There’s a lot of criticism on WvW, and much of it is justified. While I still enjoy WvW, some parts of it just drive me made and leave the game mode broken.
Right now there’s talk about new maps or significant changes to them (“New orb system”), but also a lot of WvW related fixes and Quality of Life changes (guild commander tags/raid support, fixing issues like waypointing into assaulted keeps, etcetera).
Personally I’d prefer the QOL changes by a mile. On many servers there isn’t constant fighting on all maps, so there’s generally enough capacity for now with T1 being the only real exception to that (sorry T1. It’s nothing personal).
I just find it incredibly frustrating how I have to send someone to keep hitting a gate when assaulting a Hills keep with waypoint to keep it contested, how the circle’s visuals don’t show up for the sentry at South-East camp and how sentries can’t even kill a lone Dolyak on their own (IIRC they could in the past, making them an important part of upgrade logistics and havoc – now they’re just free WXP but nothing else).
I can wait for new content until those things are sorted out. I’m completely indifferent about the extra WvW abilities, while I’m eager to see things like the above resolved.
I was wondering – which of the two are you looking forward to the most? And why? Maybe this can give the WvW team the insights they need to make prioritizing their workload easier.