Cap map pop according to lowest sever

Cap map pop according to lowest sever

in WvW

Posted by: EremiteAngel.9765

EremiteAngel.9765

Suggestion to solve population imbalance, split maps into different instances.

Main map = the map that actually matters, where the points are counted.
Overflow map = once cap in main map is reached, everyone else goes here and their contribution don’t count towards the main score.

  • cap the max population of the map per server according to the average number of population the past hour from the main map + overflow map of the lowest server.
  • example, average population the past hour from EBG main map + overflow map, Server A has an average of 20 the past hour, Server B avg of 15, Server C avg of 12. The Cap for the next hour for all 3 servers on EBG main map should be set at 12 people.
  • anyone else joining will go to overflow map
  • in the next hour, e.g. main map + overflow map average changes to Server A 40, Server B 30, Server C 30. The cap for the next hour for all 3 servers on the main map will change to 30.
Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

(edited by EremiteAngel.9765)

Cap map pop according to lowest sever

in WvW

Posted by: Dawdler.8521

Dawdler.8521

No. It violate the principle of activity creating activity. If a 50 man zerg jumps to a border where there are 2 enemies AFK in spawn, the point is that the very presence of a 50 man zerg there forces the other servers to react and deploy people – preferably their own 50 man zerg.

All this will do is cripple the WvW population by constantly pushing down the bar. It wont go up again. People would just leave WvW sooner. Being outmanned isnt ideal for anyone but lower cap… no. I dont accept that.

Capping PPK/PPT based on population differences is a much more balanced approach.

Cap map pop according to lowest sever

in WvW

Posted by: blackgamma.1809

blackgamma.1809

i did think of this as a concept and then realized why the idea wouldn’t work.

the concept itself seems pretty good on paper. but 2 things says that its a bad idea.
1. it heavily slows down the pace of the game and everyone on that map
2. you can organize a server. flip everything. and tell no one to join WvW for the next hour. hold all towers and keeps, rack up PPK and laugh as 3-4 people at max cap try to filp back their entire side of eb

as much as i like your suggestion. it still heavily favors bigger populated servers

(edited by blackgamma.1809)

Cap map pop according to lowest sever

in WvW

Posted by: Junkpile.7439

Junkpile.7439

Better idea is that every server have same amount players in map.

Low quality trolling since launch
Seafarer’s Rest EotM grinch