Castle Siege Viable?

Castle Siege Viable?

in WvW

Posted by: rsiloliveira.6429

rsiloliveira.6429

I’ve been playing WvW for a while and one thing that bothers me a little bit is how things change fast in the map. I mean, a red “zerg” runs getting keeps and towers while blue “zerg” is in another area getting other things… ok.

I feel there is no greater achievement. So i’ve been thinking, is a castle siege system viable?

Something like this:

The main keep could be kept for lets say a week for a server. And once a week this keep would be open for attack by the other servers for a certain period of time (if any1 played lineage 2 will know how it works), like a couple hours.

That way the defending server would have to defend the main keep while it is attackable but also worry about the other areas for resources that would help defend the keep. The “enemies” would have to figure a way to invade the main keep, lowering the resources, direct attack, etc…

At the end the server that won could stay with that keep for a week, having a source of resources, teleport, defense…

I don’t know if this is viable or if its just a stupid idea. What do you guys think?

WvW is very cool and adictive, but the mid-long term sense of achievement is not very good IMHO.

Castle Siege Viable?

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Posted by: Konrad Curze.5130

Konrad Curze.5130

Lineage2 was an awesome PvP game (minus the horrid grind pre-ch6) but it was a completly different game. Lineage’s pvp was for most of the time casual, objective-less and un-structured, except for the castles portion for a more competitive approach.

GW2 went for 24/7 constant wars of coverage and “points per tick” as the measurement of success.

basically GW2’s WvW system cannot, in any way or shape, relate to Lineage2’s system, and as such the castles idea simpy doesnt fit anywhere

and thats probably the reason why our WvW has been hemorrhaging players since day one, and currently is on its last legs, with the upcoming leagues likely being the final nail on the coffin

(edited by Konrad Curze.5130)

Castle Siege Viable?

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Posted by: rsiloliveira.6429

rsiloliveira.6429

Yeah, I guess you are right.

I like the massive content, where you have to gather many people, coordinate actions and so on.

I actually go to WvW more for the tokens then the fight itself. Nice discount for the Ascended jewelry.

Castle Siege Viable?

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Posted by: Dawdler.8521

Dawdler.8521

I thought this was how WvW was now? Sure its not generally lengthy sieges, but its sieges nonetheless. Getting into T3 hills/garrison/bay can be rather long affair of skirmishing and draining supply, not to mention SM.

Castle Siege Viable?

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Posted by: Svarty.8019

Svarty.8019

The problem is that there’s no way to slow down the karma train when the enemy outnumber you enormously.

This means their train is always going to be faster than yours and, significantly, encourages zerging.

So the solution to zerging might be to give an outnumbered side a way to, importantly, delay the zerg.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Castle Siege Viable?

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Posted by: Lord Galwrath.9302

Lord Galwrath.9302

No. Arena Net has stated in the past that they want things to flip frequently and that defending shouldn’t be incentivized because it’s not as fun. For the past months they have worked hard to increase the speed at which you can flip an entire map while tools for defending have been left in the dirt. It’s all according to plan.

Kristal Dessertz
[NA]

Castle Siege Viable?

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Posted by: Svarty.8019

Svarty.8019

Arena Net has stated in the past that they want things to flip frequently and that defending shouldn’t be incentivized because it’s not as fun. For the past months they have worked hard to increase the speed at which you can flip an entire map while tools for defending have been left in the dirt. It’s all according to plan.

Quote please.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Castle Siege Viable?

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Posted by: rsiloliveira.6429

rsiloliveira.6429

No. Arena Net has stated in the past that they want things to flip frequently and that defending shouldn’t be incentivized because it’s not as fun. For the past months they have worked hard to increase the speed at which you can flip an entire map while tools for defending have been left in the dirt. It’s all according to plan.

Well thats too bad. I don’t know if other players like it, but I don’t.

You go WvW, spend couple hours fliping the map red then 10 mins later… all green.
Maybe because there’s so few people at the WvW map, with more then one zerg of the same world things could be more interesting.