Chance to find hidden loot while repairing
It would definitely promote wasting supply. There’s already way too much repairing that happens to (non-fortified) walls that are being trebbed, or when an upgrade is about to fix them. Adding another reward to it would likely make that even more prominent. I don’t think there’s a real issue with people not repairing walls when they should at the moment. So if it’s not broken, don’t fix it.
Maybe repairing things could give you a stackable buff, like +2% magic find per 10 supply used, max 10 stacks (100 supply).
This gives repairers a little something for their work yet won’t encourage people to run around doing this non-stop just to get some reward.
Basically the issue is that any game system should direct its rewards towards what it wants players to actually do. Right now what the system wants us to do is zerg around the map. If the system wants players to repair things, the reward system should reflect that.
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
It would definitely promote wasting supply. There’s already way too much repairing that happens to (non-fortified) walls that are being trebbed, or when an upgrade is about to fix them. Adding another reward to it would likely make that even more prominent. I don’t think there’s a real issue with people not repairing walls when they should at the moment. So if it’s not broken, don’t fix it.
I regularly see walls and gates go unrepaired at times when they should be repaired to 100% simply because the commander/zerg doesn’t want to take the time to do it. Multiple requests in chat normally get you one person, if that, to help with the repairs, while the zerglings go off to try to flip the next objective.
Rewarding repair at the wrong time could make that problem worse, it’s true, but so too does rewarding killing enemies and flipping stuff when you should be repairing, building defensive siege, etc.
Maybe give the repairer’s blueprint drops and/or a temporary +2 or +5 supply-carry buff.