingenuity to overcome. This keeps the matches interesting and separates the servers who follow cookie-cutter strats from those that who constantly adapt and develop their own.

First of all, you’re wrong about the treb placement. There’s safe treb spots in Stonemist to hit all of the outer towers (And when I say outer towers, I’m referring to the ones nearest Stonemist. Outer as in furthest away from your keep, not furthest away from Stonemist. AKA not Langor and Bravost) I’m not going to tell you what these treb spots are.

Secondly, why are you totally flip-flopping on your stance concerning EB balance? What you said in your first post really indicated that you felt Lowlands was a bad position. Now you’re apparently saying there’s nothing negative about Lowlands at all when that really isn’t the case. Lowlands has poor supply coverage. There’s no reason to deny it; anyone with a brain can see it. TA PR guy looking over your shoulder or something?

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Posted by: greeblez.7841

greeblez.7841

I should have been more precise in my first post. I’m referring to treb placement on the upper tier of Stonemist, as they can not be counter-trebed. You can easily treb Wildcreek, Klovan and Durios from these protected locations., but the other three towers require treb placement that can easily be counter-sieged.
In reply to your response, there are two locations within the Valley keep that can reach Bravost and Langor with a single treb, hence covering your outer towers. They’ve both been utilitized to great extent since the BWEs. I’m certain many players know where they are.
I am by no means saying anything “negative” about the green portion of EB. These maps are fairly well-balanced and the sections that do not seem balanced simply require some ingenuity to overcome. This keeps the matches interesting and separates the servers who follow cookie-cutter strats from those that who constantly adapt and develop their own.

First of all, you’re wrong about the treb placement. There’s safe treb spots in Stonemist to hit all of the outer towers (And when I say outer towers, I’m referring to the ones nearest Stonemist. Outer as in furthest away from your keep, not furthest away from Stonemist. AKA not Langor and Bravost) I’m not going to tell you what these treb spots are.

Secondly, why are you totally flip-flopping on your stance concerning EB balance? What you said in your first post really indicated that you felt Lowlands was a bad position. Now you’re apparently saying there’s nothing negative about Lowlands at all when that really isn’t the case. Lowlands has poor supply coverage. There’s no reason to deny it; anyone with a brain can see it. TA PR guy looking over your shoulder or something?

It’s all left to interpretation. Good game and/or good luck, my friend!

Greeblez
WvW Officer Condemned
Titan Alliance on HoD

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Posted by: Sir.2614

Sir.2614

I don’t think anyone here is going to interpret your first post favorably when you say stuff like

“A wise frog once said ‘It’s not easy being green,’ but we’ve been proving him wrong since day 1.”

and

“It is also apparent that green is the most difficult area on EB to defend.”

Regardless, it seems you’re done here, so I am as well. Good luck tonight.

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Posted by: Venge.6893

Venge.6893

Personally I think Green Shard is the easiest, both after observing HoD and after being on Green Shard as JQ this week. Maybe there are some potential weaknesses, but their territory is most conductive to movement. I think given that the most effective tactic in the game is zerging around, the base most conducive to movement, is the best base. Their supply camps, while relatively out in the open, are easy to recapture. Compare that with the weakness that is Pangaloss, where you need to commit a defending force lest you have the enemy set up in that nightmare.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

I feel like the green keep is hardest to take

Maybe ive been doing something wrong?

the hidden gates are underwater, and not hidden at all.
The main gate is the biggest and longest choke in all of EBG
and a naval assault just seems like a bad plan.

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Posted by: Selo.1250

Selo.1250

I’m not sure that it’s meant to be a status symbol, but if a server does not move from it’s position, it is locked to that color. It seems as though the only way HoD can shift to a different color with the current system is to lose.
It is also apparent that green is the most difficult area on EB to defend. It’s the lowest ground, both towers can be trebed from SM and the Lowland’s Keep is the most vulnerable to attack from multiple sides.
A wise frog once said “It’s not easy being green,” but we’ve been proving him wrong since day 1.

Blue is the hardest to defend. Theres no gigantic “walls” that seperate the borders from the other 2, like the big mountain between green and red.
Theres no “walls” protecting the camps. Long way to walk from main keep to camps. All keeps are easily accesed by both other sides.
Green side can easily acces their camps and keeps fast.

Blue side can be accesed from pretty much everywhere on the east half of the area, and a big part of the west. Green side can only be acces by blue and red from 2 narrow paths each.

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Posted by: Erbun.3564

Erbun.3564

The colors seem to be random, from what I’ve seen. You have a 33% chance of being green again.

(For you sticklers, the remaining 1% chance of the colors will be your battlegroup being broken by some glitch and nobody being able to fight)

Bad math is bad.

There is no remaining 1%.

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Posted by: Brassnautilus.2941

Brassnautilus.2941

the 3 colors are not balanced in EB, not all towers are the same difficulty to sack.
I also feel the green keep is a lot harder than red or blue to take.

on henge I don’t remember we losing green keep, ever, probably due to the fact you need to take klovan and jeffifer to assault the keep, while blue side you only need to take durios or quentin, not both to get into valley.

