Change colour of dead players' names
Agree it is an issue. What looks like a wall of blob can turn out to be just a scattered and dying bunch of people. Especially in SM lord room as you look into it.
Would definitely be helpful. A way to differentiate between dead allies and enemies would be cool too though. Grey for allies, black for enemies?
This is an issue I rly cant beleive hasnt been looked into.. I have several friends that actually left the game on the basis of beign unable to tell dead enemy from live enemy (all wvw centric ppl). Grey and black sounds like a plan… colorblind mode, the ideal.
https://www.youtube.com/user/KAZOgre
This problem becomes worse if you enable nameplates to make the game run better. Speaking of nameplates, how much additional resources would it take to have the option of a circle projected on the surface where a nameplated enemy is standing (so you can judge distance/positioning of the enemy easier)?