Caravans slowing down capture
It was fine as it is for the last 4 years.
If you can’t cap in time, too Bad, this seems like a rather nitpicky request.
I always like it when a yak pops in a camp while we’re capping, esp. on yak daily days.
[TSFR] – Jade Quarry
I’m meaning after getting all the guards dead, just about to finish capturing it, see an ambush approaching but should have just enough time, next thing a Dolyak spawns and stops the progress.
Nobody is confused by what you mean.
Nobody cares.
If the camp’s yaks are nearing their objectives, expect yak spawns. If they are starting out from camp, you are good to go.
And as always, learn the spots for stacking the camps npcs for nuking. If you can’t kill them within 30-60sec it doesn’t matter whether or not yak spawns contest.
This is not a problem for me. I’m not there for the actual cap, I’m there for the fight.
TROLL YAK! KILL THE TROLL YAK!
Beastgate | Faerie Law
Currently residing on SBI
Ppl finds weirdest things to complain about xddd
Hmm, I’d consider this complaint valid if there’s a group defending the camp and they switch on the Invulnerable Dolyaks tactic when they’re about to lose it.
Even without invulnerable dolyaks it’s a pain since dolyaks now get that boosted defense when people are around.
The worst is when you see a Dolyak heading back to camp and you use a ranged cc to stop it….. and it teleports into camp because of the graphics bug.
kittening trollyaks…..
LGN
If that was implemented, I’d be leaving dead supervisors everywhere
Use a knockback fear or wait, just kill it. Takes about 5seconds to do so.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
I’m meaning after getting all the guards dead, just about to finish capturing it, see an ambush approaching but should have just enough time, next thing a Dolyak spawns and stops the progress.
Its sods law, just nuke the thing and run if you cant fight, or kite the dolly and kill the player, kill the yak and profit.
As a thief main, i have 0 problem doing this.
Supervisor and guards should not reset – so that when i die under guards and run back from spawn I could continue capping.
/popcorn.
You really had to make a post over this?
I’m intrigued.