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Posted by: Brassnautilus.2941

Brassnautilus.2941

also, red has easier access to SM because take longer for green or blue to respond to situation at north SM

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Posted by: Igolbug.7295

Igolbug.7295

also, red has easier access to SM because take longer for green or blue to respond to situation at north SM

lol? takes just as long for red to respond to south SM then.

Also greens keep is the fastest to leave in EB.

Igolbug – 80 Elementalist
The Owl Exterminators
Crystal Desert

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Posted by: fractalKinesis.8569

fractalKinesis.8569

No, green is first place in that matchup, blue second, and red third. I am of the opinion that red is marginally better for EB, and blue/green are about the same. It’s fine the way it is, though I wouldn’t mind if it were random.

I stand corrected.

I guess he’s going to have to get his team to break into those places, or try to suicide run to the POIs.

Xiro, High Five Warriors [HFW], Jade Quarry

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Posted by: Grimthagen.6019

Grimthagen.6019

The colors seem to be random, from what I’ve seen. You have a 33% chance of being green again.

(For you sticklers, the remaining 1% chance of the colors will be your battlegroup being broken by some glitch and nobody being able to fight)

No, green is first place in that matchup, blue second, and red third. I am of the opinion that red is marginally better for EB, and blue/green are about the same. It’s fine the way it is, though I wouldn’t mind if it were random.

Wait. Explain this for me then.

Tarnished Coast lost two matches ago. When the map reset, TC was green.
Coast won the last match (as green) by a wide margin. When the map reset, TC was blue.

Are you referring to the ELO (or whatever) rankings relative to colour? Because it doesn’t look to me like individual match placing has a bearing on colour.

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Posted by: CharliePrince.2071

CharliePrince.2071

Colors actually represent the server’s performance in that matchup

Green = best performing server
Red = 2nd best
Blue = 3rd best

this is why you see so many Greens dominate their matchups because the colors are not randomly assigned but rather represents the rankings of the servers headed into the matchup

in simple terms, using the points formula
Green = 2500pts
Red = 2300 pts
Blue = 2100 pts

:)

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Posted by: DooJoon.8240

DooJoon.8240

Colors actually represent the server’s performance in that matchup

Green = best performing server
Red = 2nd best
Blue = 3rd best

this is why you see so many Greens dominate their matchups because the colors are not randomly assigned but rather represents the rankings of the servers headed into the matchup

in simple terms, using the points formula
Green = 2500pts
Red = 2300 pts
Blue = 2100 pts

:)

youre wrong.

green=1st
blue=2nd
red=3rd.

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Posted by: CharliePrince.2071

CharliePrince.2071

Colors actually represent the server’s performance in that matchup

Green = best performing server
Red = 2nd best
Blue = 3rd best

this is why you see so many Greens dominate their matchups because the colors are not randomly assigned but rather represents the rankings of the servers headed into the matchup

in simple terms, using the points formula
Green = 2500pts
Red = 2300 pts
Blue = 2100 pts

:)

youre wrong.

green=1st
blue=2nd
red=3rd.

i was typing too fast but yes you get the message

green then blue then red

entering the match, that tells you where servers are ranked

this is also the reason you see so many Greens win and is the butt of “Green must be hacked, they always win!” jokes

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Posted by: whiran.1473

whiran.1473

To answer the specific Tarnished Coast question:

Server Rankings

1595.57 Sea of Sorrows
1570.33 Tarnished Coast
1533.33 Gate of Madness

That is why TC is blue this go around.

TC was green last go around because it was placed higher, in the overall standings, than EB and Mag.

What’s interesting is that the match up of SoS, TC, and Gate is playing out exactly like the scores would predict. SoS and TC are fighting it out for first with SoS maintaining a slight lead for longer while Gate is lingering at third.

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Posted by: Brassnautilus.2941

Brassnautilus.2941

I’m not sure that it’s meant to be a status symbol, but if a server does not move from it’s position, it is locked to that color. It seems as though the only way HoD can shift to a different color with the current system is to lose.
It is also apparent that green is the most difficult area on EB to defend. It’s the lowest ground, both towers can be trebed from SM and the Lowland’s Keep is the most vulnerable to attack from multiple sides.
A wise frog once said “It’s not easy being green,” but we’ve been proving him wrong since day 1.

Every outer tower in EB can be trebbed from Stonemist. And Valley is a much worse keep than Lowlands; it’s so tiny that you can’t even build trebs on it to cover your outer towers. If you wanted to say something negative about the green portion of the map in EB you picked two incorrect things. A better weakness would’ve been to say that Lowlands offers very little protection of the supply lines and it’s the easiest third of the map to harass caravans and take supply camps.

this is true, but you must take SM into consideration, and the fact that it’s not the same ease for the 3 sides to attack or defend SM.

