Catapult Mastery coming soon!
Because for WvW a perk line at month, work for Anet 10 minutes for copy-paste it, is enough.
Seriously…when we’ll get what WvW community is asking since release?
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
Because for WvW a perk line at month, work for Anet 10 minutes for copy-paste it, is enough.
Seriously…when we’ll get what WvW community is asking since release?
Which part of the WvW community?
Different people asks for different thing after all, and in some cases these things are opposite of each other, so which side should they listen to?
Krall Peterson – Warrior
Piken Square
Because for WvW a perk line at month, work for Anet 10 minutes for copy-paste it, is enough.
Seriously…when we’ll get what WvW community is asking since release?
Which part of the WvW community?
Different people asks for different thing after all, and in some cases these things are opposite of each other, so which side should they listen to?
Hopefully whatever side gets us better rewards than these junk chests with silver, worthless badges and green items.
Next month’s World vs. World ability line addition is AutoAttack Mastery! Invest points in AutoAttack Mastery to increase damage done by AutoAttack to doors, increase other skills lag, and unlock a new, powerful minipet.
Trebuchet Mastery should be coming soon I’d think.
Trebuchet Mastery should be coming soon I’d think.
Seems like it, though I’m curious why they gave catapults increased damage to siege. I don’t often see them used to take out siege (that’s trebs) I see them taking down walls and its rather surprising that they don’t seem to have gained increased ability to do such which seems to be a balance choice. This makes me wonder what we’re going to see on trebs, most likely not increased range.
I’ve quite enjoyed the last addition with the build/repair masteries as they really quicken up supply chains, and the increased blast on Mortar is pretty silly as you can now cover previous blind-spots.
[Eon] – Blackgate
Or golem mastery
Asuran Engineer (Lost)
Dolyak Mastery
Skritt Mastery
Centaur Mastery
Quaggan Mastery
Hylek Mastery
Ogre Mastery
Dredge Mastery
Siegerazer Mastery
Siegecrusher Mastery
Best of all…Grub mastery!
Asuran Engineer (Lost)
You forgot Flame Ram mastery – Increased damage to guards
I’m really not so sure attack radius is a good idea on catapults. The splash on them is already pretty crazy, and increasing it would probably open up some new siege spots, just with the prerequisite of bunches of rank points.
Dolyak Mastery
Skritt Mastery
Centaur Mastery
Quaggan Mastery
Hylek Mastery
Ogre Mastery
Dredge Mastery
Siegerazer Mastery
Siegecrusher Mastery
Most of those are covered under mercenary I think. With the exception of siegerazer/crusher and dolyaks anyway.
Another exciting patch incomming from a WvW perspective …
Lag Mastery……….
Pretty sure the next will be Zoom Hack Mastery
This is so ridiculous.
QUIT- RETIRED
I’m still waiting for that anti-siege mastery to drop that siege damage.
Makonne – Hybrid Regen Ranger
I’m still waiting for that anti-siege mastery to drop that siege damage.
There is already a siege bunker. But even with full WXP ranks in that trait line you only get 5% damage reduction from siege, while many siege weapon traits give 25% damage increase. Talk about badly designed and imbalanced traits.
no-one’s mentioned Zerg Mastery?
- each tier increases your AoE by one target
edit: more srsly, am looking forward to the new mastery lines – have not re-invested my points into anything yet, waiting to see what comes next!
At least the splash range will help counter AC’s dominance
(edited by Alacrity.4312)
There is already a siege bunker. But even with full WXP ranks in that trait line you only get 5% damage reduction from siege, while many siege weapon traits give 25% damage increase. Talk about badly designed and imbalanced traits.
Siege Might and Siege Bunker are universal, that’s why they provide less of a bonus. To actually deal 25%+ more damage by every single siege in the game, you’d need to spec into every single siege in the game, Siege Bunker/Might is flat and covers everything.
[Eon] – Blackgate
There is already a siege bunker. But even with full WXP ranks in that trait line you only get 5% damage reduction from siege, while many siege weapon traits give 25% damage increase. Talk about badly designed and imbalanced traits.
Siege Might and Siege Bunker are universal, that’s why they provide less of a bonus. To actually deal 25%+ more damage by every single siege in the game, you’d need to spec into every single siege in the game, Siege Bunker/Might is flat and covers everything.
Still a non-conditional +25% damage increase is seriously overpowered.
Any of my characters would love to have a trait, which gives +25% direct damage increase to a specific weapon I can wield. E.g. imagine a “dagger mastery” trait giving a non-conditional +25% damage increase to dagger. GG!
yay more siege, give me more, more mooooooooore!!! and then wvw dies. Seriously, however much the siege guys love this, you gotta think that fighting is better right? Right? Oh come on give me some hope here, fighting players is good?
Dolyak Mastery
Skritt Mastery
Centaur Mastery
Quaggan Mastery
Hylek Mastery
Ogre Mastery
Dredge Mastery
Siegerazer Mastery
Siegecrusher Mastery
Gate Mastery
Wall Mastery
Ground Mastery
Zerg Mastery
Capture Mastery
5 Man Mastery
Thief Backtabing People Mastery
AoE Spawn Mastery
Complet Lost Commander Mastery
PvE Commander Mastery
Mass AC Mastery
Day of Reset Mastery
Queue to WvW Mastery
Useless Defense Mastery
Trebuchet Harass Mastery
Spawn camping mastery lol
lol.. how to improve WvW? Add more iphone games that are worse and more numbing than angry birds.
gg Devon