Can you disable the effects
I once got “revealed” from my stealth because I leveled … Leveling got me killed.
GL – “The Afternoon’s Watch” [OATH]
It also breaks transformations (like plague form on the necromancer), getting me killed when I should have easily survived.
Edit: Actually, tested this out today and it looks like plague form no longer has the problem of breaking when I level up. I hadn’t seen it happen in a long time, so I guess it was fixed at some point.
(edited by Caveth.3268)
I lover the level up pushbacks!I was in the hills at the bridge near lordsroom.When the enemy pushed in i was pulled in the middle of them and must have killed someone with my confusion and boom!LEVEL UP! and like 5 flew over the bridge.I do not understand why someone is so upset over something that works exactly the same for EVERY class…
Ok so maybe u got killed because of it once ore twice…biiiiig deal!
u got knocked out of stealth?Well, u also pushed a bunch of enemies away from you.Seriously, u got killed ONCE by leveling up?And how often do u level up in wvw every day?
is there something u guys do maybe not wanna complain about?It sometimes feels like some people just wanna play and never die and be untouchable…
I log into the forums and someone is mad because he/she died and always something small:
I wouldn’t be surprised if i would see these soon:
-please nerf trebuchet: I was showing my friend my norn dance when the treb hit the wall and i flew off the cliff
-please nerf hylek:I was down to 200 health and was about to down that thief when the hylek hit me from behind
Please nerf arrowcarts: I wanna be able to open that gate without having to fight an arrowcart.
Please remove flames on the rams: I was attacking 2 superior rams with my 100blades and got burned to death
WVW is pvp and yes in pvp you will die a lot….I got killed by a moa,siegrazer, fell 1000000times of cliffs while following commander with 50 percent less fall dmg,I got pulled of cliffs, towers, I was attacking 1 enemy under water and agrod around 12 kraits=death, so what? take it with humor and move on
[AVTR]
Isle of Kickaspenwood
(edited by selan.8354)
Very well said selan!!!
Upset =/= annoying
same as RNG happening doesn’t equal dying,
It’s just RNG that changes battles in directions that make no sense, and have no place and hyberboling emotional illogical counter examples won’t make it any less RNG.
( your examples aren’t RNG in the first place as they are circumstances you have control over)
Nor saying this hardly happens when there’s plenty people around in the area this will happen quite frequent.
As someone else noted it’s also fairly annoying on one’s own side when it interupts channeled abilities, simply makes no sense to have this in besides for the RNG lols, which i personally don’t find a good reason for messing up battles.
So as my suggestion said can you remove these effects while in combat, that would already prevent a lot of this type of RNG.
(edited by LionZero.3479)
Yeah, this is one of the most stupid things in the game.