https://www.youtube.com/watch?v=qsby6rYkxS8
Chrono F5 in WvW working as intended?
https://www.youtube.com/watch?v=qsby6rYkxS8
Yeah. It doesnt port you back sometimes. I use blink along with mimic and continuum split to get away from zergs. If you do it right, you can cover some insane distance. I’m pretty sure it’s not supposed to work that way, but they don’t really care about balance in wvw.
https://wiki.guildwars2.com/wiki/Continuum_Split
It has a range on it, I wonder if exceeding that range prevents the teleport back? If the wiki page is correct does it act similarly to when it’s destroyed and prevents the reset of skills but allows them to continue bolting?
Then there is also the trick of CS → Mimic → CS over → Blink → Mimic → Blink → Blink. Doesn’t sound like this is the issue though it wouldn’t be the first time some object persisted even though it should have been gone.
I’ve never seen this happen to me personally but during the betas and I think early release it had this bug where the more wouldn’t go and it wouldn’t teleport you back.
This is a clip of the only but I’ve seen with it from a friend who no longer plays.
https://wiki.guildwars2.com/wiki/Continuum_Split
It has a range on it, I wonder if exceeding that range prevents the teleport back? If the wiki page is correct does it act similarly to when it’s destroyed and prevents the reset of skills but allows them to continue bolting?
Then there is also the trick of CS -> Mimic -> CS over -> Blink -> Mimic -> Blink -> Blink. Doesn’t sound like this is the issue though it wouldn’t be the first time some object persisted even though it should have been gone.
I think it would be something more like:
CS > Mimic > Blink > CS over > Mimic > Blink > Blink
or if the CS is long enough:
CS > Mimic > Blink > Blink > CS over > Mimic > Blink > Blink
https://www.youtube.com/watch?v=qsby6rYkxS8
https://wiki.guildwars2.com/wiki/Continuum_Split
It has a range on it, I wonder if exceeding that range prevents the teleport back? If the wiki page is correct does it act similarly to when it’s destroyed and prevents the reset of skills but allows them to continue bolting?
Then there is also the trick of CS -> Mimic -> CS over -> Blink -> Mimic -> Blink -> Blink. Doesn’t sound like this is the issue though it wouldn’t be the first time some object persisted even though it should have been gone.
I think it would be something more like:
CS > Mimic > Blink > CS over > Mimic > Blink > Blink
or if the CS is long enough:
CS > Mimic > Blink > Blink > CS over > Mimic > Blink > Blink
Assuming you can outrun the CS sure, but in normal situations if you blink in a CS you will bounce back to your CS spot. So you CS the mimic which has it’s effect persist after the CS is over to get a free blink, then Mimic→ Blink again, then Blink a final time for it to go on it’s true cooldown.