12 of the 24 towers are in EB. EB is where scores come from, and SM is the key to scores. Without SM, green can only access Anz, Red has no access to enemy towers….

Now, here’s the biggest difference (or let’s call it uniqueness): Blue does not need SM to stay 2nd, as long as green had it. Blue can always attack green towers without worrying about SM, and 2 of them to be precise. The wall and water around green keep works both ways.
Green towers are difficult to sack (harder than the ones without a bridge over the door leading to a tower lord outside the tower), but they are also harder to reinforce.

TL:DR version:
Green and Red are meant to fight for SM
Blue does not have as much pressure on them to obtain SM
SM is easiest for red to take, and easiest for blue to defend.

other observations:
When Green had SM, it’s easier for them to attack blue keep (valley) than to sack red keep (overlook)
Having SM gain very little advantage for Red on the southern towers and keeps.
Easier for Blue with SM to take red keep than to take green keep

Hope that made sense…

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Posted by: Strill.2591

Strill.2591

Colors are not random. Green has the most difficult to defend keep in EB, so it’s used as a handicap to the server that did the best.

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Posted by: Keldrath.4735

Keldrath.4735

I wikitten was random though, only a couple days i ever saw my server not be green and that was the very start when we were climbing up the rankings. forever green now.

would be nice to have some randomness to it, gets boring only ever seeing one side of EB and stuff.

80 Necromancer/Guardian/Mesmer
Isle of Janthir
Super Ultra Mega Awesome [SUMA]

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Posted by: Loks.1584

Loks.1584

I am from HoD and we’ve won every single match so far to date, and we’ve always been green. This is a problem as I cannot get my world completion without completing EB where I am missing 2 POI and 2 Vistas in the blue side, which is SBI. Since the 1 week matchups began, I’ve never seen our server capture blue keep or towers. HoD is always a full server due to our WvW popularity. Hence, I cannot do the transfer out, transfer back trick to get my world completion done. On top of the 3-4 hours EB queues on HoD, we cannot achieve world completion anymore because of the very competitive matchup we are put in. The way it’s been going, I don’t think that HoD will ever lose a match at this rate, and thus we’ll always be green. I was extremely lucky to be able to complete the borderlands maps early right after launch.

I think it is unfair to the more pve oriented players on HoD who are trying to achieve world completion at some point.

I believe that the solution could be either that 1) colors should rotate randomly at every new matchup to allow some chance for world completion or 2) remove WvW from the world completion requirement.

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Posted by: Venge.6893

Venge.6893

As I’ve said, I think green is the best side to have and red is the worst. Red has the worst supply camps. Red needs to garrison Pangaloss constantly. I would argue Anzalias is the border between Green And Red because it’s about halfway from the waypoints between the two keeps. The natural mountains and sort may make Overlook keep defensible, but it also makes it isolates their western side. This essentially turns Speldan and Anzalias into the middle between Green and Red. Anzalias is hard to reinforce given that you all land routes are out of the way, and the short land route takes you right by SM walls. The most effective way is jumping off of the overlook into the water and swimming. Which usually bodes bad for reinforcement zerg. Speldan is just in the middle of nowhere and reinforcements are almost certainly doomed to arrive too late.

Green Shard is the easiest for movement and reinforcements to any part of their home territory. Blue shard is second, they have some terrain difficulties, but everything is pretty equidistant. But for red, their western supply camp and tower qualifies as more of frontier rather than home territory. This frontier is an enticing target for Green and Blue is enticed by the loads of kill if they take Pang. This leads to a lot of 2v1s, not intentional, but the targets are much more enticing than if they attacked each other.

So while the Red Keep may be mighty, and the two close towers strong, the frontier, and the rampant supply issues are red’s greatest weaknesses.

While efforts were attempted to maintain balance between the sides. The terrain and locations are vastly different between the 3. Isn’t it at least feasible that one side may have an inherent advantage OR disadvantage, that doesn’t even out?

I’m sure some do not agree. But I would propose it be tested. Maybe HoD is just that good, and I’m fooling myself. But if they are, then surely they would want to take the challenge of defending another side, rather than the bore of continuing to defend the same side.

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Posted by: Lady Azathoth.9683

Lady Azathoth.9683

2 vistas and 1 POI in EB at the top. The balancing makes sense, but it would be nice to be red for a week. I can’t remember the last time we were red. Getting my “Been there, done that.” title is a running gag at this point. Maybe that’s the “Been there…” part.

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Posted by: Jeknar.6184

Jeknar.6184

2 vistas and 1 POI in EB at the top. The balancing makes sense, but it would be nice to be red for a week. I can’t remember the last time we were red. Getting my “Been there, done that.” title is a running gag at this point. Maybe that’s the “Been there…” part.

Nice necro from 2 years ago mate…

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
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Posted by: Kitiara.2706

Kitiara.2706

Hint: Transfer servers; complete stuff; transfer back

Spend $70 just for map completion?! That just doesnt seem right.