Changing WvW System in large scale

Changing WvW System in large scale

in WvW

Posted by: Taobella.6597

Taobella.6597

so i was thinking it be better at a fundamental level if skrim reset everything at end of one.

First place get keep there camps
lose there tower an keeps.

Second place get to keep there tower
lose there keep and supply camp.

Last place get to keep there Keep
an lose there tower and supply camp.

Mean last place always get head start next skrim

make upgraded tower give twice as many point tier before so a T3 would give 4x the point of T1 tower, keep, camp.

When a tower keep or camp get reset all siege in the area will be refunded to player if there was any built it go on 5m RI.

All players will be sent back to spawn at start of skrim an all player supply will be reset to 0 at start of a skrim if you are outside of WvW your supply reset to 0 regardless.

Changing WvW System in large scale

in WvW

Posted by: Justine.6351

Justine.6351

Reminds me slightly of the alliance battle war line in gw1. If one side kept losing matches the war line would shift more into their territory granting maps that were in their favor.

Perhaps there is room to expand on your thinking, for ebg anyhow.

Remove colors from the map’s 3 spawn points. Rebalance the terrain for the 3 sides with disparity. At the end of every skirmish shift the positions of teams based on performance. Any upgrades and tactics are moved with the team to their new objectives. Enemy held defender objectives at end of skirmish are cleared and returned to the defending faction.

Changing WvW System in large scale

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

Reminds me slightly of the alliance battle war line in gw1. If one side kept losing matches the war line would shift more into their territory granting maps that were in their favor.

Perhaps there is room to expand on your thinking, for ebg anyhow.

Remove colors from the map’s 3 spawn points. Rebalance the terrain for the 3 sides with disparity. At the end of every skirmish shift the positions of teams based on performance. Any upgrades and tactics are moved with the team to their new objectives. Enemy held defender objectives at end of skirmish are cleared and returned to the defending faction.

When I played GW1, the line was as far into Kurzick territory as it could go, and it stayed there for months.