Can we have the DeBo as crystal desert map?
Move it to eotm or pve, just keep it out of wvw.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
It’s not a good pve map. It’s not a good map period. I would even take a pvp version of the pve maps over it.
Which map in HoT pve got the most flak? The most complex and windy one. Maps that have lots of CC also got a lot of complaints from.
And this makes sense. A complex map is harder to farm, get rewards, or organize. Notice how most things in pve have very clearly labeled markers on where to go. Why? So it doesn’t kitten you off. The game respects your time. We got nothing over here in WvW. Guess what happens? The game clearly doesn’t respect your time here. Running forever across a barren wasteland. FUN. Well, there’s always the novelty of exploration but that has no place in WvW really.
But it’s not just that. Tangled Depths is convoluted in a semi-interesting way. DBL is convoluted for very dubious reasons. Furthermore, the former allows gliding which allows much more ways of travel. The later…. just boring.
In a Player vs Environment situation, obstacles are meant to obstruct and annoy the player so they will find ways to deal with it. In a Open PvP environment like we have here, all it really does is get in the way of fighting players. I doubt most people came here to test their jumping.
We got a map that wasn’t suited to be in any game mode. Why is it surprising that WvW gets it?
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Twisted Depths is 100x more complicated than the Desert BL. I actually laughed out loud when I saw they were being compared.
Seriously…no wonder people are so upset.
I’m pretty sure that the DBLs will be making a comeback in WvW, btw. Especially after the switch to Alpine is made and it doesn’t result in a resurgence of players.
Twisted Depths is 100x more complicated than the Desert BL. I actually laughed out loud when I saw they were being compared.
Perhaps you could spend more time reading and less laughing then.
The comparisons are of course, relative. People complained about TD because it was harder to navigate than the other maps, and the difficulty of navigation for the DBL was also a complaint relative to other WvW maps. Whether or not TD and of itself is harder to navigate than the DBL is irrelevant. It’s only natural that WvW’ers are going to have a lower tolerance on this sort of thing. In PvE, you are exploring at your own leisure at least until the meta happens of which you are given fair warning. In WvW, when you’re rushing to defend a structure or jump in on a good fight, these things are simply an obstruction.
Furthermore, I argue that the TD level of complexity provides some degree of interest and involvement. Not to mention difficulty of travel is made much, much easier with Gliding Mastery and Nuhoch Wallows. That kind of interaction is far more interesting— it’s complex because you have so much freedom of movement to begin with. Not that I would consider it some pinnacle of gaming nor do I actually like the map that much, but in those cases I would say it does what it was intended to do well.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I understand that the comparison was relative. However, it’s rather apples/oranges.
I’ve spent dozens of hours on TD (ironically, it’s my favorite HoT map) and I still don’t really know my way around. I know how to get to the underground hub, though, and can take the long way to most places from there. It also has the mechanics you mentioned that make life much easier.
Conversely, it took me about an hour to get comfortable with the Desert BL. I never got lost and I could easily improvise a path from point A to point B. With more experience, I learned to use shortcut mechanics and improved on some paths, but there were no big discoveries after the first hour.
Thus, to hear the two compared as such strikes me as recklessly dramatic. You’re right in that the nature of the complaint is the same but there is a gaping difference in severity.