Castle Siege Viable?
Lineage2 was an awesome PvP game (minus the horrid grind pre-ch6) but it was a completly different game. Lineage’s pvp was for most of the time casual, objective-less and un-structured, except for the castles portion for a more competitive approach.
GW2 went for 24/7 constant wars of coverage and “points per tick” as the measurement of success.
basically GW2’s WvW system cannot, in any way or shape, relate to Lineage2’s system, and as such the castles idea simpy doesnt fit anywhere
and thats probably the reason why our WvW has been hemorrhaging players since day one, and currently is on its last legs, with the upcoming leagues likely being the final nail on the coffin
(edited by Konrad Curze.5130)
Yeah, I guess you are right.
I like the massive content, where you have to gather many people, coordinate actions and so on.
I actually go to WvW more for the tokens then the fight itself. Nice discount for the Ascended jewelry.
I thought this was how WvW was now? Sure its not generally lengthy sieges, but its sieges nonetheless. Getting into T3 hills/garrison/bay can be rather long affair of skirmishing and draining supply, not to mention SM.
The problem is that there’s no way to slow down the karma train when the enemy outnumber you enormously.
This means their train is always going to be faster than yours and, significantly, encourages zerging.
So the solution to zerging might be to give an outnumbered side a way to, importantly, delay the zerg.
(edited by Svarty.8019)
No. Arena Net has stated in the past that they want things to flip frequently and that defending shouldn’t be incentivized because it’s not as fun. For the past months they have worked hard to increase the speed at which you can flip an entire map while tools for defending have been left in the dirt. It’s all according to plan.
[NA]
Arena Net has stated in the past that they want things to flip frequently and that defending shouldn’t be incentivized because it’s not as fun. For the past months they have worked hard to increase the speed at which you can flip an entire map while tools for defending have been left in the dirt. It’s all according to plan.
Quote please.
No. Arena Net has stated in the past that they want things to flip frequently and that defending shouldn’t be incentivized because it’s not as fun. For the past months they have worked hard to increase the speed at which you can flip an entire map while tools for defending have been left in the dirt. It’s all according to plan.
Well thats too bad. I don’t know if other players like it, but I don’t.
You go WvW, spend couple hours fliping the map red then 10 mins later… all green.
Maybe because there’s so few people at the WvW map, with more then one zerg of the same world things could be more interesting.