Can someone explain quaggans/weather?
It works like this. If you control the center quag point weather machine. The siege will be hit with lightning giving attackers a slight better chance to do raids against a seiged up Garrison, SH, DB. With the siege removed it is also helpful to never reach the siege cap on each mass of land that has a cap. Which is most of the map. Also for servers that like to turtle a lot it is very helpful in removing it. So that the attackers can actually break out and start to actually flip towers/keeps. The reinforcements that are taken from the pearl nodes do not do anything. Buffs etc. All they do is send reinforcements to the camps, and attack keeps putting white swords on them. I hope I was clear.
Pros: Quags help teams ninja stuff putting white swords on everything and not have a siege cap reached. The only thing that destroys siege is the center quag point which has the weather machine event.
Cons: The nodes are annoying and can be flipped easily, The reinforcements are pretty much worthless unless the enemy is too few. They are pretty dumb and only used for cannon fodder.
So is there any benefit to a home BL befriending them or doing the island? Aside from npc quaggans defending camps that are pretty easily dispatched?
If the home team does the island weather event that will wipe it? Or does that only happen if the enemy does it?
(edited by Jayne.9251)
The only usefull thing they do in my opinion is take down siege with lighting, others are negligible.