Can we balance the classes now?

Can we balance the classes now?

in WvW

Posted by: anduriell.6280

anduriell.6280

First and foremost I think this new feature pack is great. I love it (well mostly we got the anticlimatic after diamond no rewards policy) and i think this was a long overdue needed change.

But now we need classes balance. The new rewards brought new players but they won’t stay if the game is not fun. We need game balance.

Some ideas (feel free to add more)

  • Stun/knockdown spamming is a probelm. Make it so after breaking or endind hard CC (stun, push, launch…) players get 1 sec buff which block any other stun
  • Damaging sets with extra tankiness: Remove any set it includes much vitality or toughtness with damaging stats For example: Valquirie is fine but maraurder it is not.
    Remove following sets:
  • Maraurder
  • Dire
  • Rabid
    The other sets must be balanced thus if they bring Vitality or Toughtness it is a minor increase. Maraurder can keep the vitality stat, but has to be nerfed to be in line of the 3 stats sets (right now 4 stat sets gives more points than the 3 ones). Same for all the HoT sets, reduce toughtness in power sets for example. This change also makes sense for PVE as well as DPS-Tank sets make the game mode ezmode.
  • There must be a soft limit in how much damage can do one type of condition to one player:
    Conditions should do gradually less damage by stack the more stacks a player has on him. Bursty conditions like burning should have lower soft cap (for example from 10 stacks burning does a 20% less damage by aditional stack (11th stack does 80%, 12th stack 60% and so on…) while weaker ones like bleeding or poison can have many more stacks before begin to lose damage.
  • As a general rule there can’t be skills with a high damage base to avoid tanks which applies massive damage. Multipliers must be the rule so glass builds can overcome tanks.
  • Resistance must have it’s effects to reduce to 0 the damage from conditions. CC should affect kittener with this boon as there is already another boon that protect against that (stability).
  • Torment should do more damage if moving, less damage if not.
  • Revert the change to confusion to do damage only if casting skills not in AA.
  • Armor stat should mitigate better the direct damage to allow tank builds to develop they role.
  • Healing stat should reduce the damage from condition in a set of 100 points = 1% damage reduction.

And i think that all. Any more idead about balancing classes?

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

Can we balance the classes now?

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Posted by: miguelsil.6324

miguelsil.6324

Delete game and rebuild. Balance will never be achieved. I like all your ideas. But nerf all damage too. No more one shots in any way please.

Can we balance the classes now?

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Posted by: VladR.9827

VladR.9827

split the modes into 3 separate wvw, pvp, pve and THEN start balance … else it just wont happen