Change WvW abilities. New wxp.
I wouldn’t mind a respec option for the WvW traits. Here’s some thoughts on implementation.
For a manner of controlling it you could put the NPC in the starting area with a cost similar to trait respec or attach some sort of limiting factor so you dont have people all running around in the field and then quickly flashing over to arrow cart mastery right when the siege hits the ground. I’d like to see some form of limitation so its almost like a loadout of sorts when leaving the base that can be switched when you come back.
This ability to move around the points you have earned could promote people to try out different WvW trait lines to match the map situations instead of being stuck with specific choices until a few level ups come around.
For example, if my team plans to take on a heavily sieged up tower or keep we could go back to spawn and all spec up siege defense for the assault or additional supply carrying, then have specific members who will be dropping offensive siege to trait for the particular siege weapons, faster building and/or siege damage. —-Afterwards, people who might go havoc some camps can switch back to trait lines for killing guards, or warp back to spawn to spec up for supply running to that newly taken objective. I imagine things like guard leech stacks would reset on a respec.
On the other side, I can switch to mortar mastery for a keep defense and then afterward go back to get things better suited for running around the map. Or spec into repair/supply line for repair runs from camps, then switch out to go attack things.
(edited by Slider Zero.9850)
Proposed respect method, 20 badgets