Changes to WvW which would greatly benefit the overall feel of the pvp.

Changes to WvW which would greatly benefit the overall feel of the pvp.

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Posted by: Erebus.7568

Erebus.7568

Changes to WvW which would greatly benefit the overall feel of the pvp.

these can be applied to Spvp as well since it’s general features which would make for a better more tactical and more skill based pvp.

Autoloot:
there should be an ability to auto loot in WvW, when you are fighting it’s oftend hard to notice weather or not there is loot and oftend the delay combined with the fast pasted movement will either make you miss loot or have you backtrack to get it, auto loot would allow you to focus more on the pvp itself which is the whole reason your there.

Nerf Hp/tank of Dawned state:
the downed state should first of have its hp/toughness calculated upon the players own not static numbers.
dawned state in its current form is way too powerfull once you down some one it will take you much more dps to actual kill him of then it took to down him, downed should be a state where your team get a chance to ress you if you are ignored by the enemy or got that unlucky last hit while fleeing into safety.
it would greatly benefit the pvp if your not forced to either go hug some one or to stand there hitting them forever to finish them, i would propose that finish move is completely removed from the pvp and that the hp/tank of dawned state is cut in 1/4 (meaning 25% of what it is now), this would allow you to survive a lower amongt of dps allowing you to survive if you played currectly and insured you where downed in a safe area, at the same time as a tank your downed state would take longer to kill giving you a few extra moments compared to squicier targets, at the same time we would see people that didnt think about where to move/stand etc. get downed and then almost instantly killed of due to dmg becouse they got outplayed and couldnt find a good position before they where downed.

Fall dmg instant dead: (think this is general not just in pvp zones)
fall dmg shouldnt instantly kill you but put you in downed state (unless the dmg exceed the downed state hp as well as the normal hp bar).
this is mainly a issue when your fighting people, i had a worriar trying to escape me with low hp, he jump down from a very low hight and instantly died becouse the fall dmg was enough and you dont get downed when your hp goes of by fall dmg.

Warmachines immobility, cost and ROF:
i feel like the immobility of some warmachines and ROF is not as it should be, at the same time the cost is out of wack.
the cost should be based on Marks of Honor so you can only buy them for something you get specifically from pvping, at the same time they shouldnt be as expendable as they are, there should be a good reason why once you build them your zerg will WANT TO move slowly towards the next fort to insure the warmachines arrives there safely.
stuff like catapults, balista’s, arrow shooters, are suppose to be mobile, firering rate is too high on them as it is now and makes people use them for spamming not tactical use which is the intendt of a warmachine.
i propose letting people push warmachines very slowly and nerfing their ROF down to around 50% of what it is now would greatly benefit the overall feeling

ZERGING:
as it is now “biggest zerg” > “skilled/well organized zerg”, i think the changes above would fix alot of this but i am not sure.
if its not enough to fix it then there should be found a solution becouse the game as it is now is way too zergish and the best way of playing WvW is not splitting up your forces taking several forts at the same time while you distract the enemy force with a decoy etc. nope its simply get the BIGGEST zerg you can and run from one side of the map to the other conquering everything on your way like that.
it feels WAY too much dependent on just getting one giant zerg and just zerg rush every fort from a to b.

Changes to WvW which would greatly benefit the overall feel of the pvp.

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Posted by: biacz.8271

biacz.8271

signed – all proposals just sound great from my point of experience.

Changes to WvW which would greatly benefit the overall feel of the pvp.

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Posted by: Eliteseraph.4970

Eliteseraph.4970

I definitely agree with the auto loot and the zerg points that the OP made. Those tiny little loot bags are VERY easy to miss, especially when in a large group vs large group situation where you often have to be constantly moving and paying attention to the enemy. NOT that tiny bag that might spawn while you’re moving very quickly after killing an enemy.

Also, the biggest zerg winning really is a problem. I don’t know what can be done to address this problem, but it’s clearly an issue. Yes, a few elite players with godlike coordination can do amazing things, but the moment they’re up against a zombie horde of enemies that outnumbers them 3 to 1, it’s game over.

Changes to WvW which would greatly benefit the overall feel of the pvp.

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Posted by: biacz.8271

biacz.8271

that is almost only the problem because the downed state takes so much effort to actually win the fight. yesterday we had a fight of like 12 people against 30 and we were able to almost instantly down 15-20 of them but then had to retreat back to the keep. 15secs later all of them were on their feet again and we had all cooldowns blown. this is so frustrating

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Posted by: Slamz.5376

Slamz.5376

Autoloot: yes please.

