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Posted by: Mug.9403

Mug.9403

There were two from this guild. Couldn’t be too hard to find and ban, mezmer with all of the map explored (must be easy)? Then you could see who was logged and in group and ban them too! Easy cheesy!

:)

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Posted by: SKYeXile.2716

SKYeXile.2716

Can he even do anything to you been there other than distract you?

Xile | TRF – GM | [AU] Trf-guild.com – Now Recruiting.

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Posted by: Legionnaire.8703

Legionnaire.8703

And exactly what is he exploiting ?

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Posted by: Helathir.3647

Helathir.3647

its actually easy to stealth through the legendary guards you can also kill the merchants back there easily not an exploit gratz

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Posted by: Luthan.5236

Luthan.5236

I don’t think it is a problem. Don’t we all have the buff that makes us invulnerable there? He only could tell if people are grouping up there or something and regrouping to attack. But someone hiding outside could do just the same. Don’t see an unfair advantage here. Just kill him – if he is getting invulnerable buff too then of course it needs to be fixed. He is the enemy. Only you should be protected. (But as far as I can see no such a buff displayed for him). And if he can’t damage you back… his problem for getting there.

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Posted by: Mug.9403

Mug.9403

What exactly were they exploiting?

Just using the magic movement button, that’s all! As far as what harm can come from instant teleportation… uh… really? (gee, I wonder if it was easy for him to get the whole map explored? yep…)

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Posted by: CrashB.7938

CrashB.7938

Then you might as well ban all Norn players as well. It is trivial to use Snow Leopard and rush past the guards to kill the merchants. Can’t damage other players though as the are all invulnerable, and the only way out is through the gates at the back of spawn.

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Posted by: Mug.9403

Mug.9403

I suppose you could chain stealth right by them! I’m used to guards seeing through stealth like every other game. I am corrected sir! (btw, they should fix that!)

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Posted by: Karicus.8356

Karicus.8356

kill him, get a badge, hope he comes back.. more badges.

Stormbluff Isle – The Brewery
www.thebrewery.weebly.com

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Posted by: urzen.7096

urzen.7096

I doubt AN intends for enemy players to be able to camp out IN your safe zone. Thus its an exploit. No doubt they will fix it and punish people who took advantage. USe at your own risk.

Sanctum of Rall

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Posted by: Aero.4829

Aero.4829

Clearly a hardcore exploration player, takes world exploration to the next level. Move along… nothing to see here…

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Posted by: italia.6524

italia.6524

I think “the town guard” and removal of “civilian HK/DK” was the beginning of the end. Stop putting sanctuary zones, and guards in pvp environments. Make this stuff interestingkitten

Me @Twitch Merciless-Guild.com Commander, tamer of Centaurs.

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Posted by: Judas.5432

Judas.5432

Not everything you do can result in a ban, urzen. Why would they bother banning him? He isn’t doing any harm at all nor is he damaging the game in any way. That thief could kill 100 enemies and take badges for the kills inside his own spawn. His opponents are doing him a favor by being in there ;-)

Judas – Kaineng
[CO] Cryptic Omen

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Posted by: MacGuffin.2456

MacGuffin.2456

The only thing I’d suggest is granting the merchants the invulnerability buff that players get so there’s no reason to go back there.

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Posted by: vrgadin.1943

vrgadin.1943

ummm u are invulnerable in YOUR safe zone…..kill him with your eyes closed…./close thread

Severinaa- 80 Norn Guard
Eredon Terrace {RUIN}
“I’m the one with the scary horned skull helm”

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Posted by: Judas.5432

Judas.5432

The only thing I’d suggest is granting the merchants the invulnerability buff that players get so there’s no reason to go back there.

Who cares? You can just rally the merchants in a few seconds and destroy the aggressors without fail. This is such a non-issue, it’s laughable.

Judas – Kaineng
[CO] Cryptic Omen

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Posted by: Sylv.1960

Sylv.1960

He didn’t teleport there instantly. He stealthed past the guards so he could go dance and troll you. He can do NOTHING to you in that area as you are invulnerable.

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Posted by: Raves.2704

Raves.2704

Is everyone missing the point that the citadel area is guarded by gates and ledges? There is no legitimate way to make it up there anyway right?

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Posted by: MacGuffin.2456

MacGuffin.2456

That’s not a citadel, look at the minimap.