Catapulting through Gates?!

Catapulting through Gates?!

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Posted by: Asmodeus.8042

Asmodeus.8042

It’s standard practice now to set up a catapult inside a keep just beyond the door so that the projectile arcs over into the area above the door and explodes, or just goes over, knocking down everyone at gate or just providing a catapult shell that cannot be return-fired.

Yeah, this is a little frustrating, considering anywhere that has done this makes rams pointless and a waste of resources.

This doesn’t seem intended, especially with the way the rock clips through the arch above the gate then suddenly explodes. Considering you can’t launch one back safely, or have any way of finding out where the cata inside is set up in a fair manner, I think it’s safe to say this is something that might need fixing.

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Posted by: gorgewall.4901

gorgewall.4901

Catapults deal their splash and knockback through gates like anything else. It can sometimes be difficult to repair gates due to the AoEs of attackers on the other side. As an Engineer, I utilize my knockbacks to hurl people off rams placed too close to the door all the time. It’s just how things are.

Catapults firing over gates to land outside is only possible at those gates where there are gaps between the gate and the wall. Not all gates have these. Those gates that do can also be fired into from outside.

If a catapult inside a keep is preventing you from utilizing rams, I suggest you figure out some way to mitigate this, say.. by dropping trebuchet fire into the tower, or employing clever placement of rams.

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Posted by: AsteriskCGY.5931

AsteriskCGY.5931

I only just realized a catapult can hit stuff behind a gate. Worked great to get my monthly.

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Posted by: dymm.3625

dymm.3625

It’s must until damage and mesmers copies work thru gate.

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Posted by: Slamz.5376

Slamz.5376

Arrow carts are superior to catapults for this job.

The only reason catapults were used is because they could survive the retaliation damage better. With siege not taking retaliation damage, arrow carts are much better. Place the arrow cart behind the door, preferably out of sight, then shoot the back side of the door with it.

This sort of thing is NECESSARY or else the game would suck. 20 people banging on a door will tear it down in 2 minutes. Even with repairs, they’ll burn through hundreds of supply per minute.

No keep, tower or castle battle would last 10 minutes if you couldn’t hit through doors with arrow carts and catapults to kill the rams.

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Posted by: neoxide.7320

neoxide.7320

Nah, Catapults do more damage towards siege and they knockback as well. Arrow carts probably couldn’t destroy a ram in time.

On topic; I think this is necessary. All AoE goes through the door, and so do mesmer clones. Mesmer clones also can climb walls and destroy siege anywhere on a wall, by the way. However the difference is that the catapult’s AoE range is so large, it will damage anything standing up against the wall.

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Posted by: yertle.5837

yertle.5837

Isn’t there a ram “sweet spot” where you can hit the door but not get hit by a cata’s aoe through the door?

Acenn (Thief)
also L80 Ele/Necro/Mesmer
IoJ

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Posted by: SoPP.7034

SoPP.7034

Its something to consider but honestly with everything else that needs fixing in WvW atm this is pretty far down the list.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: Wildman.9641

Wildman.9641

As you said… “It’s standard practice now to set up a catapult inside a keep just beyond the door”

“I” try to not stand under big falling rocks!

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Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

this defensive stats offers an easy counter to the stupid auto attacking zerg armys with their only mindset being throw up rams and bash a gate. i think defensive catapults should stay. it encourages more longer ranged drawn out siege warfare like you expect in an actual castle siege; you know, cutting supply lines and bombarding for a long periods of time to exaghst resources

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Posted by: Sebyos.4089

Sebyos.4089

I agree ram wars is boring as hell and if it takes a catapult to prevent these kind of zerg fast caps I’m fine with it.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

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Posted by: Jedahs.2713

Jedahs.2713

Catapulting through the door is simply a huge design flaw.

No, I’m not a programmer or computer wiz so I don’t know how hard it is to re-code or re-design this.

Simply, from a player’s point of view, it makes this game look like a B title given how such a nonsensical , yet game changing, flaw can be left there unaddressed for so long.

Jedahs, Sea of Sorrow’s 1st WvW Commander
Resigned Founder of Black Lion Mercenary Corps [MERC]
Join 1500+ WvWers @ blacklion.enjin.com

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Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

i do believe everyone saying that a catapult hitting them from the inside is probably one of the players running around in a mindless ram filled zerg

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Posted by: HenryAu.7523

HenryAu.7523

Isn’t there a ram “sweet spot” where you can hit the door but not get hit by a cata’s aoe through the door?

I know that one of our commanders go on and on about not putting our rams too close to the gate due to the catapult inside. So I guess so? Or maybe the ram still takes damage but the controller isn’t knocked back?

Basically it’s all working in a very strange way. If your siege weapons are too close to the gate, you can hit them by hitting the inside of your gate. But stuff close to the gate/wall can’t be hit by mortar/treb from the inside. If your siege (catapults) is far away from the gate, then hitting the inside of the gate does nothing but the mortar/treb can probably hit those siege.

It doesn’t make a lot of sense, but a lot of these siege implementation doesn’t make much sense to me anyways. They seem to work together at the moment though.

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Posted by: Azaruil.3406

Azaruil.3406

I am fine with this, but mostly because one can be hit through the gate while defending. Repairing gates is often a hazard due to the enemy being able to hit you through the gate and so this is a perfectly fine counter-balance to that.

For those of you claiming it to be nonsensical, may I suggest you grab a dagger, bow or ball of ice in real life and try to break down a gate.

Aza
“I smell like pomegranate.”

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Posted by: Sky.9347

Sky.9347

Just a little note: If you place the ram at the maximum distance from the gate, catapults do not hit them.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.