Downed state: somewhat disagree. The only change I would like to see is making the resurrection rate slower. As it stands, 1 person can often raise a downed person back up faster than a cannon can kill either of them. That’s a little nuts. Keep the health and resists but make the resurrection process much slower.

Fall damage: Disagree. Keep it as-is. The reason it kills you is that otherwise you could just ignore falling distances. You would always be able to get yourself back up at the bottom, no harm done. Personally, I enjoy watching people leap to their deaths to avoid me. I still get a bag!

Siege engines: half agree. They should be slowly mobile. I would not nerf their ROF unless you intend to increase their shot damage in order to maintain their DPS. As it is, at level 80 I can stand in an arrow cart rain for a good long while. (I often do this with Retaliation running just to kill the arrow cart.) Also, ballista are pretty easy to avoid once you know they’re there. Siege tactics can get complicated. Don’t nerf them into simplicity.

.

Your zerg issues, in fact, would go away if you made better use of siege engines (and if Arenanet will hurry up and make siege engines immune to retaliation, as promised).

Siege engines are anti-zerg. 10 people can beat 30 with proper use of siege. Or they will, once Arenanet fixes the retaliation problem.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained

Changes to WvW which would greatly benefit the overall feel of the pvp.

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Posted by: biacz.8271

biacz.8271

you are talking about siege situations. but what about a open clash of 10 against 20? the 10 can never win if they dont get all enemies killed and downed. this will never happen. a couple of them resurrecting are enough to keep the smaller party busy and will defeat them over time anyway.

Changes to WvW which would greatly benefit the overall feel of the pvp.

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Posted by: Roctod.7290

Roctod.7290

Not sure what you want, the larger force is probably always going to beat out a smaller force. It’d be the same if you have 5 vs 10 or something. Having less players by a double digit count in an open battle is a pretty significant handicap.

As far as zerging goes, there’s not really much you can do to dissuade that. By the very nature of the battle, it takes large numbers of people and siege weapons to storm a keep/fort/tower. The reverse of this is also true, however, in that if a huge number of people are rampaging through the map, a smaller number of people can basically waltz behind them to recapture everything.

Changes to WvW which would greatly benefit the overall feel of the pvp.

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Posted by: DeLLy.1897

DeLLy.1897

Zerging isn’t efficient.. if you see a server zerging go take their other keeps/camps/etc.

Our guild rolls with a decent amount of people if we can beat the queue boss that day, but even if we have 30+ we always use some for scouts, defending certain points, for harassing camps, supply runs, etc.

So just because you see 30-40 taking a keep and think its a zerg doesn’t mean they are not extremely coordinated.

Zerg does not = amount of people. Zerg = amount of people + uncoordinated.

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Posted by: Thrumdi.9216

Thrumdi.9216

On Autoloot, in Beta the Dev’s said they would like an autoloot system. But, there are some edge cases where autoloot is extremely difficult to implement (they didn’t say what these are).

So, I assume they are working on autoloot, and if it is technically possible, they will implement it.

(Also, in Beta, bags didn’t drop at your feet, but where the enemy died, which could have been outside the keep wall etc. So looting has been gradually improved).

Thrumdi, Captain of The Tarnished Coastguard

The ultimate GW2 troll.

Changes to WvW which would greatly benefit the overall feel of the pvp.

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Posted by: Erebus.7568

Erebus.7568

bumping for more support

Changes to WvW which would greatly benefit the overall feel of the pvp.

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Posted by: Jneim.6328

Jneim.6328

I agree with most of this except the part where zerg > skill. No it actually is not, if you are good players and are cordinated (meaning communication and positioning-which remind you is tremendously important in this game.) you will hold off a group x2 the size of yours, my guildkittendoes it daily.
If you can’t hold points learn to upgrade them and hold your supply camp, yes you need to use your money…. A tower with Tier 3 walls/door takes forever to capture if at all, with any form of resistance inside.

Not trying to discredit you at all you make very good valid points this is just my opinion differing from yours.

Changes to WvW which would greatly benefit the overall feel of the pvp.

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Posted by: Icehockeyplyr.4723

Icehockeyplyr.4723

If you change anything related to the downed state, be it ress time, HP’s, whatever, you need to remove the repair costs!

Yaks Bend member of TOG
Tiamarra – 80 Mes – Riggins 80 Ele

Changes to WvW which would greatly benefit the overall feel of the pvp.

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Posted by: Aakek.8760

Aakek.8760

Fall damage – Slot the falling trait otherwise no change is needed