Champion Siege Golem
Yea, also atomic bombs from golems would be nice to completely blast a keep to kitten in one shot. On a serious note, omega golems already ( too ) powerful to even think about a mastery for them.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Yea, also atomic bombs from golems would be nice to completely blast a keep to kitten in one shot. On a serious note, omega golems already ( too ) powerful to even think about a mastery for them.
You can always have a mastery for golems that doesn’t boost damage output, but instead focusses on buffing the less used golem skills (pull, whirlwind attacks, shield), and the top tier perk being something like 10% passive movement speed increase.
Thorny Scrub – Thief
Desolation
We also need a new trap.
The Zerg Trap, if more than 25 players run across the trap in a given time period, they all die!
atomic kittens all around … oh what a night!
Personally I’m waiting for one of those Charr Tanks so I can run over blobs.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
ohhhhh …. yes please … with Charzookas on top
Yea, also atomic bombs from golems would be nice to completely blast a keep to kitten in one shot. On a serious note, omega golems already ( too ) powerful to even think about a mastery for them.
You can always have a mastery for golems that doesn’t boost damage output, but instead focusses on buffing the less used golem skills (pull, whirlwind attacks, shield), and the top tier perk being something like 10% passive movement speed increase.
Look at the rest of siege masteries, nothing but boosting the dmg output. Golems are fine as they are and dont need masteries. If it was up to me i would delete them already from this game. But thats just me.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.